ok, everyone, some new features to this game to take place NEXT turn (so this turn you can keep your orders the same).
Mostly it has to do with the Economy
The each economy level has a level number, starting Drowning as 1, Slumping 2, and going up to Very Prosperous as Level 9. Each level can support a army/navy size eqaul to its number. But as you can tell, there are only 6 military sizes. I will come to that later. Your economy is the basis of your nation, so lets take the example your economy is booming (Level 6, or 6 points). With your six points, you double it to make 12, and can invest it into your army (1 point=tiny, 2 points=small and so on) and/or navy.
Or, you can invest it into your education. What does education do for me, you me ask. Well, it makes your troops more trained, and increases your chances of being the first to gain new tech.
You can also invest it into trade. 1 point gets you 2 upgrade points - either add one to your caravans and 1 to your ships, or two to ships, two to caravans. Trade increases economy.
You can spend 2 points to start/begin construction of cities. It takes 3 turns to construct a city, and increases your trade/economy.
Now, second taks is to keep the stats going. To keep, lets say your education, at the same level you must keep investing the same amount. To increase, you obviously add to the amount you spend on it. If the amount you spend goes down, then of course your stats drop.
Ok, remember, this happens next turn. I will post a template then so you can get a better idea.
Now, this is if the majority like this, after all you are the ones playing in it. I thought it just gives you more of a control over your country, instead of me deciding everything.
Oh, and I have dropped the battle system as it doesn't work for every battle. I will, until I find another system, do it by me consession (is that the word to use?). It is your best bet to right tactics about your battles, as i would give benefits to the person witht he best story/tactics! lol.
Jason