Succession Game for Newbies

The Pictures & Save

Pissed_off.JPG


Smile.JPG


http://forums.civfanatics.com/uploads/96353/A_SGN_French_310_BC.SAV
 
Good job Tad, those Aztecs were weak sisters. I think that the offensive should continue, we can declare on Vikings anytime. This way, we can have a safe east side of our empire, before we go after the Chinese. I would like to make sure they don't get Riders, as they are a tough UU with their extra movement. But first things first, let us eliminate the Vikings and then comes everyone else.
Heres the updated roster:
1. TheOverseer714-on deck
2. Kumquat-warming up
3. Othniel-waiting
4. Tad Empire-just played
5. HyCrest-up
 
HyCrest had a swim meet today and will be back at it tomorrow. I'll let him know that he's up when I get home so he can play his set this evening.

So I guess this is a "He's got it." :)
 
The swim meet was over around noon and I'm just done with my turns.

Well, the current turn is 112 so I guess we’re not playing 10 at a time.

310BC
Uprisings near Tours. I’m going to rush a pike next turn.

290BC
Changed around tiles to get Orleans up to 20spt.
Rushed the Tours pike.
Built an embassy w/ England.

Wow! What an impressive capitol! (I'll add the picture later. It's sad)
Got 15 from England for a RoP so our warrior and bust the fog.

290BC
Umm, there were a bunch of units on move commands. I thought that was a no-no?
We had a worker/2 slave stack. We need a third slave to take the place of one of our workers because we’re industrious. After we get Replaceable Parts then one slave is equal to ½ a worker.
Bayonne should have been built in the hills. There’s not much food around there and we settled on a grassland. Also, that far from the capitol it’s going to be fairly corrupt so food is better than shields. It’s size two so I’m going to force a settler out and move it up to give it better growth.
I’m also going to bring irrigation through Cherbourg to give it even faster growth.
We bought 2 workers and 21g from the Byzantines for Polytheism.

250BC
All the builds are pretty much automatic at this time.
Worker factories are growing and building every 2 turnes.
Cities w/ 15 and 10 shields are building horses.
Cities w/ 20 and 14 shields are building MI’s.

Moving units into position to start killing the Vikings.

230BC
We declare war on the Chinese.
rArcher wins, promotes
eHorse wins

Founded Besancon.
We can trade w/ the Byzantines now but they have nothing we want or need.

210BC
vMI wins, promotes, destroys Birka
vMI wins at Reykjvik. There’s an archer and another spear left.
eHorse kills archer

Viking archer come out of Trondheim and kill a sword and horse.

190BC
Found Joanieville, cat
vHorse kills archer
eHorse kills archer
vHorse kills spear in Reykjvik
vHorse retreats
vHorse dies
vMI (2/4) kill spear (2/4) and takes Raykyvik

Found Fishville

vHorse wanders into distand Viking city of Aarhus, kills warrior, burns it to the ground.
Trade Polytheism to England for a worker and 66g. They were the last opponent to not have Poly so I thought I would get something for it while we could.

170BC
We lost another suicide galley.
Nothing much.

150BC
Lost a0nother suicide galley.

vArcher kills a barb
vHorse dies to rSpear that promotes (2/4) in Oslo
vHores dies to rSpear (3/3)
vHorse dies to rSpear (2/3)
vHorse kills rSpear leaving only one 1/3 spear guarding Oslo.
eHorse kills archer

130 BC
Viking archer kills a vHorse
We loose another galley..
Abandon Bayone to move it
A Chinese warrior keeps wandering our lands. When told to leave he does but always gets trapped in open territory inside our lands so he always wanders back out to make me nervous.

vArcher kills a barb horse and finds a stack of 8 Barb horses.
We move some of the forces heading towards the Vikings up against the BH’s.

110 BC
All eight BH’s attack one MI and all eight die leaving our MI promoted to elite (3/5)
Rebuild Bayonne.
More movement of troops towards the Scandinavians.
 
