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Succession LK 11 - English, anybody plays.

Pre-turn
Switch London to Pyramids. Probably to late, but I would prefer the AI not have it. Won't help us a lot.
Switch Qwglm to settler. We need a town to build the Great Lighthouse.
Whip a settler out in Persepolis - it is hopeless corrupt.

1000 BC - Blow away a barb camp. I suspect we will see a lot of these until we get more cities. A barb horseman kills our spearman - costing us a raid of 57 gold :(
975 BC - Blow away a barb camp. Why does this sound familiar? York is formed - our first coastal city. Instant growth via a worker.
925 BC - Blow away yet another barb camp. Start mapmaking - we need galleys and the GL.
900 BC - Well it is confirmed - we are isolated on an island.
750 BC - Yet another destroyed barb camp.
650 BC - Nottignham is formed - lousy location for now, but it will have production and is a coastal city.
Summary - Once map making is completed - Nottingham to galley. York to Great Lighthouse. We need to get off this island!
No sign ups, simply play
Post your intention to play, and complete your turn with 24 hours.
Up to 20 turns. At least once person between your turns.
 
570BC - Pyramid completed in Paris. London switch to temple. :(

550BC - Eliminated Celt barbarian near former Pasargadae.

470BC - Settler in Presepolis completed, switch to temple for the moment. Settler send to former Susa site for another new coastal city.

450BC - Settler completed in London. Sending settler to settle near horse just outside London border.

430BC - Hasting founded at former Susa site.

410BC - Canterbury founded at SE of London.

350BC - Berlin completed Oracle

330BC - Discovered Mapmaking. Now researching Iron Working. York switch to Lighthouse. Its going to take 71 turn. :eek:

250BC - Destroyed another barbarian camp.
 
A worker is on the way to connect the road to Hasting to bring in gems. If gems is in then we can have higher productivity due to 1 extra happiness. :D

From the look of the map the island can easily support another 4-5 cities. I suggest we build at least 2 more settlers, 1 to take the spot of former Pasargadae and another to settle near the 3rd horse tile on the island. Several units is now fortified in a few places of the island to reduce barbarian appearance. ;)
 
Pre turn
- Galley rushed at Nottingham.

170bc - Temple started at Nottingham.
150bc - Iron Working researched. Horseback Riding next (4 turns).
70bc - Qwglm finished settler. Temple next. HR researched. Code of Laws next (8 turns).
50bc - Temple rushed in Persepolis
30bc - Persepolis started settler.
10bc - Settler started in London. Coventry founded in the best location ever seen.
70ad - Settler left London. Settler rushed at Persepolis.
90ad - CL discovered. Mysticism next. Settler left Persepolis. Warrior being built.
110ad - Warwick founded SW of London.
150ad - Gems connected to main road net. Rushed temple at Qwglm.
170ad - Mysticism discovered. Philosophy next (5 turns). Paris completed The Great library.
190ad - Delhi finished the Great Wall. Iron connected to road net. Newcastle founded over horses.
210ad - End of my turn.

We're very slow in science. We need to meet other civs. I lost a galley trying to find a continent next to our own. Hopefully will finish The great Lighthouse. Otherwise we'll spend most of this game trying to keep up to date. Before anyone says something, irrigation works in bonus tiles even under despotism. That's why i irrigated the cow at Persepolis. We should use the city as a rush center. Good luck to the next player.

Here's a take at our continent.
 

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I am taking another whack at this.
 
Pre-turn
Hastings is hopelessly corrupt - switch it to temple.
Cancel a mining project oustide of our cultural borders.

260 AD - Next reasearch project is literature. We need libraries to help with our research. France is already dangerous with its probably tech lead.
280 AD - Our new galley begins a search for signs of another civ.

290 AD - The mining pays off. 2 turns saved on the lighthouse.
300 AD - BITE ME! Our Iron source depletes.
330 AD - Next research project is Republic. We need all the help we can get with the economy.

340 AD - Oxford is formed. Whip the courthouse out in Persepolis.
350 AD - Persepolis begins the FP. 150 turns to completion.
380 AD - Make that 99 turns to FP in Perseoplis after is expands to size 3.
390 AD - Send a galley on a suicide run, we need first contact soon.
400 AD - It would have been nice to live 1 turn!
Summary - Great Lighthouse in 4 turns. We can safely travel the second water level. Patch doesn't allow ocean travel However, we can jump out 2 squares and back - looking for signs of land.
No sign ups, simply play
Post your intention to play, and complete your turn with 24 hours.
Up to 20 turns. At least once person between your turns.
 
I sure hope we can get the Lighthouse.

