Another innovative ploy by Snarz. I want to give this a shot. Would it be possible for you to give a more detailed recipe, like your warmonger strategy and/or the Bab/Korean rifle rush? (both of which I really enjoyed and put to good use, BTW)
How many GSs did you have? That kind of stuff.
Sure, though there's not a one size fits all build order for this one as much of it is map dependent like how many cities you'll want in total and what exact order you do things at the beginning of the game regarding building the NC. The amount of luxuries you have access to, the proximity of your nearest neighbour and what the terrain around you is like all might influence the specific way that it's best to go about the early developing phase, or if it's best to even attempt this at all in favour of an earlier war strategy. But I'll try and be more detailed about the overall plan so you have a better understanding of what you're trying to make happen and then you just have to play the map as you see fit.
For instance, the plan from the outset is to have a few very quickly settled cities that will grow from very early on into high production hubs, barracks, armories and factories, which you use to build the bomber fleet once stealth is unlocked. On the map I played that number of cities was 3. But on another map it might be 4, or maybe even 2 would work.
Also because you'll not be partaking in any conquest until quite late in the game and want to build a lot of infrastructure, while financing as many RAs as possible, that it is clear that your economy will be in danger of tanking. So you want a small number of secondary cities that, while having libraries and universities, serve mainly by working trading posts and other high gold yield tiles to keep the economy afloat. That number of cities on my map was also 3 but could probably vary between 2 and 5 depending on the situation.
The way that I went about it was to get universities in the 3 core cites as quickly as I could, so all were finished around the turn 100 mark. After that I spammed three settlers to claim some riverside tiles and a luxury, pearls, that I didn't have in my borders yet. This happens right around the time that ND is rushed in the capital so there is a bit of a happiness buffer.
The universities run scientists from the turn they are built till the turn you execute the bulb sequence, in the end I produced 6 GS (not counting the Writing one) by turn 181 to combine with Sci Rev and Oxford to give me 9 instant techs. After the bulbing is completed all of the citizens should be put to work in the tiles to maximize production for bomber building.
It is best to attempt this strategy if you start in an at least a semi-isolated map location, with decent defensible terrain so you do not need to invest too much in your defence to stay alive.
As for your city takers go for mix of tanks (5 moves) and paratroopers (can hop over rivers) and they should get terrain promotions, not siege, as they'll only be attacking 1hp cities and you just need to ensure their survival from city attacks.
good luck, let me know if there's anything else that requires clarification...
How did you go 200 turns without any wars on deity? The AI always DoWs me before turn 100.
I didn't avoid war totally, I was in defensive wars during the first 200 turns but just didn't attempt to push out beyond my borders until I had bombers. It helped that I was in a good defensive location and there was only one civ, Suleiman, that I had direct borders with. He played a fairly passive game and was eventually eaten up by runaway Pachacuti along with 2 other civs.
If you spawned in the center of a map with civs on either side then I wouldn't hold out much hope of making this work, 200 turns is a long time to stay alive on deity, so it's probably best to leave this to attempt when you find yourself in a suitable starting spot.