Strategy Discussion and Guides

As Persia, should one start with Pantheon (to build wonders) or Organized Religion (to build initial infrastructure faster)? Also, how in the hell do you get 8% of the world territory in time? The best I've gotten was 6.5%, usually closer to 5%.

If you can't conquer enough, get a great prophet and create great work in an inland city, if you have Great Sphynx, usually in Egypt.
 
I see that most of these posts deal with how to win various UHVs.

Can someone tell me how to improve general gameplay (particularly civics stability)?
 
I see that most of these posts deal with how to win various UHVs.

Can someone tell me how to improve general gameplay (particularly civics stability)?

Check 'Pedia>RFC COncepts>Civic Stability Effects.
 
What about foreign stability?
 
Do you think Prussia is a bit too strong in this mod? Some balance is required, me thinks, I can't DOW on ottoman or other parts of mediterrenan, as germany has alliance. Check it out
 

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Check 'Pedia>RFC COncepts>Civic Stability Effects.

OK, but what is the most stable civic combo?

EDIT: Never mind, I both misread your post AND just found the Civics Stability section. *facepalms self*
 
Do you think Prussia is a bit too strong in this mod? Some balance is required, me thinks, I can't DOW on ottoman or other parts of mediterrenan, as germany has alliance. Check it out

...if im not mistaken, the AI loves to make DP blocs. i always see 2-3 of them a game. usually three...me being bloc #3 usually as i tend to acquire vassals during my games. maybe one independent AI will have a DP with me. you just forgot to make sure YOU had allies. unless no one would align with you...and WE ARE DEALING WITH PRUSSIA. Germany formed because of Otto von Bismarck, who was a master of making the web of treaties and alliances move to his will. Prussa having such a difficult to fight treaty web is historical.
well, at least Spain is on your side. get the Persians and Russians to help. a two front wars will help you big time. its why the entente and the allies won WW1 and WW2. Germany could win a one front war against Western Europe. they couldn't fight Russia, period. Remember: Russia is the biggest reason the allies won WW2. America was the second biggest. Hitler had doomed himself the moment he invaded the USSR. Declaring on america just sealed any chance he might have had remaining, if there was a chance he could win. the USSR lost the winter war because the officer corps was pretty much worthless. that had been fixed by Barbarossa.
GET ALLIES IS THE POINT HERE. if you have allies, it isnt so crushing. you potenially could even be capable of winning it then.
 
As Persia, should one start with Pantheon (to build wonders) or Organized Religion (to build initial infrastructure faster)? Also, how in the hell do you get 8% of the world territory in time? The best I've gotten was 6.5%, usually closer to 5%.

I went with OR - most of the time you can conquer the majority of the wonders you need, and whip the rest once you have Babylon and Nwt Rst.

The most important things I found for Persia are:

1. Right at the start you should flip some barb chariots. Send them to pillage India's iron and Egypt's copper if you can. Then camp on the resources for as long as possible. That will soften them up no end. If you are lucky, you will camp on India's iron before they even connect it, so you can roll over them at your leisure with Immortals and catapults later.

2. Send some other barb chariots to get Samarkand, with a follow up archer for defence. Whip a library and monastery and that city should reach 1% on its own by the time you hit the deadline. If you feel ballsy, take the other city on the Silk Road as well. Defend it well, and it will make a good contribution to your territory, and be a great target for GP pops later on.

3. Raze any cities that won't contribute to your land territory goal. That includes Sur. Work on the assumption that you can pop the borders of each city at least twice, then don't keep any cities that don't have vital resources or cover lots of land (unless they have wonders). Your economy won't take a big city spam, much better to save the gold for valuable city attack promoted mercs.

4. Stick your second starting settler on the iron near where Trabzon would be founded. This helps keep horse archers out of Mesopotamia and Anatolia and stops them messing up Babylon's infrastructure and generally getting in the way. It is also a great production site.
 
Has anyone had any luck with the Mongolian UHV? On Monarch/Normal I just cannot expand fast enough without collapsing around 8% world territory.
 
OK, I'll start with Russia on monarch. I was actually surprised that Russia was one of my first monarch victories, and I played quite well. So heres what I learnt:
1.Tech stealing was the foundation for my awesome tech lead(I stole 15 in total from turkey)
2.State property+levees+watermills+factories+electricity make your land insanely productive, and watermills will produce 1:food:3:hammers:2:commerce:.
3.Your UB is AWESOME. A great library with +25%:science: will make you very self-sufficient in techs, and you will leave your rivals in the dust in every aspect.
But the most important is that you must first playful peaceful and let germany and turkey kick you around, but when you get your watermills and factories in place you can show them who's boss;)

Disagree with strategy for Germany and Turkey entirely. You must smash Germany immediately and hit Turkey (I take Constantinople and let them collapse from there) also. Sacking Frankfurt allows you to spread Catholicism amongst your cities, which allows Catholic wonders (Notre Dame in particular) which are of great benefit. If Constantinople has Islam by the time that you take it, that is just gravy.

Another key step is to found Lulea to bottle up the Vikings in Scandinavia.

Waiting for Watermills takes too long. I reject Agrarianism at spawn, chop forest like there is no tomorrow and cottage spam across the Russian lands.
 
^ I agree with Akbar.

