Strategy Discussion and Guides

Has anyone tried playing the Japanese on 1700 AD scenario ? They start with first UHV complete and only the other two remain. I tried it, but its almost hopeless to try and catch up from the utterly backward position Japan is left with at the start and complete the tech goal. The conquest goal is linked of course but how to balance ?

You have plenty of time, settle Manchuria and Mongolia and anywhere possible first, conquer Korea, spy on Europeans and America.
 
You have plenty of time, settle Manchuria and Mongolia and anywhere possible first, conquer Korea, spy on Europeans and America.

Apparently spying is important if you're playing an otherwise hopelessly backwards civ, like Japan in the 1700 scenario, or Iran in general. How would one go about optimizing this technique (because stealing techs is quite expensive)?
 
Great Spies, I assume?

Does the amount of EP given by a Great Spy increase by era, as with Great Artists?

Currently, I'm having a game with Iran, and thanks to using espionage instead of science, I've become fairly advanced. However, my GP pool is constantly polluted with GP points from wonders in Jerusalem and other cities (mainly useless Great Prophets). Any remedy?
 
Check their tech cost. You have too many thing to do in only 94 turns.

Yeah, I used to be able to do crazy things with Babylon before they got these awful tech penalties.
 
Has anyone tried playing the Japanese on 1700 AD scenario ? They start with first UHV complete and only the other two remain. I tried it, but its almost hopeless to try and catch up from the utterly backward position Japan is left with at the start and complete the tech goal. The conquest goal is linked of course but how to balance ?

catching up in tech is actually not too hard.
you have military tradition which even some of the Euros dont have. So you can easily get 3-4 techs quickly from Europe, Mughals...
Conquer Korea with initial troops, take Manila from the Spanish before they upgrade to riflemen.
then probably China.

I abandoned my game with them however due to their tiny core which made my domination attempt basically impossible :/
 
Impossible for YOU?

OMG

My overwhelming game comes from robbing others from start, and Babylon & India & Maya have no others to rob, and unlike China can settle all around by herself. Even the most wicked player cannot overwhelm as Mayans and Babylonians now.
 
Greeks secularism victory strategy:

1. Bulb metal casting before turn 75 and buy alphabet, get ancient tech from Babylonians, monarchy from Persia(after peace), horseback riding from Carthage(can conquer Sur first), Oracle for currency.

2. Research masonry - iron working - math - aesthetics - calender - literature - construction - code of laws, then stay at classical era until 600 AD. Switch to republic - agrarianism - warrior code.

3. Complete conquest and wonder UHV. Capture Jerusalem ASAP, its gold really helps, and you can take Sur from there in 1 turn - no need to deal with their navy. Build an army of hoplites, catapults and horse archers.

4. Korinthos should build Statue of Zeus without ivory before you begin conquest.
5. Kill Romans by horse archer and swordsmen in number before they attack you, 4 horse archer and 2 swordsmen will do the job. When conqueror triggers, cease fire. Capture their core on the following turns. TIPS: Squat Milan by initial warrior - on the way back from Iberia hut. This way Romans will have one less city in their core.

6. Conquer Lahore and Mumbai too, try to capitulate Indians, get Buddhism for Shwedagon Paya.

7. Raise another army to conquer Dunhuang and a city in China to get Confucianism and Taoism, you can build the Grand Canal in Babylon later.

8. Don't get theology and build cottages all around, you can get tremendous gold this way, and early secularism allows all wonders. Either wait others to found Catholicism and convert, or build Paya to switch to secularism.

9. Counter Arabs with war elephants...Seljuks and Turks should be no threat either.

10. Beeline toward modern era...
 
Could you expand a little on this, because I seem to be unable to do this of late. The best I got was turn 76 via whipping a library and running a scientist.

Conquer Egypt in turn 55, it should has the Pyramids or the Hanging Garden already and at least size 2, that's 5 points per turn. Build the Great Sphynx there, it costs 120 and you have 2x(1(city)+2(marble)+3(stone)) -> 10 turns(maybe 11 if you couldn't catch the marble on the first turn). Have 2 workers to mine the copper, then you can complete it 1-2 turns earlier.

In my last game I got it out in turn 73. I failed once when Babylonians built the Great Sphynx.
 
These days I'm trying the Indian UHV and I'm having problem with generating enough Great Prophets in time for the shrine goal in epic mode. Any tips on how to manage this ? Also I'm planning to accomplish the temple goal by founding Zoroastrianism and 3 religions.
 
Build some of the classical Wonders to boost GP generation. Oracle or Ishtar Gate.
 
These days I'm trying the Indian UHV and I'm having problem with generating enough Great Prophets in time for the shrine goal in epic mode. Any tips on how to manage this ? Also I'm planning to accomplish the temple goal by founding Zoroastrianism and 3 religions.

You can do it without the Oracle, do some micromanagement. Do not go for founding Zoroastrianism, research iron working, build an army and conquer Persia, that's far easier and profitable.
 
Build some of the classical Wonders to boost GP generation. Oracle or Ishtar Gate.

Now that Babylon has gotten hit by the nerf stick, I can usually get the Oracle as India.
 
Now Mughals don't flip Patliputra, cheers for Khmer and Indonesia!

1. Found capital: Sukadana. Found 2nd city on iron, upgrade all 3 archers to crossbowmen and sail to conquer Patliputra no matter what! Reload if you fail.

2. Conquer Delhi with remaining force.

3. Research alphabet, Patliputra raise a spy(build courthouse if it was destroyed), all points go for China.

4. Buy calender from Japan, currency from Tibet, aesthetics from Korea - you have to research partially. Build at least 3 spies and send them to Guangzhou (Buddhism). Build Borobudur in your homeland, you really need the +1 hammer priest.

5. Patliputra generate a great spy, Steal all techs from China ASAP. China may collapse under Mongol army. Don't build cottages near Patliputra, build workshops after guilds.

6. Delhi build war elephants and raise 4 merchants if possible, it can pop out a great merchant before Mughal spawns. Send the merchant to Nanjing to get 2000 gold.

7. Research astronomy, conquer Hanoi and capitulate Khmer at the same time.

8. Play at will.
 
I'm going for a non-UHV victory as Carthage, or rather Phoenicia. I'm trying to decide what route is the best to go with. It's 1505 AD and I'm finally expanding into the Maghreb. I wanted to h+ave a slow start, and I wanted to force a collapse and rebuild my empire afterwards, so I did that.
 
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