End of Round 2/Beginning of Round 3:goodjob:

Well done Hycrest:goodjob: This is my "got it" post. Note: we are not! at war with the Chinese...yet. Hy meant Vikings.

We have made excellent progress so far, our empire is built well and expanding. We have eliminated one irritating neighbor(Monty) and are well on our way to finishing another one(Raggedy Ragnar). We have a comfy lead in the tech race, heading towards our UU rapidly and a GA whenever we want one. I think with our back door soon to be mostly secure, we can turn toward other equally annoying neighbors:mischief: Our turns are slightly skewed by a couple, but that's fine, and could be fixed easily if we even want to bother. I am thinking of beelining to Military Tradition for Cavalry while trading towards at least Astronomy to get Caravels. We may still have to research some if not most of those techs due to AI scientific ineptitude. Well, I'm gonna download and play now:D

1. TheOverseer714-up
2. Kumquat-on deck
3. Othniel-warming up
4. Tad Empire-waiting
5. HyCrest-just played
 
Hey team, this is Othniel checking back in. I'm on vacation right now, sitting in a little Internet cafe, but my laptop's running Civ so I can check on the saves and give some thoughts. :D

:thumbsup: to both Tad and HyCrest. Sounds like you both did a quality job and stomped the AI in the way I was unable to during my turnset. :blush:

Here are some thoughts on the current situation:

Well, the current turn is 112 so I guess we’re not playing 10 at a time.

Umm, there were a bunch of units on move commands. I thought that was a no-no?

Yep, we're off in the turns a little. I TRIED to play 11 turns for MM purposes, but forgot to save... :rolleyes: and then somehow we're still off. I agree that workers and units should NEVER be on go-to orders that extend over turnsets.

I find it better to (almost) always manually move my units anyway, simply because the situation is always changing and I want to be able to react to it. It does, though, leave for greater possibilities of mis-clicking...


Bayonne should have been built in the hills. There’s not much food around there and we settled on a grassland. Also, that far from the capitol it’s going to be fairly corrupt so food is better than shields. It’s size two so I’m going to force a settler out and move it up to give it better growth.

I built Bayonne there because the abundance of hills means it will never be large even if we don't settle on the grass, plus the position that I built it in allows it to build a harbor and access three 2-food coastal squares. BUT, the position you built it in works too. :)

We lost another suicide galley.

Lost another suicide galley.

We've been losing scads of units to suicide runs this game. What's with our RNG luck on that. :rolleyes: I know that we're not Seafaring, but come on already. I almost feel like stopping the suicide galleys for now, but we'll probably never get Astronomy or beyond and we may never capture the GLH, so there's no reason to stop now. Contacts are important.

A Chinese warrior keeps wandering our lands. When told to leave he does but always gets trapped in open territory inside our lands so he always wanders back out to make me nervous.

We may be able to use this to get China to declare and get some War Happiness. Some players find this exploitative, so let's think about it...but when we're ready to fight China (which should be REAL soon), make a whole bunch of incessant demands for tribute on Mao to make him furious, then give the warrior the boot order. Mao just might DoW us and give our Republic WH.

BTW, it looks like we are we doing fine on war weariness, even though we've been at war for a while and have lost a number of units, which really contributes to WW. Either Regent makes us accumulate WW slower or we must be getting close to the WW threshold. Be aware of that. We may needto kill the Viks quick and then rest our civ for a little while to let the WW dissipate.

I don't recall off-hand about this, so someone who knows should set me straight. If we are fighting one AI and we start suffering from WW, I know that if we make peace the WW stops and the effects will start to dissipate. What I don't know is this: if we declare on ANOTHER civ shortly after (before the 20 turn window), does the WW come back fully or does it start over???

Economy:
We are spending 100gpt on unit support :eek:. That's bad and killing our economy. I think we need to attack Byz and China simultaneously and soon to bleed off our units and capture more cities.

Also, we need to spam even more cities and start building our cxc specialist farms. We should keep our cxxc spacing on the Aztec peninsula near the FP and also in the center of the map, but we should turn the Byz and China lands into cxc specialist farms ASAP and also all the lands to the southwest. Each town will give us +1 unit support.

