SPORE SimEarth game

it looks so cool, would've been better if the videos graphics weren't so fuzzy. If i remember il get it when it comes out definately.
 
Yuri2356 said:
So much potential for fun...

I just hope that the process of Earning points to buy new items/tools/abilities stays an important factor in your choices, even after you're out in space playing God. Also, with all the progressive generation and user-defined content, this had better be the most affordable god-game in history.
Spore is my last chance for the Plutonian Empire to PWN Yuri2356. lol. :D

But I doubt it, because it looks like the kind of game that will eat up 2.6 gigabites of virtual memory in seconds... :(

oh well. lol.

Looks like a great game though. :)
 
:bump: Bumpity bump-bump, bumpity bump-bump, look at this thread go...

Seriously, I wanted to ask if anyone can find a firm date for its release. The best I can find is "More information about the game will be revealed at E3 on May 10 to 12, 2006" from the Wikipedia article. Anything else?

I'm DYING out here! :crazyeye:
SilverKnight
 
They refer to it as a T-shaped game. First you go through an elaborate tutotrial and in the galactic phase you can play in a myriad of ways: create a complete ecosystem on a planet or conquer as large part of cosmos as possible or collect as many different species and make a zoo planet or ... etc etc.

I too am very exited by this game, I love how elegantly simple the idea is and the way that the editors are part of the game itself. I look forward to creating the creatures and watching the game render and animate them for me. :cool:
 
i share you enthusiasm about this game siler knight, i am dying after finding all info on it in a day. i think i can say quite easily that i will buy this game instantly.

I admit that I'd like to see some advanced options later in the game like cultural exchange, cooperation, diplomacy, etc. But bringing in war as an advanced option might not be that fun... imagine a civilization you've created from a single-celled organism to a sentient and thriving species over months of diligent work wiped out by the whim of some 13 year old in his mom's basement (no harm intended) with a much more advanced civilization. Now if it was entirely optional AND you could keep your game's progress, say by saving your game on your hard drive, then uploading it to a PvP server to battle it out for a while. That way, whether or not you win or lose (or have your planet blown up! ) has no affect on all the hard work you've put in to your world. It would be similar to single-/multi-player strategy games like Civ; you can enter the online arena for bragging rights, and maybe to see how other people made their worlds, but in the end, your people are safe. Meanwhile, everyone could enter into non-violent interaction with each other that would actually affect their game, like getting new technologies or species, etc.

you dont get the Internet species upload thing. when a species is downloaded on your computer from another computer, you only get the DNA, not it's culture. so if somebody made a creature well suited for combat, but not with a big brain, they could play well with it as a planet conquering monster, but if the AI on your computer developed a more scientific culture with the species it would be a failure due to it's lack of brainpower.

Also it would be impossible for you to be totally destroyed by another species since your computer would download for a balanced enviroment, so if a super powerful creature was downloaded to your game, it's because you have a super powerful one too.
 
I love how elegantly simple the idea is

I don't think it's particularly simple, but I still love it.

@Robopig: Curse you! I liked my brain, and now you've eaten it. Now I have to eat more people's brains to recover that. Now I'm stuck in a pyramid scheme! AAAGGH!
 
Lord_Iggy said:
I don't think it's particularly simple, but I still love it.

@Robopig: Curse you! I liked my brain, and now you've eaten it. Now I have to eat more people's brains to recover that. Now I'm stuck in a pyramid scheme! AAAGGH!

Ha ha! :lol:
He ate my brain too! (or what was left of it :mischief: )
 
Lord_Iggy said:
I don't think it's particularly simple, but I still love it.
The game probably (hopefully) isn't simple, but the idea to populate it with species built by other players but using the same 'buiding blocks', is. These parameters will be the spore equivalent of DNA, should make the population endlessly diverse, maybe even more so than life as we know it, since the spore-DNA will stored in the DB quasi forever, giving a species in spore chances it doesn't have in RL, where it's fly-or-die.
 
oh and BTW, each creation downloaded from the website can be compressed to 1KB so lots of these creatures can be put on your computer
 
Lord_Iggy said:
I'm going to have to sign up for beta testing on this game. :drool:
How DOES one sign up for "beta testing" a game anyway?
 
PlutonianEmpire said:
How DOES one sign up for "beta testing" a game anyway?
I would think that forums connected to the game's developers in some way would have the best chance to do it. Look for some forums centered on it.

Ovulator said:
l;ibbfvo 7!!!!!!!
Oh. Ok. :mischief:

SilverKnight
 
I'm worried about the player interaction, because it doesn't seem like there is a single player version. At the end of the game he's talking about how this is some other player's planet, and then he goes ahead and explodes it. If this IS an online game, it'll be full of annoying griefers who like nothing more than to run around blowing up other planets. If there truly is a standalone single player version, then it should be fun.
 
It's not an online game, it just uses the internet to find raw data to fill your universe with. That planet was "Another player's" in the sense that the creatures on it were designed by someone else, then unploded to the internet, then downloaded by Will's copy of the program and put into play. The original was completely untouched by the events in the presentation.
 
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