Subdued Animals in C2C discussions

Can someone figure out why these 2 animals are locking up in civpedia? If I cannot see them then I cannot resize them. Plus its bad to be locked up. Included is a Kiwi and a Pheasant. Note they show up just fine in NIF Skope.
The problem is that they still have NiSkinPartitions. This time they are just cleverly hidden within the NiSkinDatas. Remove the NiSkinPartitions and you should be fine.
Spoiler :

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Thank you SaibotLieh. I will try doing that. Thanks for taking a look at them!

EDIT: Nope I deleted them and it still locks up the civpedia when I click on it. :(
That's strange, since they work for me with no problem after removing the NiSkinPartitions. Did you maybe not remove the NiSkinPartition of the second mesh in the Pheasant.nif? I've attached the working nifs to this post.
 

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@Dancing Hoskuld

Here is a Pheasant. Note sure if this should randomly spawn a poultry resource or not.

Thanks for the help SaibotLieh!

A Pheasant, nice, actually in the area i am in "we" have like five pheasant farms that raise them and have annual hunting on the property each year.
 
The V19 promotions of Animal "*" Safe do not do anything. Are they supposed to?

If you go into the BUG menu (C2C tab) and select "Terrain Damage" different terrains such as Tundra, Desert, Salt Flats, Dunes, Ice and Permafrost will give you damage if your unit walks on it. Those promotions protect them from damage if you have that setting on.
 
I curent have the problem that when one of my Unit get attacked and then capture the Animal 95% of the time the captured animal get killed right away from other animals especial the Eagle. Thats just because the caputred animal keep standing at the place where it was attacking from and is not placed at my Unit that it has attacked.
So maybe place the animals that are captured when attacking to the place they have attacked or give them a 1 turn invisibility against Barbarian Units when they are created.
(My Game is complet played so fare under the v19 Release Version)
 
@SaibotLieh

I am getting the same problem with a Wild Turkey. Can you take a look at it please?
Same problem as before. Since I guess this won't be the last time you'll have to deal with it, it should be a good idea that you manage to fix the file yourself. All you have to do is to remove the NiSkinPartition (12) that is a child of the NiSkinData (11) via right click on it -> Block -> Remove.
 
Same problem as before. Since I guess this won't be the last time you'll have to deal with it, it should be a good idea that you manage to fix the file yourself. All you have to do is to remove the NiSkinPartition (12) that is a child of the NiSkinData (11) via right click on it -> Block -> Remove.

Apparently the reason I was having trouble was that I did not move over the name column over far enough to see #11 and thus #12 was hidden from view as well. All I could see was 10 and 13.

I will go test if I the deleting worked.
 
I curent have the problem that when one of my Unit get attacked and then capture the Animal 95% of the time the captured animal get killed right away from other animals especial the Eagle. Thats just because the caputred animal keep standing at the place where it was attacking from and is not placed at my Unit that it has attacked.
So maybe place the animals that are captured when attacking to the place they have attacked or give them a 1 turn invisibility against Barbarian Units when they are created.
(My Game is complet played so fare under the v19 Release Version)

The code is supposed to be putting the subdued unit in the same plot as the subduing unit and giving you a free movement just in case it doesn't! I'll get someone else to look at the code as it must be a simple mistake on my part.
 
Ok, so with the new version being officially released we've started a new game... and my GAWD the animals are too strong... well the ones that shouldn't be are anyhow. Many of the upper end dangerous animals seem appropriate. We REALLY need to make a harmless animal harmless.

I don't recall the last time the news reported someone being slain by an eagle or a hawk but these little assassins are the devil's fingers since they inevitably come flying out of the darkness to finish off any unit that's just been struck by 3-4 other critters.

My master hunter was, himself, hunted to death by kangaroos last night. The roos took out over 6 animals I had captured and wore down the hunter so he had to try limping back to safety only to find there would be no respite as a previously unseen Red came out of the black and whacked him.

Ok, so these kinds of creatures are challenging. But my complaint is this. A strength of 1 should be considered a fairly dangerous animal. There aren't many animals with the power to kill a human and a Duck is simply not one of them. Ok, yes, much of the animal kingdom is very dangerous and much is extremely lethal. But 2 pt Owls??? I can't think of any bird except for perhaps a condor that should be up to 2 pts.

Ok, so if I create some promotions to allow us to make creatures have a base real strength less than 1, would you guys be willing to adapt the animals into a more reasonable power gradient? AKA, I'm thinking:

Completely Harmless: -99% Strength
Mostly Harmless: -75% Strength
Harmless: -50% Strength
Nonthreatening: -25% Strength

Then we consider:
1: A reasonably equal strength to a human without training.
2: Likely to kill a person who doesn't have any training.
3: Dangerous. Capable of killing a person who isn't well trained and well armed.
4: Very Dangerous. Capable of killing a person who is well trained and well armed.
5: Extremely Dangerous. Likely to kill a person, even if well trained and well armed, until human armament begins to advance from its crude roots.
6: Epically Dangerous. There will likely be casualties among the hunters, if they can take this thing down at all.

Now, I also feel we need to give many of the animals that rely on escape to survive in the wild the ability to do so in the game with liberal application of free withdrawal promos. Deer, lets face it, aren't really tough. But they do run like hell whenever the slightest threat presents itself, making hunting them a real challenge. I don't fear them when wandering the forest though, nor horses (though these I would fear to try to attack!), nor beavers and certainly not ducks.

