Does Civ7 not support Steam mods?
Not yet. Eventually though.Does Civ7 not support Steam mods?
I apologise, but I would prefer you not. I'll be uploading this to github myself when I get some time. It's been an incredibly busy week for me.So I've put this together as part of a UI modpack in the vein of CQUI (as I see more, I'm adding them). For now, keeping it private to myself. Would it be permissible for me to list this under modpacks with due credit given, and upload it to Github in the interest of collaboration? Won't do it unless all the mod owners I'm drawing from consent to it.
I'll look into it if I get the time: but you may be better off doing some digging for yourself.I know you're focused on players, but as an AI Modder, what I really need is to see what is currently building on the City Banners.
It would be incredible for me to have those watching Autoplays to work on AI. I'm sure it'd add value to players too.
I don't usually make requests, but this is something seriously helpful I require. I'd appreciate it greatly.
No need to apologize at all. That’s why I ask.I apologise, but I would prefer you not. I'll be uploading this to github myself when I get some time. It's been an incredibly busy week for me.
I'll look into it if I get the time: but you may be better off doing some digging for yourself.
Where do you see that?Looks like most of this mod is going to be in the new patch.
Congrats on the shoutout, sukritact!
Where do you see that?
I can't see anything at all in the the patch notes.
Yeah I thought I could turn this off, but when I did the result was so much more disappointing. Keep on keeping on Sukritact.This new Civilization 7 dev team is really bad.So... they took an incredible legacy of Civilization games and made all worse. Now, they took this mod, and they couldn't even copy this properly, they also made it visually weaker and more limited. Fortunately, we can continue using this excellent mod without interference from the update. Once again thanks! Your mod helps a lot.
This mod is now also on Github! But please continue to check CFC for the latest stable release.
- Removed changes to plot yields as they have been implemented by Firaxis
- Added the name of the settlement that owns the tile to the tooltip
- Constructibles without icons are now properly centered in the tooltip
- Added Compatibility with the thecrazyscot's Improved Plot Tooltip (his changes will override this mod's tooltip)
- The changes to the Unit Flag icons should now be modular.
- Plot tooltips now note if an Urban tile is a District, a Quarter, or a Unique Quarter
- Improved unit display on plot tooltips
- Added a turn counter for celebrations under the social policies button
- During a celebration, the number on the turn counter will be yellow to show that a celebration is on-going
- The City Banner growth tooltip has now been modularly implemented. Thanks to hanweizhang for their changes.[ATTACH type="full"...