Ok, so with the new version being officially released we've started a new game... and my GAWD the animals are too strong... well the ones that shouldn't be are anyhow. Many of the upper end dangerous animals seem appropriate. We REALLY need to make a harmless animal harmless.
I don't recall the last time the news reported someone being slain by an eagle or a hawk but these little assassins are the devil's fingers since they inevitably come flying out of the darkness to finish off any unit that's just been struck by 3-4 other critters.
My master hunter was, himself, hunted to death by kangaroos last night. The roos took out over 6 animals I had captured and wore down the hunter so he had to try limping back to safety only to find there would be no respite as a previously unseen Red came out of the black and whacked him.
Ok, so these kinds of creatures are challenging. But my complaint is this. A strength of 1 should be considered a fairly dangerous animal. There aren't many animals with the power to kill a human and a Duck is simply not one of them. Ok, yes, much of the animal kingdom is very dangerous and much is extremely lethal. But 2 pt Owls??? I can't think of any bird except for perhaps a condor that should be up to 2 pts.
Ok, so if I create some promotions to allow us to make creatures have a base real strength less than 1, would you guys be willing to adapt the animals into a more reasonable power gradient? AKA, I'm thinking:
Completely Harmless: -99% Strength
Mostly Harmless: -75% Strength
Harmless: -50% Strength
Nonthreatening: -25% Strength
Then we consider:
1: A reasonably equal strength to a human without training.
2: Likely to kill a person who doesn't have any training.
3: Dangerous. Capable of killing a person who isn't well trained and well armed.
4: Very Dangerous. Capable of killing a person who is well trained and well armed.
5: Extremely Dangerous. Likely to kill a person, even if well trained and well armed, until human armament begins to advance from its crude roots.
6: Epically Dangerous. There will likely be casualties among the hunters, if they can take this thing down at all.
Now, I also feel we need to give many of the animals that rely on escape to survive in the wild the ability to do so in the game with liberal application of free withdrawal promos. Deer, lets face it, aren't really tough. But they do run like hell whenever the slightest threat presents itself, making hunting them a real challenge. I don't fear them when wandering the forest though, nor horses (though these I would fear to try to attack!), nor beavers and certainly not ducks.
Then again, maybe some ai improvements will make the animal world feel a bit more realistic too...