Strategy Discussion and Guides

I just finished playing Brazil and I LOST ! Sucks :( . I got the first UHV fair enough, thanks to your suggestions. I have colonies all along the East coast of Africa except a Portuguese enclave I left them with around Tanzania.


The first goal needs you to make Brazil a colonizing power apparently, because Argentina is too strong to bowl over with your starting army and you'll need slaves to be brought from Africa. Most of the times there won't even be enough slaves to buy with your starting goal. All in all, the first goal is stupid and unhistorical.
well, build your forces up more than the starting stack before attacking of course. and dont run 100% research. Also, you might be able to sell congo a a tech for a good amount of gold. then buy the slaves.

The second goal is the one that's actually the toughest. In my first attempt I lost out the Wembley to the USA, I reloaded and rushed that project with all the gold I amassed till that point. My Great Engineer finished building Cristo Redentor and then.... world war 2 happened .. in 1927 ! USA, Portugal, and Britain declared war against me and drained my finances so didn't get as much gold as I would have to rush build the three gorges dam. But turns out the US built it with me only having finished 40% of it ! ...
Ok...want to know what you did wrong: not enough military forces being built. Also, Amercia is a naturally hammer rich zone.

the third goal is just too simple and too pointless.The Brazillian UU is supposed to be one for mass deforestation and get some quick gold along the way. Or to develop jungle tiles really really fast. The goal goes right against this making that power irrelevant.
play it smartly then. develop arround your cities and build what you need farther away from the cities.
 
The Turks don't flip Greece at all anymore and flip Constantinople unless Byzantium owns it
 
Any thoughts on the Iranians?

I just started a game with them but they just felt..wrong.

You start with a few tiny cities that won't grow (you have 4 food resources, 1 cow and no other tile that can produce >2food in your core) and have to attack 2 of the most powerful civs almost immediately.
Also the Silk Route confuses me, the description says that it will obsolete "at some point", so is that why it won't spread to my cities? Am I too advanced for it?
 
Is there a guide to editing stability maps, flips, and spawns?
 
I'll ask Leo.
 
Agrarianism is now useful, especially for Russians. If you don't go for UHV, found Murom on horse at start, their worker speed is 2 for road and 4 for pasture/farm with 25% added. Get iron ASAP and upgrade all 3 horse archers to knights, and invade Byz to capture workers (other units go conquer Kiev), then you have a good start.

My city planning: Murom - Starvropol' (can catch wheat instantly, if you found it 4S from Murom, you get coal later too) - St. Peterburg(build settler and found a city in Finland 2N from the horse) - Magnitokorsk(on iron, not on river) - Vologda(was weak in previous versions, but now farms help it).

Research engineering, bulb philosophy by GS, you can buy guilds from others, and gunpowder from Mughals. Capture Buda first, then go on build knights, after Mongol invasion, conquer Greece and wipe out Turks. After Jeruslam, Baghdad and Egypt, switch to slavery and begin whipping all buildings... then you can play at will.
 
Settled on spot, teched mining, masonry, fishing, sailing. I conquered Greece at around Turn 60 (Can't remember) with four Axemen. Their only city, Athens, was defended by one warrior, so I managed to take him out without losses.

Next up was the Romans. I had a stack of eight axemen invade Rome and manage to capture it while suffering some losses. Rome had another city in the Balkans area and near Marseilles. I teched mathematics and managed to whip up a catapult to take out the Balkans city and with luck I took out Marseilles. I just managed to take out Mediolanum at the same time their conqueror stack spawned, so luckily, I collapsed them before they wreaked havoc on me. I founded Constantinople, but legions destroyed it. I razed every other Roman city except for Rome it-self.

After Roman collapse, I spent most of the time peacefully improving my empire. The Hunnic invasions were pretty easily to deal with when you only have one city to defend. War Chariots rock against those Germanic Axeman ;) . To stop the desert barbarians, I built a fort on the west hill and garrisoned some spearmen.

Just out of pure luck, Arabia did not declare war on me when they spawned. Because of that, Islam spread to my cities, and I had a chance to convert to Islam. Christianity never really got to develop, to Ethiopia did as well. This allowed me to be safe in mainland Egypt. Vikings also converted to Islam, so I have an ally up north.

It's 1100 A.D now. Arabia and Persia's score dropped dramatically; it must be the Seljuk invaders, which leaves me at the top of the scoreboard.

Unlike my last game, where I kept most cities I conquered, I did more razing that capturing. I only control five cities, but it has done wonders for keeping me stable, and I don't think Italy will respawn.

These are my plans as of now:
-Conquer Spain. It would be the easiest way to keep my Cordoban ally alive, and give me more control of the Mediterranean.
-Beeling to Optics and eventually Astronomy. I want to start taking some American cities to increase my land and population percent for domination.

Should I rebuild Constantinople? The way I see it right now, there's not much benefit from doing so.

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You've got too few cities. Ancient civs has large tech penalty compared to later ones. We have to be big early to compensate it.
 
Can you suggest some good city spots for me?

This is not era of 10 mega cities anymore. any coast spots with 2 or more high-food or can catch more than 2 resources is good. For example, Neapolis is good enough. You should take Jerusalem from Arabs too - 2 settled great prophets and 1 free priest are equal to 5 hammer + 11 gold and 5 GPP.
 
well, build your forces up more than the starting stack before attacking of course. and dont run 100% research. Also, you might be able to sell congo a a tech for a good amount of gold. then buy the slaves.

Ok...want to know what you did wrong: not enough military forces being built. Also, Amercia is a naturally hammer rich zone.

play it smartly then. develop arround your cities and build what you need farther away from the cities.