We also have 45 native workers plus a number of slaves. I can't believe I'm saying this...but we need to think about not building more workers for a little while, at least until we get more cities for unit support. Each native worker is costing us 2gpt in support, which is a big OUCH.

Lastly, I noticed that we are irrigating all the lands in the north and nortwest. I purposely tried to mine some of that land but apparently those worker jobs were stopped. Because the OCN for this map is so large (34 for a commercial civ in Republic) plus we get the FP very soon, our cities in the northwest should not be THAT corrupt. We should make those towns productive for unit building because we need lots more units to conquer the world, and that means some mines.

Military:

I noticed that we have a lot of MP's around, including MDI for MP. I MUCH prefer us having a few roving horseman for fast response MP and then send all the rest of our units at the AI. The Regent civs are so bad that the faster we attack them, the better our ending time will be.

We have had zero luck with getting an MGL from elite victories so far. As soon as we get an MGL, I favor making an army of knights and then building the HE in a city.

Let's not build anymore Pikes and Catapults either. Pikes are worthless because we want offense, not defense (I understand the rushed pike for barb control). Also, cats are nice during higher-level games, but I think the 30 shields is better spent on fast-moving horses (I guess knights soon). The main thing holding back our conquest is not power of units, its the speed of units getting to the battle.

We have major scale of economics going for us now. We have 39% of the pop with only 9% of the land!!! :eek: :D Pyramids rock on this map.

My vote is to attack the Chinese and Byz simultaneous during Overseer's turnset.
 
We have a comfy lead in the tech race, heading towards our UU rapidly and a GA whenever we want one...

We should get a team-consensus on when to kick off the GA


I am thinking of beelining to Military Tradition for Cavalry while trading towards at least Astronomy to get Caravels. We may still have to research some if not most of those techs due to AI scientific ineptitude. Well, I'm gonna download and play now:D

Good luck playing! :)

I've changed my mind and now agree with the Astronomy research. Perhaps we should even start on that path before we go for Military Tradition.. :hmm: We can easily conquer our home continent with Knights and it seems the major thing holding us back in some serious ocean gap to the next continent. Was this really a 60% water map???
 
One more triple post... :rolleyes:

Certain City Builds:

Rhiems can produce 4-turn settlers if we keep it at size 4-6.
Evisire should be producing units, not workers. It has a barracks! Also, it has a duct so if we keep it at size 7 or above, it gives us +2 unit support, which is worth +4gpt to us...

Chartres is also building settlers while it has a barracks. Cities with barracks need to produce offensive units. We have plenty of cities with granaries that can produce settlers. :)

Poitiers and Bayonne should NOT produce libraries, IMO. They should not even be building culture, IMHO. Even though we need some more research, I think Libraries are useless this game and I also think that we should not build temples--except in some coastal cities--until we've filled all the possible gaps with more cities.

We are under ZERO cultural pressure from the pathetic AI, meaning no flip risks, again IMO.

Certain cities are building spears or pikes. They should build offense, always.

Marseilles needs to either produce 14 or 20spt. It's currently producing 17spt, which is a waste when it's building 3-turn 40shield MDI.

EDIT: I hope these posts don't come across as too nit-picky of HyCrest and Tad. We all have areas to improve on in Civ, me certainly too, as my last turnset testified to... :hmm: :blush:
 
Othniel that is a long turn log :eek: I read it though. I hope Hy isn't MIA :p

I feel honored that you'd read that beast of a log. :p It was a mess.
 
Othniel said:
I don't recall off-hand about this, so someone who knows should set me straight. If we are fighting one AI and we start suffering from WW, I know that if we make peace the WW stops and the effects will start to dissipate. What I don't know is this: if we declare on ANOTHER civ shortly after (before the 20 turn window), does the WW come back fully or does it start over???
lurker's comment: WW takes 20 turns to dissipate with the civ you'd been at war with, but you can immediately begin a war with a different civ and start having no WW at all. :)
 
FYI- Republic doesnt have MP's :lol:, Also I think we should capture all the cities of the byzantines & China then fill up the spaces with settlers, to get CXC, we dont want to produce tons of settlers now do we :)? and cause of The Pyramids our Science farms will grow alot faster( irragate everything) :D
 
Finished Turn 1, Round 3

Here is my save, 2 screenshots, my turn log. Colored dots are possible city sites, depends on spacing. Can't elaborate any more, gotta get running, but...No more Vikings!
 
