Suggestions and Requests

What does the mod do?
 
Population should give double unhealth until discovery of Medicine.
 
Has anyone won Arabian UHV since its UP was nerfed to tolerate nonstate religions? It's just a lot harder to meet the 40% quota. I think some change should be done to counter the UP nerf: more persercutor allowed or lowered quota.

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On the topic of Taoism and Confucianism, we should also take into account that China's "official religion" in real life has practically always been Confucianism. A Mechanic that founds Taoism earlier would encourage adoption of Taoism, which would be quite unhistorical.
 
How is that more realistic?
 
I agree, only one wonder of each should be buildable, ever.
Six of the ancient seven wonders were destroyed, and none have been rebuilt, though it's possible they will be at one point in the future.
 
I agree, only one wonder of each should be buildable, ever.
Six of the ancient seven wonders were destroyed, and none have been rebuilt, though it's possible they will be at one point in the future.

rebuilding places of spiritual significance makes some sense. And we can already do that to the places that have been rebuilt/re-purposed (Solomon's Temple / Qubbat Al-Sakhrah)

But what exactly is wonderful of a modern hanging gardens? We have plumbing and agricultural technologies the ancients lacked.
 
Now I know this might be getting repetitive, but regarding those additional bonuses for reaching new culture levels that somebody will surely implement someday, I thought about it some more and came to the conclusion that instead of a city upkeep reduction a bonus to trade route yield would be more fitting, since culture is supposed to reward "tall" empires. Also minuscule bonuses to Great People Birth Rate like +10% serve absolutely no point, as any city that produces more than 10 GPP a turn is practically guaranteed to have a lot of culture already, so let me revise my proposal one more time:

10 Culture - Fledgling: +20% Defense, No bonus apart from that as ability to work a good part of the BFC is reward enough for such a small investment
100 Culture - Developing: +20% Defense, +1 Happiness ("We are so sophisticated!")
1.000 Culture - Refined: +20% Defense, +40% Great People Birth Rate, +20% Trade Route Yield, +1 Happiness ("We are so sophisticated!")
10.000 Culture - Influential: +20% Defense, +60% Great People Birth Rate, +30% Trade Route Yield, +1 Happiness ("We are so sophisticated!")
50.000 Culture - Legendary: +20% Defense, +100% Great People Birth Rate, +50% Trade Route Yield, +1 Happiness ("We are so sophisticated!")

Incidentally the culture values required for Refined and Influential should be doubled, so it's less of a leap from Influential to Legendary.
 
While I like how new cities getting founded receive extra buildings and population in a more uniform manner for all civilizations, isn't it significantly harder to play those late-but-still-pre-Renaissance civilizations like Mali, Poland, Portugal, Aztec, Mongolia, Mughal, Turkey(?), Congo and Iran now? Their new city gets no forge, harbor or aqueduct and starts with a miserable 2 pop instead of 3. I say we need to find a way to compensate for their late start, right now it's just not enjoyable to play these civs.
 
And I doubt it's necessary to give England a +2 pop modifier for newly founded cities after Astronomy. How is England different from other colonial civilizations who have +1 modifer? They are among the first bunch of European civilizations(after classical era)! Even the Dutch don't have a +2.
 
This isn't actually related to the game itself, but I think the Welcome to Dawn of Civilization thread could use some screenshots. The new civs, new civics roster (as ugly as it may be compared to my new creation), the stability overlay, female great people, statesmen and slave trade all come to mind.
 
Since Leoreth mentioned a naval units roster change, maybe we should look at Legends of Revolution for inspiration.
 
I don't know if this has been discussed before or if its changed already, but I think two civs need an urgent buff. Tibet and Persia.

Tibet starts out at the time when it became an empire historically and it was one of the great powers of the age, but you wouldn't know that from the game. Tibet starts out with a really hopelessly small army which can be easily gobbled up by anyone. It shouldn't be that easy to take out Tibet at least in the middle ages. So my suggestion is, give it a larger stack enough to give it a chance at conquering China. Likewise, perhaps give China a slightly larger army in the 600 AD scenario.

For Persia, I can't emphasize how ridiculous it feels when I easily swat them as Arabia and Turkey and this goes for the AI too ! Persia never develops as a great power on its own (sometimes I intervene to nurture it as a powerful entity protecting it with defensive pacts or turning it into a vassal), and its too easy to subjugate it. Safavid and thereafter Qajar Persia were never that weak. So my suggestion, give Persia some more decent techs and a larger military to start out with.
 
I imagine Persia not easy to balance. From a lot of playing 3000BC, they always get at least 5-6 cities in the middle east establishing their empire, and also had a few games with them ending up in Greece and even Roma once. Only thing I am missing is that the somehow never attack Egypt though being quite near, weak and historical. Maybe they can be somehow encouraged to build more units / defense? They had a large army and would stand a better chance at conquering Greece and stopping Arabia.. your thought?

Agree with Tibet though I would not go overboard with them.. we dont want them to be the new hipstar buddhist mongols right?
 
Adhiraj.bose likely meant the Iranian spawn.
 
I have an aesthetical suggestion.

Can you we somehow get Angkor Wat to look like it once did when completed (instead of its corroded form)? I watched a documentary about Suryavarman II recently and I was stunned by how Angkor Wat looked like, covered in marble and gold.
Spoiler :
attachment.php

attachment.php

Also, I have some recolered Pyramids of Giza on my PC. I mean, they were originally covered in white limestone.
Spoiler :
pyramids-white-giza.jpg
 

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If there are ingame models for that, sure.
 
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