I was going to grab the game but I see that someone has already downloaded it. No matter, I will follow the progress and play again if nobody do it tomorrow. ;)
 
Download is meaningless!

In anybody plays - you must announce your intention to play.
 
450: The Mad One takes up residence in the castle of London.

460: Horseman complete in London, sent to garrison in nearby city for MP. Another horseman is ordered by the Mad One in hopes of gathering a small invasion force to get the hell off this rock.

470: The Mad One, and aptly named, boards the lone galley on an apparent suicide mission. Northward! At ocean now. Alive and well.

480: The Great Lighthouse is done! We enter a Golden Age! A galley is begun to take advantage of the new lighthouse. Our scholars finish work on the Republic. They get right to work on Math. And so the Mad One sows the seeds of this new government style amongst the people.

As of yet, our suicidal galley has yet to sink in the ocean. They spot land!

490: We find what appears to be a dinky little island, with a whale.

500: Confirmed. We have found a speck of dirt near a whale.

510-530: The Mad One rants and raves about the small speck of dirt. "I can't believe we made it all this way to find nothing!"

540: The Republic begins! The suicidal galley is sent west in hopes of finding a larger rock for us to settle on.

550: A settler is begun in London to grab that nice piece of land near the chariot on the south tip of England.

560: Alas, word from afar (carrier piegon?) brings news of the galley's demise. Two new ships will be available in ten years. Workers head toward Oxford to connect our only unconnected city.

*************************************************

This seemed like a good place to stop. After all I died on the ship. ;)

We are in a golden age! I did a little rearranging during the anarchy to keep people happy. I looked them over again when we broke free. I'm not to comfortable with micro-management during a Golden Age just yet, so I wanted someone else to take a crack at it. Plus, the Super Bowl is gonna be on soon. :D
 
I was looking around for a good screenshot of the English, when lo and behold! A red border! This was not here when I passed obviously, else why would I have gone to the silly little rock. Their borded must have expanded after I passed!

Check it out.
 

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Land Ho:goodjob:

I am NOT playing at the moment.
 
If I sailed only a bit more east, I might not have died. :(
But at least we know we are not alone. :)
 
560 AD Preturn:
Back down the science rate to avoid depleting our not-so-mighty coffers

570 AD:
We discover Mathematics, and start Construction.
New galleys are sent out exploring. Rumours of a reddish line in the seas to our north need investigating.

580 AD:
More worker movement

590 AD:
London and Persepolis revolt, I send in the entertainers.

600 AD:
The red border belongs to the Babylonians! The first thing our sailors notice is that they have a black metal in their hills that our wise-men have only claimed existed! (Can't believe we got stuck on a rock with no iron!) We have nothing to trade to them except gold at the moment. They have Construction and Polytheism, Contact with Zulu, Japonese, French, Indians and Germans. Sounds like the other civs have been having a party and forgot to invite us ;)

610 AD:
Our second Galley was lost in trecherous waters! So close to a sea square too..

620 AD:
We learn Construction and research Currency.
Oh no! Our other Galley was lost. That'll teach me to try to avoid pissing off the babylonians.. should have stayed in their waters!

Founded Liverpool.

How rude, Hammurabi greets us: Greetings Elizabeth, Ruler of barbarian England! Why I have a mind to... ooooo they make me soo mad... :) We trade territory maps. They wanted 50 gold for their world map. I was curious, but not that curious :) Surprise, Persia is on their own island as well.. Hmm 2 sources of Iron.. interesting. And a city on another continent..

630 AD:
More building

640 AD:
Zzzz

650 AD:
Coventry revolts. Provides entertainers.

(10)660 AD:
Researched Currency, Started Polytheism.

670 AD:
Dover is founded.

680 AD:
Our civilizations Golden Age has ended! Bad news for our treasury..
Our science rate is backed down to 4.

690 AD:
Worker Movement. Zzzz

700 AD:
We discover Polytheism and research Feudalism.
We hear Leipzig completed the Colossus.
Babylonians are starting SunTsu! We are sooo far behind here..

710 AD:
Brighton is founded.

720-750 AD:
Uneventful.

760 AD:
Norwich is built in the center of the island to fill in several gaps.

Build more roads, hook up gold and gems near Norwich. We need the money!
We are almost caught up in the tech race but not there yet.. The Babs have Monotheism and Feudalism already..
 
The map so far..

I hired a number of entertainers. If possible, these need to be put back to work..
 

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Looks like this SG finally going into full steam after some slow start (I was beginning to worried it will become a 2 person SG :lol: ). The reason why I didn't grab the game earlier on is because by the time I type that its already 1:30am and I am working today. ;)

I will see if Brian J completed his turn by the time I reach home tonight. If so I will give it another shot. :D
 
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