Then again, maybe some ai improvements will make the animal world feel a bit more realistic too...
 
Ok, so with the new version being officially released we've started a new game... and my GAWD the animals are too strong... well the ones that shouldn't be are anyhow. Many of the upper end dangerous animals seem appropriate. We REALLY need to make a harmless animal harmless.

I don't recall the last time the news reported someone being slain by an eagle or a hawk but these little assassins are the devil's fingers since they inevitably come flying out of the darkness to finish off any unit that's just been struck by 3-4 other critters.

My master hunter was, himself, hunted to death by kangaroos last night. The roos took out over 6 animals I had captured and wore down the hunter so he had to try limping back to safety only to find there would be no respite as a previously unseen Red came out of the black and whacked him.

Ok, so these kinds of creatures are challenging. But my complaint is this. A strength of 1 should be considered a fairly dangerous animal. There aren't many animals with the power to kill a human and a Duck is simply not one of them. Ok, yes, much of the animal kingdom is very dangerous and much is extremely lethal. But 2 pt Owls??? I can't think of any bird except for perhaps a condor that should be up to 2 pts.

Ok, so if I create some promotions to allow us to make creatures have a base real strength less than 1, would you guys be willing to adapt the animals into a more reasonable power gradient? AKA, I'm thinking:

Completely Harmless: -99% Strength
Mostly Harmless: -75% Strength
Harmless: -50% Strength
Nonthreatening: -25% Strength

Then we consider:
1: A reasonably equal strength to a human without training.
2: Likely to kill a person who doesn't have any training.
3: Dangerous. Capable of killing a person who isn't well trained and well armed.
4: Very Dangerous. Capable of killing a person who is well trained and well armed.
5: Extremely Dangerous. Likely to kill a person, even if well trained and well armed, until human armament begins to advance from its crude roots.
6: Epically Dangerous. There will likely be casualties among the hunters, if they can take this thing down at all.

Now, I also feel we need to give many of the animals that rely on escape to survive in the wild the ability to do so in the game with liberal application of free withdrawal promos. Deer, lets face it, aren't really tough. But they do run like hell whenever the slightest threat presents itself, making hunting them a real challenge. I don't fear them when wandering the forest though, nor horses (though these I would fear to try to attack!), nor beavers and certainly not ducks.

Then again, maybe some ai improvements will make the animal world feel a bit more realistic too...

Not entirely realistic maybe, but gameplay wise I prefer them fairly strong. Otherwise hunting is too automatic as are all the benefits that flow from it. I would prefer to control density if we need to tone down, rather than (wi some exceptions to be sure - can't rally disagree with you on, say, ducks) strength.
 
Ok, so with the new version being officially released we've started a new game... and my GAWD the animals are too strong... well the ones that shouldn't be are anyhow. Many of the upper end dangerous animals seem appropriate. We REALLY need to make a harmless animal harmless.

I don't recall the last time the news reported someone being slain by an eagle or a hawk but these little assassins are the devil's fingers since they inevitably come flying out of the darkness to finish off any unit that's just been struck by 3-4 other critters.

My master hunter was, himself, hunted to death by kangaroos last night. The roos took out over 6 animals I had captured and wore down the hunter so he had to try limping back to safety only to find there would be no respite as a previously unseen Red came out of the black and whacked him.

Ok, so these kinds of creatures are challenging. But my complaint is this. A strength of 1 should be considered a fairly dangerous animal. There aren't many animals with the power to kill a human and a Duck is simply not one of them. Ok, yes, much of the animal kingdom is very dangerous and much is extremely lethal. But 2 pt Owls??? I can't think of any bird except for perhaps a condor that should be up to 2 pts.

Ok, so if I create some promotions to allow us to make creatures have a base real strength less than 1, would you guys be willing to adapt the animals into a more reasonable power gradient? AKA, I'm thinking:

Completely Harmless: -99% Strength
Mostly Harmless: -75% Strength
Harmless: -50% Strength
Nonthreatening: -25% Strength

Then we consider:
1: A reasonably equal strength to a human without training.
2: Likely to kill a person who doesn't have any training.
3: Dangerous. Capable of killing a person who isn't well trained and well armed.
4: Very Dangerous. Capable of killing a person who is well trained and well armed.
5: Extremely Dangerous. Likely to kill a person, even if well trained and well armed, until human armament begins to advance from its crude roots.
6: Epically Dangerous. There will likely be casualties among the hunters, if they can take this thing down at all.

Now, I also feel we need to give many of the animals that rely on escape to survive in the wild the ability to do so in the game with liberal application of free withdrawal promos. Deer, lets face it, aren't really tough. But they do run like hell whenever the slightest threat presents itself, making hunting them a real challenge. I don't fear them when wandering the forest though, nor horses (though these I would fear to try to attack!), nor beavers and certainly not ducks.

Then again, maybe some ai improvements will make the animal world feel a bit more realistic too...

All good ideas. However we must change the dynamic promotions stuff. The bit that gives your unit a promotion when they survive a combat.

If you had not noticed going up against a cobra that retreats is a good way to get all the promotions for your unit for free. I had one hunter at combat 6 from fighting cobras. I think it is the fact that they, cobras, withdraw.
 
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