Stability feedback thread

One small thing I would change is make civics become outdated later than they do now. I don't know the specifics unfortunately, but in my game as Indonesia I have -15 stability for running outdated civics in 1485. I'm running Theocracy, Vassalage, Capitalism, Guilds, Organized Religion and Levy Armies. I'm assuming Vassalage and OR are the culprits? I don't think them being outdated in the 15th century, or the penalty being so severe, is very historical. Both these civics represent 15th century Europe pretty well imo. There's also the fact that some civs don't have alternatives to these at this point.

However, just a suggestion. If this is for balance or what-have-you then that's different. :)
 
I plan to revise the civic stuff already.
 
How about showing the expansion-modifier-for-non-core-cities’-population somewhere?
I think in this current way, player are just searching in the dark, they realize that one (or some) of their cities cause penalty(es) but just no idea which one!

It will be nice if we can have data for each city’s current modifier somewhere, so we can take action like building courthouses or increasing cultures or even choose to releasing the city etc.
 
I'll look into it. At least displaying the score in the domestic advisor should be possible.

Edit: unfortunately it would make the code quite clumsy, which I'm not willing to do right now.
 
Back
Top Bottom