I won the game, but didn't build as many military units. I just didn't sign defensive pacts. Brazil's big strategic advantage in this game is being surrounded mostly by backwater LAm civs which never get powerful while whatever military threat you would face is an ocean or a sea away :P .

But its still largely luck based and requires unhistorical early maneuvers. Not a particularly enjoyable game. For all the trouble you get a damned low score at the end :( .
 
Mali in latest SVN:

1. Found Timbuktu 1E from starting tile - covers 1 desert hill. 2nd settler go to Accra (don't found yet), 3rd go to Coast of Ivory, or you may found on one of plain ivory. Switch to OR + warrior code. Missionary spread Islam to Timbuktu.
2. 2 Starting units go to map the coast, 1 go NE to meet Arabs and Moors. Timbuktu build barracks.
3. On 4th turn, buy fishing+sailing by gold, buy code of laws + calender + meditation from Moors by DR. Found Accra(whip work boat on the following turn) and the other city, Timbuktu build monastery and whip at 4, then whip barracks, then use surplus hammer to build a missionary, in case you don't get automatically spread. You have chance to capture workers from Arabs, attack! I captured 4 workers near Tripoli.

4. SWITCH TO THEOCRACY-AGRARIANISM-FANATICISM-MERCENARY, build 5-6 catapults and 2-3 war elephants and also a few skirmishers, then conquer the Moors! This is when you don't get flipped camel archers or fararis(not too useful). Conquer them at all cost.

5. At the same time, Accra build a settler and settle east, 1e from the cow and by the lake. That city can grow to 9. Go on expand to east Africa, there are some plain hill by lakes that can be a decent city with low need of workforce.

6. After conquest, switch back to OR+warrior codes.

7. Research paper-printing press, switch to Catholicism before you complete. You can buy feudalism from Europeans when converted. Guilds, engineering, gunpowder, compass, optics can all be bought. Go for liberalism after PP, bulb constitution, switch to republic + representation.

8. build jails all around and begin stealing tech. You can buy astronomy from the Dutch as well, Settle North America. Contact Mughals ASAP, they have nice trade rate. Respawned Chinese sells replaceable parts. Then you'll grow too big to buy teches. Steal, steal, steal communism and have a GE ready for Lubyanka, then you are good.

Europeans will be normally strong, because we can't annex them in early game. Mali got bad tech rate but decent trade and UP, so use spies.
 
France SVN strategies, anyone? Domination, Monarch/Normal

My usual strat is as follows:

Found Paris, start Settler, send army south towards Rome. Research Guilds. Revolt to Slavery and Theocracy
Flip cities, Marseille starts a catapult while Bordeaux starts a galley
Whip all these things, send the settler to the British Isles to found a city on the Iron
With three catapults, take Rome and burn Venice
Whip infra and then Knights to take Iberia
Tech Astronomy, settle America

Thoughts?
 
after Indonesia I thought of giving the Khmer finally a go.

But they just seem so...incredibly weak!
I'd want to go for domination but they have this tiny core - ultimately one can settle there 2, maybe even 3 cities, are really backwards and generally weak.
Do you think domination is even possible with them? What would be your first moves? conquer the holy city in India then conquer Indonesia?

And what about the Thai? Do they spawn when you play the Khmer?
Are they in a better starting situation for a domination victory?
 
after Indonesia I thought of giving the Khmer finally a go.

But they just seem so...incredibly weak!
I'd want to go for domination but they have this tiny core - ultimately one can settle there 2, maybe even 3 cities, are really backwards and generally weak.
Do you think domination is even possible with them? What would be your first moves? conquer the holy city in India then conquer Indonesia?

And what about the Thai? Do they spawn when you play the Khmer?
Are they in a better starting situation for a domination victory?

I actually developed a pretty good strategy for the Khmer a while ago. It only works well in 3000 BC though.

Found Pnom Pneh 1S of starting location, whip a galley. Found Hanoi at usual spot, whip an Elephant there ASAP, then whip a Courthouse to get a Great Spy. If southern China is weakly defended, attack there (especially if Confucian shrine are in there. Otherwise, OB China and hope for Confucianism to spread. Build Borobudur (or Shwegadon if possible) in Hanoi after the galley, you should be able to kill Indonesia 10 turns after spawn. After that, focus on building as many wonders as possible and preparing to invade Southern China after getting Feudalism and Guilds.

Then, you should be able to trade a bunch of techs with India and Korea. Get Feudalism and Guilds and invade southern China when the Mongols invade. Thailand shouldn't spawn if you are reasonably stable. Get Optics and get New World conquerors. Discover Europe and trade techs if possible (switch to Secularism if you get Shwegadon). Proceed from there.

Bear in mind that I haven't seriously played DoC for a few weeks due to modding, and I won't be able to see if my Khmer strategy still holds water. However, good luck with it!
 
Hanoi wouldn't even be in your core anymore, so you'd be stuck with only 1 core city :(


Anyway, how would you guys settle and play with the Vikings when going for domination? I figure they can ultimately have 4-5 cities in their core (all slow-growing though) so one has to pay attention as to where to place those first cities.
Also one would want 2 UHV-goals for the golden age - I'd guess UHV1+2? or is it better to block England by settling Edinburgh on the iron in 830/840 (so that it doesnt flip)?

Also, do I remember correctly that running "Mercantilism" lets you treat foreign areas as historic for the expansion stability?
If so: does this only apply for other continents or already for different land masses on the same continent or does it apply to any foreign area?
 
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