Suggestions and Requests

yeah I thought about that one as well, but it just doesn't work out. (settle all the islands!)

the city maintenance would kill you on any harder difficulty. I am already running a deficit at 0% research near the end of my expansion when playing Emperor/Paragon.

this would just require even more cheese (place settlers on all the islands you dont need for UHV1 but need for UHV2, settle them in 990AD, liberate the cities to the independents in 1010)
 
Polynesia: Since both the 1st and 2nd UHV is historical, isn't it customary that 3rd UHV is usually less historical? I propose:

Be the first civilization that lands on South America

This goal is actually not alt-hist, just hasn't been accepted by mainstream archaeologist yet.
(Ergo this goal is not unrealistic, and being written in peer-reviewed journals, whatever written should be more accurate compared to Wikipedia or random blogs)

More explanation on the UHV proposal:
- Being the first civilization to reveal a map of at least 1 tile of South America, which means before Inca spawn
- There are more information is available regarding Chimu-Polynesia contact than Inca-Polynesia.
- You mentioned earlier that it is possible to reach SA by a city in Rapa Nui though it will require long time.
Not opposed to the idea in general, but I'm looking for something after the construction of the Moai Statues.

Easter Island should be covered with forest. It doesn't change the gameplay, because it is automatically chopped when you settle on it, but it's historically more accurate.
http://en.wikipedia.org/wiki/History_of_Easter_Island#First_settlers

In the Polynesia thread, a possible UHV is suggested to settle Madagaskar. Potential UHV?
Don't know, I suppose that would mostly involve getting around some capes and opening borders, doesn't feel very Polynesian to me.
 
Don't know, I suppose that would mostly involve getting around some capes and opening borders, doesn't feel very Polynesian to me.

Some people that suggested it confused Polynesians with Austronesians. Austronesians are the ancestors of modern Indonesian; whose settler from Kalimantan (Borneo) island did colonize Madagascar. It could be a unique goal for Indonesia, but not Polynesia. Interestingly, I read somewhere but not on these journals, the tribe descended from mix between the Borneans and natives settled in place that now is called Antannarivo, the capital of Madagascar.

A small cohort of Island Southeast Asian women founded Madagascar (by Murray P. Cox, et.al.

The Indonesian Migrations to Madagascar: Making Sense of the Multidiciplinary Evidence (by Alexander Adelaar)
 
I see you used islamic flags to represent indepedents :) (in the WB and congresses). I suggest to use the old indi flags.
 
On the Indonesians, the island feature could be used to represent Nusa Tenggara (east and/or west of Bali), the Riau Islands (SE of Singapur), and the Moluccas (between Sulawesi and Papua). I agree with previous posts about their low productivity, and this could help with that. Plus, it's really a mega archipelago, so extra islands would do that some justice.

And about Papua, with the jungle (and now, the marshes turning into ice) covering everything, does that mean we can't settle anywhere there until biology? Or what am I missing?
 
Marshes turning into ice?
 
Moving this to a more accurate thread from the v1.13:

Long ago I suggested about Caravan and Cargo Ship mechanism; turns out it looks like the mechanism already demonstrated well in Civilization V (bought yesterday).
Since you said you don't play CiV, please check out this civilopedia link: Caravan and Cargo Ship
 
I keep thinking about the ways humans could influence which would be the next tile claimed by cultural expansion. How about this idea -- tile adjacent to those continuously worked by population points have higher probability to be claimed, if they are in the corresponding expansion ring?

Also Malaʻe Kula (red square), is proper name for a one separate burial ground site. Langi (royal burial tombs) can be more generic name than Mala'e.
 
I made that mistake as well. I believe the building is supposed to represent Marae not the Red Square. Since the building designation is BUILDING_MARAE and mala'e is the tongan word for Marae.
Yes, I thought since your civilization is centered on Tonga it makes more sense to use the Tongan word instead of the Maori word.
 
^ have you checked out my link to the Civ5 civilopedia regarding Caravan & Cargo Ship? I honestly want to know what you're thinking about that.
 
Civ5 has a completely different system going on there.
 
yeah but if we could accomodate some of its interesting concept, it could really enhance Indonesia's game. With cargo ship going back and forth for certain turns and the trade route pass through Indonesia's waters.. it could really bring profit with the UP - just like how Malaccan Straits work IRL
 
Instead of saying the Polynesian UP removes "penalties", how about rewording it as "boundaries"? I think this is clearer.
 
How about this kind of 3rd (alt-hist) goal for the Polynesians:
Be at least Xth in production and commerce in year 1XXX
to represent the flourishing Polynesian economy and its global impact?
 
How would such a goal be achieved, unless it's very low? Even then, Polynesia doesn't have a lot of opportunities to increase production or commerce (barely none) in realistic terms.
 
How about this kind of 3rd (alt-hist) goal for the Polynesians:
Be at least Xth in production and commerce in year 1XXX
to represent the flourishing Polynesian economy and its global impact?

'Flourishing Polynesian economy and its global impact?'

I'm no expert on Polynesia, I'll admit that. Most information I have about Polynesia is from Guns, Germs and Steel. But it seems to me that Polynesia was kind of a nobody in terms of trade and production.
 
As written, it's an alternate-history goal. A timeline in which 10% of the world's goods are produced by the robust isles of the Pacific :)
 
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