Spring 2017 patch notes

but I struggle to understand why the HOF isn't included.
Simple... the game is too easy at the moment to beat on deity... a HOF does not really reflect any tricky task.

I'm seeing on Reddit that Sea Dogs work for capturing ships if you are adjacent to the target vessel.
Yes... it has been working a while I suspect.. the issue was when I tested it I tested it mainly on barbs and city states as Civs just did not have many ships..... was quite suprised when I accidentally captured on in a game.

Have a look at https://forums.civfanatics.com/threads/sea-dogs.612677/#post-14704100
 
Simple... the game is too easy at the moment to beat on deity... a HOF does not really reflect any tricky task.

Granted you have a point. Yet I doubt that was what was envisioned upon release.
Hopefully they always intended it to come in later once they had confidence in difficulties...
 
Granted you have a point. Yet I doubt that was what was envisioned upon release.
Hopefully they always intended it to come in later once they had confidence in difficulties...

They probably just didn't think it was that big of a deal. I mean, the Throne Room/Palace isn't in the game either.
 
They probably just didn't think it was that big of a deal. I mean, the Throne Room/Palace isn't in the game either.

Nor has it been in V, or in IV. And I don't know about III.
 
There was a palace in Civ3.
 
In Civ 3, the palace location had consequences due to corruption being a function of distance to the capital. One tactic occasionally used was to move the palace (by hard building it in the new location) to where the majority of the cities were. I wouldn't see anyone doing that in Civ6.
 
AI should now generally accept embassies when neutral, and reject when unfriendly.

For me this is a major change. I am always struggling to get to friendly to make friends and it costs open borders and some cash/luxuries to do so. It will be nice for civs to like me just for being myself. :)

I wouldn't see anyone doing that in Civ6.
If there was value I would
 
That's not that. In the early civ games the game let you build an addition to your palace or your throne room from time to time to reflect how well you are doing. It did not have any effect in the game. The location of the palace was important though.
 
oooh now I do like that idea. I did play 3 and liked it a lot but I cannot remember palace extensions.

When I said value I meant value to me. So for example if I could build a triumphal arch for each civ conquered that had no effect on the game bar glorification I would probably build it.

Or a big butterfly statue to match my religion... that would be great and pretty much as much value as a colossal head
 
I liked the Throne Room too. Just pointing out that maybe (like the HOF) the designers didn't realize that the players liked it as much as they did, because in terms of gameplay doesn't really serve a purpose.
 
They probably just didn't think it was that big of a deal. I mean, the Throne Room/Palace isn't in the game either.

I see a big difference between a decorative ingame feature, and the HOF. Like I noted before - high score charts are a long standing tradition in computer gaming. The throne room was specific to early Civ.

In Civ 3, the palace location had consequences due to corruption being a function of distance to the capital. One tactic occasionally used was to move the palace (by hard building it in the new location) to where the majority of the cities were. I wouldn't see anyone doing that in Civ6.

As Felis pointed out, the throne room was a different feature to being able to move your palace. I'd actually like to see a movable palace come back; but I appreciate that at this stage there isn't quite the same need there used to be.

I liked the Throne Room too. Just pointing out that maybe (like the HOF) the designers didn't realize that the players liked it as much as they did, because in terms of gameplay doesn't really serve a purpose.

I don't miss the throne room myself. I think that I'd rather have the ability to change the look of something on the map like my cities, than have an abstract reward system like that.

But the HOF isn't really comparable to the throne room. Having something outside the game that records your best attempt as civ x etc inspires me to try new things to play better.
I just hope Victoria's right and we see it appear a bit further down the track.
 
I'm sure it will, even if (as has been pointed out) the scoring system isn't always very accurate to how well I feel I'm actually doing.
 
Awesome harbor buffs - especially the Royal Navy Dockyard. That was the literally the first buff that occurred to me when they decided to nerf the trade route stacking of hubs/harbors - to allow the British to still be able to do it. Imo, that makes their UD significantly more powerful, especially combined with the buffs to the base district. Good news for England.

Really glad to see this massive buff to England. Victoria (the fanatic) must be smiling today. Still no Sea Dog buff though lol.

In addition to my inexperience (that being I've only played civ for 3 years with about 1000 hours across all titles) working with what I get is more fun to me, this is why I often will just select random on what civ to play.

Sounds like fun. I'll play anyone except Aztecs. Or Ghandi. Fun thing to do on standard deity. For unlimited marathons, I've really got to be feeling a civ if I'm going to invest that much time.

Still waiting for rename units at will, and subs under ice.

The throne doesn't work in modded games Victoria... maybe why you don't remember it.
 
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oooh now I do like that idea. I did play 3 and liked it a lot but I cannot remember palace extensions.

When I said value I meant value to me. So for example if I could build a triumphal arch for each civ conquered that had no effect on the game bar glorification I would probably build it.

Or a big butterfly statue to match my religion... that would be great and pretty much as much value as a colossal head

Already liked this post, then I finished the last line and wanted to like again...
 
These patches look like they've got a lot of good stuff. The AI changes are welcome, the Harbor boost was required, and the extra icons on techs is great. Unfortunately, I feel like the biggest issues with the game are still present.

No UI changes, no nerf to escalating district costs, no nerf to barbarians, no balance changes to any individual civs beyond Victoria, who was already really good (unless you count the Swordsmen fix, which brings their UUs back in line). I feel like UI changes might be put off until the first expansion. Barbarians and district costs NEED to be addressed though.
 
These patches look like they've got a lot of good stuff. The AI changes are welcome, the Harbor boost was required, and the extra icons on techs is great. Unfortunately, I feel like the biggest issues with the game are still present.

No UI changes, no nerf to escalating district costs, no nerf to barbarians, no balance changes to any individual civs beyond Victoria, who was already really good (unless you count the Swordsmen fix, which brings their UUs back in line). I feel like UI changes might be put off until the first expansion. Barbarians and district costs NEED to be addressed though.

I know: I hate it myself when people point to mods to even out shortcomings of the game. But CQUI is really a lifesaver here and saves nerves. Hopefully there are no issues with this patch...?
 
England just jumped up at least two tiers possibly, from the bottom. Well, according to FilthyRobot's rank list at least. I wonder if he will ever play Civ again and update his spreadsheets. Those sheets were awesome.
 
I know: I hate it myself when people point to mods to even out shortcomings of the game. But CQUI is really a lifesaver here and saves nerves. Hopefully there are no issues with this patch...?

I'm one of those people that likes to play things vanilla (ironic, because I'm lead programmer at a tech company now and got my start as a game modder). I dislike installing tons of mods and having to manage compatibility issues and such. I might give that CQUI a try though.
 
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