- Joined
- Aug 15, 2001
- Messages
- 19,970
Pre-turn
Switch London to Pyramids. Probably to late, but I would prefer the AI not have it. Won't help us a lot.
Switch Qwglm to settler. We need a town to build the Great Lighthouse.
Whip a settler out in Persepolis - it is hopeless corrupt.
1000 BC - Blow away a barb camp. I suspect we will see a lot of these until we get more cities. A barb horseman kills our spearman - costing us a raid of 57 gold
975 BC - Blow away a barb camp. Why does this sound familiar? York is formed - our first coastal city. Instant growth via a worker.
925 BC - Blow away yet another barb camp. Start mapmaking - we need galleys and the GL.
900 BC - Well it is confirmed - we are isolated on an island.
750 BC - Yet another destroyed barb camp.
650 BC - Nottignham is formed - lousy location for now, but it will have production and is a coastal city.
Summary - Once map making is completed - Nottingham to galley. York to Great Lighthouse. We need to get off this island!
No sign ups, simply play
Post your intention to play, and complete your turn with 24 hours.
Up to 20 turns. At least once person between your turns.
Switch London to Pyramids. Probably to late, but I would prefer the AI not have it. Won't help us a lot.
Switch Qwglm to settler. We need a town to build the Great Lighthouse.
Whip a settler out in Persepolis - it is hopeless corrupt.
1000 BC - Blow away a barb camp. I suspect we will see a lot of these until we get more cities. A barb horseman kills our spearman - costing us a raid of 57 gold

975 BC - Blow away a barb camp. Why does this sound familiar? York is formed - our first coastal city. Instant growth via a worker.
925 BC - Blow away yet another barb camp. Start mapmaking - we need galleys and the GL.
900 BC - Well it is confirmed - we are isolated on an island.
750 BC - Yet another destroyed barb camp.
650 BC - Nottignham is formed - lousy location for now, but it will have production and is a coastal city.
Summary - Once map making is completed - Nottingham to galley. York to Great Lighthouse. We need to get off this island!
No sign ups, simply play
Post your intention to play, and complete your turn with 24 hours.
Up to 20 turns. At least once person between your turns.