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Sukritact's Simple UI Adjustments v.0.143

I know you're focused on players, but as an AI Modder, what I really need is to see what is currently building on the City Banners.

It would be incredible for me to have those watching Autoplays to work on AI. I'm sure it'd add value to players too.

I don't usually make requests, but this is something seriously helpful I require. I'd appreciate it greatly.
 
So I've put this together as part of a UI modpack in the vein of CQUI (as I see more, I'm adding them). For now, keeping it private to myself. Would it be permissible for me to list this under modpacks with due credit given, and upload it to Github in the interest of collaboration? Won't do it unless all the mod owners I'm drawing from consent to it.
 
Amazing! Thank you Sukritact for making all our lives just a little bit easier as always
 
Hi Sukritact, thanks for your work. Quick question, is your mod compatible with thecrazyscot's TCS UI Mod? Thanks!

I might try it out myself to see.
 
So I've put this together as part of a UI modpack in the vein of CQUI (as I see more, I'm adding them). For now, keeping it private to myself. Would it be permissible for me to list this under modpacks with due credit given, and upload it to Github in the interest of collaboration? Won't do it unless all the mod owners I'm drawing from consent to it.
I apologise, but I would prefer you not. I'll be uploading this to github myself when I get some time. It's been an incredibly busy week for me.
I know you're focused on players, but as an AI Modder, what I really need is to see what is currently building on the City Banners.

It would be incredible for me to have those watching Autoplays to work on AI. I'm sure it'd add value to players too.

I don't usually make requests, but this is something seriously helpful I require. I'd appreciate it greatly.
I'll look into it if I get the time: but you may be better off doing some digging for yourself.
 
I apologise, but I would prefer you not. I'll be uploading this to github myself when I get some time. It's been an incredibly busy week for me.

I'll look into it if I get the time: but you may be better off doing some digging for yourself.
No need to apologize at all. That’s why I ask.

Either way, much appreciated for your work with this. Makes the gameplay experience much more enjoyable in a number of little ways.
 
I have problem with mod. Placed it in {user}\AppData\Local\Firaxis Games\Sid Meier's Civilization VII\Mods. It appears in game's menu, but after starting new game crash: (btw any mod I'm trying to play do the same error)
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This new Civilization 7 dev team is really bad. :( So... they took an incredible legacy of Civilization games and made all worse. Now, they took this mod, and they couldn't even copy this properly, they also made it visually weaker and more limited. Fortunately, we can continue using this excellent mod without interference from the update. Once again thanks! Your mod helps a lot.
 
This new Civilization 7 dev team is really bad. :( So... they took an incredible legacy of Civilization games and made all worse. Now, they took this mod, and they couldn't even copy this properly, they also made it visually weaker and more limited. Fortunately, we can continue using this excellent mod without interference from the update. Once again thanks! Your mod helps a lot.
Yeah I thought I could turn this off, but when I did the result was so much more disappointing. Keep on keeping on Sukritact.
 
Awesome! A few day´s after the Release first Mod´s to make the Game better playable. And it´s only for the UI. Game Industry 2025
:wallbash:
 
In the Civilopedia there's an article called Unhappiness: Consequences that mentions that each point of local unhappiness results in -2% to local yields. Any way to add to this to city details screen? E.g., if I mouse over the happiness levels and it's -5 it would say something like "Yields reduced by 10%."
 
sukritact updated Sukritact's Simple UI Adjustments with a new update entry:

v0.131

  • Plot tooltips now note if an Urban tile is a District, a Quarter, or a Unique Quarter
  • Improved unit display on plot tooltips
  • Added a turn counter for celebrations under the social policies button
    • During a celebration, the number on the turn counter will be yellow to show that a celebration is on-going
  • The City Banner growth tooltip has now been modularly implemented. Thanks to hanweizhang for their changes.[ATTACH type="full"...

Read the rest of this update entry...
 
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