Stryker ACV

Wonderful unit!! Can you create a version of Stryker with 105mm cannon?
 
If I'll found blueprints (wich are necessary for making model) I'll make it. Tough it was very hard to find any Stryker Blueprints - i found only this basic version of Stryker.
 
I have found some photos:

800px-Stryker_MGS_training.jpg


stryker-MGS-firing.jpg


stryker-MGSinSand.jpg


stryker-MGS-M250calMounted010.jpg


stryker-MGS-offthebeach.jpg


And here some blueprints:

stryker-mgs.jpg


Maybe it can help a little...
 
Ok i could try to make it. Any specific date on what you need this unit? I could make it in next week.
 
You must no hurry. It will be great if you will make it in this month.;)
 
hey and maybe a final request, could you make slat armour on one, or would it be too many polys?

you could give this massive bonus against rocket infantry

aslav_d18.jpg

strykercage.jpg
 
Ok It would be more poligons (around 100-200 - it isn't much) and it will require additional texture - it might be problem, but i think another texture is better than this steel box with thousands of poligons :)
 
Marvelous unit. Here is the ArtDefine I used:

<UnitArtInfo>
<Type>ART_DEF_UNIT_UNIQUE_STRYKER</Type>
<Button>modules/units/Stryker/stryker_button.dds</Button>
<fScale>0.51</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>modules/units/Stryker/Stryker.nif</NIF>
<KFM>modules/units/Stryker/Stryker.kfm</KFM>
<SHADERNIF>modules/units/Stryker/Stryker.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/MechInfantryShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.8</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<TrailDefinition>
<Texture>Art/Shared/tanktread.dds</Texture>
<fWidth>0.7</fWidth>
<fLength>180.0</fLength>
<fTaper>0.0</fTaper>
<fFadeStartTime>0.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.5</fBattleDistance>
<fRangedDeathTime>0.12</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
</AudioRunSounds>
</UnitArtInfo>

Please permit me to throw in my 2 cents.

The unit look a little bit dark in the game. I wonder if the creator or some one else can make it brighter? I mean more in line with Modern Armor and Mobile Artillery. That will be perfect.
 
Very nice unit... been deployed twice on them, just got back a few weeks ago from the last one. Would love to see the MGS (105mm variant), or any of the other variants added. I am partial to the RV (Reconnaissance Variant), ATGM (Anti-Tank Guided Missile), and the ICV (you called it ACV) since those are the ones I've used most. BUt at any rate, very nice work.
 
Very pretty model. Got a place for it in my personal mod, and I'm sure it will find quite a few good homes. Once again very nice work. And thanks very much for the button, getting a decent button takes most of the time in modding in new units I've found.
 
Thank you :)

Making button for me is just couple of minutes - compered to 8-12 hours of making model it's nothing :)
 
Asio,

Hi, just thought I'd ask if might help with a problem I have with this unit...

Am I the only one having a reall, really, black shadow in the front portion of the vehicle? It's right up front on the underside: The whole area is just plain black. Is that right? Can you show me the correct ArtDefineUnit.xml?

Also, you wouldn't be interested in helping with my UN Peacekeeping Forces Mod?

Thanks.

You're one of the best, Asio. I hope to get as good with these programs some day.
 
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