The biggest challenge I've faced with this UHV is America declaring war on me around the late 19th century before I could finish my cathedrals. I lost 2 cities in the west which I didn't expect to be taken by the Americans. They have a conquerors effect apparently.
All forms of commerce count, so focus on culture as it has the largest modifiers. Make sure you have Radio by 1930. Take your largest commerce city (usually BA) then build a cathedral (two if you can get another religion), broadcast tower and national gallery. That way you get a 200% (or even 250%) modifier instead of around 100% for gold or science.
Artists also provide more commerce than scientists or merchants, so that's another bonus for a culture focus. Even if you get enough cities to build a stock exchange, the fact artists give 4 culture and one science is usually enough to make culture preferable to gold. Build an Opera House (only needs four cities), so you can run as many artists as possible. And build as many buildings and wonders which give culture too - theatre, library, university all add to the commerce output.
Try building all the buildings and switching to 100% culture and see what the UHV check says. Remember you only need the highest commerce for one turn, so just build up a bit of gold, max culture when you need to, and build culture in the city too - it all counts. If you're still struggling, switch citizens from tiles with poor commerce to become artists. Instead of working corn, which provides one commerce, make the citizen an artist instead and you get 5 commerce (plus 200% culture modifiers). The city will start to starve, but it's only for one turn so you won't lose any population.
Also, if you're in a golden age in 1930 the UHV becomes even more easy. So either save up some GPs, or time the Olympic Park so you are in a GA when you need to be.
Did one of the cities you flipped have a cathedral in it already? If it's showing 8 cities, then like Leo says you must already have a cathedral somewhere.
Going for a Domination victory as America, I kept trying to vassalize a bunch of civs around the world. I currently have Netherlands, Brazil, and Ethiopia. However, whenever I try to capitulate anyone else, such as Mexico, even if they only have one city left, the response I get is "You've grown too powerful for us". I also tried capitulating Congo and Portugal, and got the same responses. Is there a way to get around this and take on more vassals?
How fast you reduce them down to a very small size is a factor. If you take all of their cities bar one in just one-two turns, that has a different impact compared to doing the same thing over 20 turns.
Another factor is the size of their army, not just the number of cities they have left. Reducing them to their last unit can sometime make all the difference in getting a capitulation offer or not getting a capitulation offer.
Has anyone tried winning strategies with 1700 AD ? I'm talking about the civs who have passed their UHV goal times. France, UK, Russia etc. I tried playing England for a domination, and used the headstart in military and technology to expand into the Americas and conquer the mughal territories. By 1800 I had the whole of india covered, Malakka was mine, all the French colonies in the Americas except Havana. The moment I start expanding into Africa I had major stability hits. I can't understand why despite switching to imperialism. What am I doing wrong exactly ? And what;s the strategy for Spain and Russia for domination ?
Going for a Domination victory as America, I kept trying to vassalize a bunch of civs around the world. I currently have Netherlands, Brazil, and Ethiopia. However, whenever I try to capitulate anyone else, such as Mexico, even if they only have one city left, the response I get is "You've grown too powerful for us". I also tried capitulating Congo and Portugal, and got the same responses. Is there a way to get around this and take on more vassals?
In vanilla RFC I believe there was a cap to how many vassals you could have, which was three. If Leo didn't change that, it looks like that is the problem.
Pick vassals that will contribute large amounts of land area. None of those vassals, with the possible exception of the Netherlands, expand very much at all. Top tier vassals are Russia, England, sometimes America if you don't settle those cities yourself, China, etc.
There are limitations on the last of the five vassal slots. I just can't remember if the limitation was that it can only be a voluntary vassal or whether it can only be a capitulated vassal.
i remember once having diplo-vassaled my entire continent once, in BTS reg....i literally mean i controlled the continent.
it was a huge map, and the other continent had three of the 11 guys.
which means i had 7 vassals.
Is there somewhere in the XML files where I can turn off that flag? I like the limit for balance purposes, but I'm to the point of wanting to push the limits and see one world empire.
Is there somewhere in the XML files where I can turn off that flag? I like the limit for balance purposes, but I'm to the point of wanting to push the limits and see one world empire.
Oh that damn 5 vassals max. I regretted so much vassaling a 0 city Turkey...
I have a question:
I rolled an Egypt game (on last SVN) and bought some WChariot mercenary and started messing with the Hebrews of Yerushalayim. At some point, I got lucky with my warrior baiting archers and won (the warrior won over the last archer in the city on defense). Suddenly, next turn the city went disordered and then revolted without me having a single culture influence (from one of my city on Yerushalayim's city square). Except it said I had 50% of Egyptian culture there for no reason.
What would cause such a lucky flip. I suspect when I rampaged the garrison and left one warrior, the city had some flip RNG due to lack of garrison, but still I didn't overlap my culture over that city.
Another interesting point is that allowed to raze it (disband). I thought that city was proof-razing. Not that I whine. I never liked that city and when that happened I was so woohoo. One more slot for a good city elsewhere (given we are limited to 10 cities before the tech rate plummets).
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Another question:
What's the deal with T75 where all my techs inflate in values?
Another interesting point is that allowed to raze it (disband). I thought that city was proof-razing. Not that I whine. I never liked that city and when that happened I was so woohoo. One more slot for a good city elsewhere (given we are limited to 10 cities before the tech rate plummets).
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