croxis said:
Right. Spore starts as a very structured game and slowly becomes sandbox. The big reason why many gamers get bored with sandbox games is because they are unable to generate their own game or goals in the game universe -- they are too use to having it spoonfed to them. Usually they look at the traditional alpha male pedagogue (I think thats the right use of that word) of being bigger faster stronger to win a game (hence why I find the ludology perspective of DEFCON so interesting). Anyways this is a topic deserving of its own thread.
Any new things announced about the game?
I don't know about other people, but I'm able to generate my own game and goals. I'm just not interested in spending time doing it for games that have been made. It's just not that interesting to make your Sim get a particular job.
Even within Civilization the point for me isn't just winning but goals I set myself; even if there are other ways to win the game.
Its just not worth returning to play The Sims over and over.
In some degree, I don't think its worth returning to play Civilization over and over, either, if you know how to play the game and know how to win. And unlike most other people here, I don't play Civilization all the time. I find that is boring. Playing a game of Civilization gets so predictable that I want to cry while playing it. You know which game starts will make you lose; predictable; you start out doing the same moves; predictable; then in the mid-game nothing happens; predictable; then in the end-game its a matter of finishing everything; predictable.
(trying to win the game in bad start situations is the only thing that can be fun at all. but the game is no-compromise about this, either its a bad start situation or a good one or a really good one. there are no start situations anymore which have advantages or disadvantages. the geography generation isn't that good. the steps to progressing your civ are narrow and linear and predictable and not dependent on your start situation. etc)
In that way at least, playing SimCity is more engaging than playing Civilization. But at least compared to the Sims, with Civlization most people aren't skilled at winning, so they return again to give it another shot.
In a game like The Sims, where the goals are arbitrary, they aren't even worth going after. I really don't care about making my Sim a firefighter, ok. I assume people who want to spend time joining some Sims community online and making mods and furniture and meshes find it interesting, but that doesn't appeal to me either to really be engaged in. Its not like its real creativity, making furniture for the Sims is a really trite thing. I think in someways a game like The Sims is interesting as art or a concept certainly, but don't pretend its worth playing after the first few days.
There are ways I think Civ can be changed to make it play better, but most people here wouldn't be happy with it.