AAAAAAAAAARG!:mad::lol: I have a wisdom tooth coming in, hopefully it does not affect my judgement. I will take my turnset in awhile :)
 
I took an extra turn to finish the chinese but there spearmen somehow killed 2 knights. Our GA can start anytime we have a UU around somewhere.

IBT-A suicide galley sinks.
Turn-1.A MDI loses to a spear on plains.
IBT-Incans build ToA. Demand 80 GP from Liz she complies. Theo builds a city in our war path though China.
Turn-2.Lost an elite knight to a spear in bejing(the river did not help).Found Chire.
IBT-Nothing.
Turn-3.Bully a worker out of Henry :whipped: Capture Beijing rename it. Burn Shanhai to the ground :evil:
IBT-Lost a galley in a suicide run. Mao tries for peace told him off.
Turn-4. Capture Xinjian.Finished invention going for Gunpowder.
IBT-Nothing
Turn-5.Nothing.
IBT-Nothing.
Turn-6.Lost a bow to a spear in chendong the a Reg MDI. Raze chendong. Tell to get out or declare she runs.
IBT-Nothing.
Turn-7. Theo would not give 31 GP so I declared. Took Naking.
IBT-Nothing
Turn-8.An MDI destroy Septum it was only in the game for 8 turns. Captured Heraclea,Caesarea,and Trebizond :evil:
IBT-Nothing.
Turn-9.Raze Tientsin(?) Found Neo Paris.
IBT-Nothing.
Turn-10. Gunpowder! Woot! :ar15:
IBT-Nothing.
Turn-11. 2 knights died attacking Tatung :mad: Captured Hangchow and razed Adrianople, Nicaea, and Sardica :evil:

Here is China :mad:
China.JPG


And here is whats left of the Byzantine core.
Byzantine_core.JPG


The Save :)
http://forums.civfanatics.com/uploads/110236/SGFN_French_290_AD.SAV
 
Looks like the RNG luck, or lack thereof, is holding. The Chinese are toast within a couple turns, and the Byzantines aren't going to last much longer. I can see the Portuguese and English as logical next targets, the Portuguese have the GLH and the English have Incense. I say Portuguese first, maybe the Lighthouse and veteran galleys can get us to the other continents. We need 1 harbor to build veteran galleys, maybe that will help the suicide galley get there. Good work on your turnset Kumquat.

1. TheOverseer714-waiting
2. Kumquat-just finished
3. Othniel-up
4. Tad Empire-on deck
5. HyCrest-warming up
 
Capture Constantinople :), & symarna- Good Cities for farms Than fill in :) space for cities

P.S Let me CaPture The Byz. Capital... I have a story to go with it :D :lol:
 
I'm limited tonight to do anything with the game, but I'm planning on catching up tomorrow and playing my turnset then...
 
Hey team, I'm going to play this afternoon if all works out. Consider this my "got it".

I'll keep the warpath route going strong. Warmongering's rather fun, no? ;) Well done to all you builders. :thumbsup: for playing outside of your comfort zone.

Goals:

1. Keep on spamming settlers. We really need to fill the land ASAP. I'll check corruption levels to see if I turn towns into farms or productive little hamlets.

2. Conquer rest of continent (probably not in my turnset :p) and set us up with ships to conquer the other landmasses, provided we find them. :rolleyes:

3. Kick of a GA??? Please weigh in on this. I will either do this with a Musketeer or else capture the GLH.

Ok, I'll try to check here a little later and then play.
 
-- I dont think we get a GA by Caputuring a Wonder Only if we BUILD a wonder
 
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