SPORE SimEarth game

Lord_Iggy said:
Presumably you could make a working human, although it would be tricky to get it built just right.

It's definitely possible, but it's likely easier to build something which does not exist, giving you more flexibility in your creations.

Personally, I'm just gonna add things from the cell stage onwards and see what I evolve.

Me too. I hope you can have animals without legs, so they slither like snakes!
 
This is the first game in ages that I'm actually craving for, almost like I'm-13-years-old-and-I-reeeaaally-want-that-thing kind of craving. Amazing really that you still can muster such a feeling. :crazyeye:

I made a list Why Spore Will Rock, add to it!
 
Chieftess said:
If you watched the 2005 GDC video, it had a lot of gameplay. Of course, there's not much to show right now since there's only a few dozen (or hundred at best) creatures. Remember, in the first video, Wil Wright said that the start of the game is more like a "tutorial" for the space stage. You could concievably play any game you want - Galatic Civ, or Galatic Zoo.

Personally, I'm gonna see if I can create a planet by smashing asteroids together, and plopping down a few amoeba, and play with those. (Maybe even make the planet a really huge desert planet, or ice planet)


To sum it up:

GDC 2005 - Wil touched on all the stages of the game. He tried to touch on the tribal and stages a bit more - he's the SimCity guru, of course!

GDC 2006/E3 2006 - After much fan discussion on what they wanted Wil to show (animal stage - mostly the creature editor, and space stage), that's what he focused on.

During GDC 2005, he didn't show a whole lot of options, probably for two reasons - 1, he had a limited amount of time to speak, and 2 - many options probably weren't finished (just placeholders) or buggy.

Well, Will Wright has basically been pushing the idea of sandbox games, like The Sims and the Sim games. The problem with them for most people is that they're interesting for the first few days you play around with them, then they become completely boring. Of course there are a lot of nerdish people who obsess with them and collect different furniture and spend hours designing new furniture, but this isn't the average gamer, and I don't really think that is even appealing.

The only Sim game that has ever managed to keep my attention for a long time has been the SimCity games since SimCity 2000, because even though its open ended its very structured.
 
Just saw the video for the first time. It looks absolutely amazing! I can't wait until it comes out, altough I would probably need a new computer. :crazyeye:
 
Does anyone else think the post-evolution levels look a bit dull?
 
They really didn't spend alot of time in the civilization levels, mostly just showed the building editor and such. There is probably a lot more to that level than they showed in the video.
 
Right. Spore starts as a very structured game and slowly becomes sandbox. The big reason why many gamers get bored with sandbox games is because they are unable to generate their own game or goals in the game universe -- they are too use to having it spoonfed to them. Usually they look at the traditional alpha male pedagogue (I think thats the right use of that word) of being bigger faster stronger to win a game (hence why I find the ludology perspective of DEFCON so interesting). Anyways this is a topic deserving of its own thread.

Any new things announced about the game?
 
Doesn't look like it. The official Spore website doesn't have anything new.
 
There was a very long New York Times article (here) this Sunday on Spore and Will Wright. Nothing new, but a lot of interesting stuff about the philosophy of Spore.
 
croxis said:
Not my fault it wasn't on this page and it surfaced on digg today =Þ
It was on this page. Two posts above yours, to be exact. :rolleyes:
 
croxis said:
I don't know what you are talking about!
I believe you forgot a :mischief: at the end of that post.

:p
 
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