If you go all out attack with Russia you're wasting your UP. Of course, you have the production to go all out attack, but what's the fun in playing Russia like any other aggressive civ (such as Rome).

For me, the Russian UP is there to allow you do defend with minimal military strength, and focus on economy, expansion, and culture (which helps your UP - the more culture you have the longer damage they take) instead. I can tech to Electricity reliably before 1750 (see the thread in my signature for how to tech trade as Russia). After that, you can kill anyone you want and win Domination.

Finally, why bother with Germany when Prussia will kill them eventually anyway. Just let them declare and watch their units wither and die by General Winter. And if you trade with Byzantium extensively (they should always give you Calendar, Aesthetics, etc. you can give them Gunpowder), they will NOT fall to the Turks. Then, after they've worn down the Turks, kill Byzantium yourself. Problem solved.
 
^ I agree with Akbar.

If you go all out attack with Russia you're wasting your UP. Of course, you have the production to go all out attack, but what's the fun in playing Russia like any other aggressive civ (such as Rome).

For me, the Russian UP is there to allow you do defend with minimal military strength, and focus on economy, expansion, and culture (which helps your UP - the more culture you have the longer damage they take) instead.

I use the UP to defend against Mongols. That doesn't mean I can't get the best land in Europe when I want it (early, not late). Not trying to tell anyone how to have fun though. I enjoy winning as quickly as possible (it's a challenge I set myself). Aggressive vs Germany achieves that better than passive does.

I can tech to Electricity reliably before 1750 (see the thread in my signature for how to tech trade as Russia). After that, you can kill anyone you want and win Domination.
Not to make this is a pissing contest, but I can tech to Electricity by around 1600 when I play Russia my way.

Finally, why bother with Germany when Prussia will kill them eventually anyway.

Because their lands are REALLY GOOD. And because most of the tech tree can be finished by the time Prussia spawns.
 
Not to make this is a pissing contest, but I can tech to Electricity by around 1600 when I play Russia my way.

Because their lands are REALLY GOOD. And because most of the tech tree can be finished by the time Prussia spawns.
Ha! Precisely. If I get Electricity as Russia by 1600 with half of Europe dead I'd definitely have quit the game long before that. Just like the few Prussia starts I loaded recently which I find completely uninteresting because France, HRE, and Poland only have Knights and Longbows.

Also, most of the tech tree by 1700? I find it hard to do that even as England. Perhaps you should write up a strategy guide.
 
Also, most of the tech tree by 1700? I find it hard to do that even as England. Perhaps you should write up a strategy guide.

I do intend to share the details. But this week is a killer for me and I haven't been able to finish the game since last weekend. I will post in the 1.9 UHV thread when I do complete the game though.
 
OK, I'll start with Russia on monarch. I was actually surprised that Russia was one of my first monarch victories, and I played quite well. So heres what I learnt:
1.Tech stealing was the foundation for my awesome tech lead(I stole 15 in total from turkey)
2.State property+levees+watermills+factories+electricity make your land insanely productive, and watermills will produce 132.
3.Your UB is AWESOME. A great library with +25% will make you very self-sufficient in techs, and you will leave your rivals in the dust in every aspect.
But the most important is that you must first playful peaceful and let germany and turkey kick you around, but when you get your watermills and factories in place you can show them who's boss
Disagree with strategy for Germany and Turkey entirely. You must smash Germany immediately and hit Turkey (I take Constantinople and let them collapse from there) also. Sacking Frankfurt allows you to spread Catholicism amongst your cities, which allows Catholic wonders (Notre Dame in particular) which are of great benefit. If Constantinople has Islam by the time that you take it, that is just gravy.

Another key step is to found Lulea to bottle up the Vikings in Scandinavia.

Waiting for Watermills takes too long. I reject Agrarianism at spawn, chop forest like there is no tomorrow and cottage spam across the Russian lands.

That was from one of the earliest versions of DoC, when the civics were almost the same and the watermills had a larger bonus (which is removed now). I haven't tried Russia since then.
And regarding Turkey, IIRC, they were too strong for me. Has anything changed in that aspect (Russia getting more troops, or Turkey less)?
 
Has anything changed in that aspect (Russia getting more troops, or Turkey less)?

Not that I am aware of. Russia has several hundred years to build more troops between its spawn and Turkish spawn though. If you consider attacking Turkey with just your starting troops, no chance. But build 5x bombards and no worries. :)
 
So I am playing an England game and I have by far the most powerful economy on the planet and a nice fat surplus with my research slider at 100% but for some reason my economic stability is quite weak (+57 and going down) does anybody have any idea why this is happening?

I guess I could help you out (I like playing as the British, after all if I fail their UHV I can switch to the USA) but I would need more info. Maybe you aren't trading enough?
 
the important thing for stability is that your economy is constantly growing, not how big it is. if you stagnate you will suffer.
 
Any advice for the Polish UHV? (Monarch/Epic)
#1 is fairly easy.. I build Krakow, Riga and rush for Kiew... those 3 cities can reach lvl 12 pretty quick.
for #2 England always beats me. Last time I tried I had Science at 100% for nearly the whole time, all my 3 cities not building but researching after getting libraries, monasteries etc. and still I was only at Education and it was needing 20 rounds to complete. As GP I got 2 prophets but didn't bulb anything.
 
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