Hey team, this is Othniel checking back in. I'm on vacation right now, sitting in a little Internet cafe, but my laptop's running Civ so I can check on the saves and give some thoughts.

to both Tad and HyCrest. Sounds like you both did a quality job and stomped the AI in the way I was unable to during my turnset.
Here are some thoughts on the current situation:
Well, the current turn is 112 so I guess were not playing 10 at a time.
Umm, there were a bunch of units on move commands. I thought that was a no-no?
Yep, we're off in the turns a little. I TRIED to play 11 turns for MM purposes, but forgot to save...

and then somehow we're still off. I agree that workers and units should NEVER be on go-to orders that extend over turnsets.
I find it better to (almost) always manually move my units anyway, simply because the situation is always changing and I want to be able to react to it. It does, though, leave for greater possibilities of mis-clicking...
Bayonne should have been built in the hills. Theres not much food around there and we settled on a grassland. Also, that far from the capitol its going to be fairly corrupt so food is better than shields. Its size two so Im going to force a settler out and move it up to give it better growth.
I built Bayonne there because the abundance of hills means it will never be large even if we don't settle on the grass, plus the position that I built it in allows it to build a harbor and access three 2-food coastal squares. BUT, the position you built it in works too.
We lost another suicide galley.
Lost another suicide galley.
We've been losing scads of units to suicide runs this game. What's with our RNG luck on that.

I know that we're not Seafaring, but come on already. I almost feel like stopping the suicide galleys for now, but we'll probably never get Astronomy or beyond and we may never capture the GLH, so there's no reason to stop now. Contacts are important.
A Chinese warrior keeps wandering our lands. When told to leave he does but always gets trapped in open territory inside our lands so he always wanders back out to make me nervous.
We may be able to use this to get China to declare and get some War Happiness. Some players find this exploitative, so let's think about it...but when we're ready to fight China (which should be REAL soon), make a whole bunch of incessant demands for tribute on Mao to make him furious, then give the warrior the boot order. Mao just might DoW us and give our Republic WH.
BTW, it looks like we are we doing fine on war weariness, even though we've been at war for a while and have lost a number of units, which really contributes to WW. Either Regent makes us accumulate WW slower or we must be getting close to the WW threshold. Be aware of that. We may needto kill the Viks quick and then rest our civ for a little while to let the WW dissipate.
I don't recall off-hand about this, so someone who knows should set me straight. If we are fighting one AI and we start suffering from WW, I know that if we make peace the WW stops and the effects will start to dissipate. What I don't know is this: if we declare on ANOTHER civ shortly after (before the 20 turn window), does the WW come back fully or does it start over???
Economy:
We are spending 100gpt on unit support

. That's bad and killing our economy. I think we need to attack Byz and China simultaneously and soon to bleed off our units and capture more cities.
Also, we need to spam even more cities and start building our cxc specialist farms. We should keep our cxxc spacing on the Aztec peninsula near the FP and also in the center of the map, but we should turn the Byz and China lands into cxc specialist farms ASAP and also all the lands to the southwest. Each town will give us +1 unit support.
We also have 45 native workers plus a number of slaves. I can't believe I'm saying this...but we need to think about not building more workers for a little while, at least until we get more cities for unit support. Each
native worker is costing us 2gpt in support, which is a big OUCH.
Lastly, I noticed that we are irrigating all the lands in the north and nortwest. I purposely tried to mine some of that land but apparently those worker jobs were stopped. Because the OCN for this map is so large (34 for a commercial civ in Republic) plus we get the FP very soon, our cities in the northwest should not be THAT corrupt. We should make those towns productive for unit building because we need lots more units to conquer the world, and that means some mines.
Military:
I noticed that we have a lot of MP's around, including MDI for MP. I MUCH prefer us having a few roving horseman for fast response MP and then send all the rest of our units at the AI. The Regent civs are so bad that the faster we attack them, the better our ending time will be.
We have had zero luck with getting an MGL from elite victories so far. As soon as we get an MGL, I favor making an army of knights and then building the HE in a city.
Let's not build anymore Pikes and Catapults either. Pikes are worthless because we want offense, not defense (I understand the rushed pike for barb control). Also, cats are nice during higher-level games, but I think the 30 shields is better spent on fast-moving horses (I guess knights soon). The main thing holding back our conquest is not power of units, its the speed of units getting to the battle.
We have major scale of economics going for us now. We have 39% of the pop with only 9% of the land!!!

Pyramids rock on this map.
My vote is to attack the Chinese and Byz simultaneous during Overseer's turnset.