Sullla's (*Spolier*) GOTM10: Lowest Scoring Challenge

It's difficult. That's the whole idea.

My attempt on the GOTM10 was rellatively successful. I research horseback riding and then went zero science.

Most of your money comes from babarian camps! I hit the AI early and took the Aztech the first time with the very under estimated war chariot! Just for them to respawn. Damn.

I got world map and all science from them. Get to see all babarian camps!

Attacked the Russians and American and Germans with about 25 horsemen. Most of them elite trained on babarian camps.

The idea is to hit early and hit hard! All the time!

Spearmen is send to all iron and even horse resources on the map! Once you control that, you will only face archers and spearmen. (Frequently used deity strat) I can kill all AI on monarch and even Emperor level using this tactic. The problem with the OCC is that you need to raise all captured cities. You thus leave enough space for respawns, which means you will kill them for ever and they will just keep on coming back! Basically an unwinnable situation. That why I stopped with the GOTM10 map. I just kept on killing the same opponent. No more fun after a while.:)

I think that OCC will take off to fill time between GOTM's. I find it very educational. I have played a lot of CIV3 and thought I had it all figured out. Since playing the OCC and reading some threads on it, I have learned a lot of new things. Also I found Sullla's epic postings very helpful. I didn't know you could trade away your own resources!:confused:

Iwould like to see the OCC becoming moer of a competition with fixed rules and variations as Phillip_Martin has posted. Winning should not be about score, but rather the year you have managed!

One thing not mentioned. Would you be allowed to sue for cities when negotiating peace? I can get rid of more than halve of the AI cities this way!
 
Well I just finished my third attempt. Wound up with 14,000 gold and the UN. I could not win the vote though. I had gone to war against one of the other small civs to get a great leader for rushing the UN but the other large civs all voted for themselves even though everyone was gracious. Cultural victory with 456 points without milking down.
 
I tried to give Elizabeth incentive to vote for me but she turned down all in the illustration in favour of 100 gold:
 

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I started a new thread for one city conquerors.
 
Hi Mathias,

How did you manage to stay ahaed in modern times? I had no problems to stay ahead of the AI untill I head to research computers and fissions, but after that (at the same location of Paris) it took me 40 turns for every new tech.

was there constant war among the AI?

Ronald
 
I wasn't ahead in tech in mordern times. America was leading the tech race. There was constant war for much of the 1800s, so some of the civs were behind in tech. I was able to buy and sell some modern techs, and kept myself in second place in the tech race.
 
Alright, I am very happy about OCC!! As I stated earlier, I wasn't even going to download GOTM 10, but after reading Sulla's post, decided to try it as a OCC. I only needed about 13 hours, compared to my normal 60-70 hours to complete the game. Very nice!

I was trying for a Spaceship Victory, but I accumulated too much culture. I actually sold off my Temple, Coliseum, and Cathedral (with the Sistine Chapel, no less!) to reduce the rate of cultural increase. I relied on trading for Luxuries to keep my people under control. This bought me about 40 more turns, at the time I did it. Later on, shortly after entering the Modern Era, I sold off my Library, University and Research Lab to further reduce my culture rate of expansion. (I had Copernicus' Observatory, Newton's University and the SETI Project.) This increased my game about 10 more turns. Sadly, it wasn't enough. I was "forced" into a City Cultural victory in 1983, about 5 turns before I finished researching my last Spaceship components, and maybe 7 turns before finishing the spaceship itself.

My strategy was to enter the Modern Age ahead of the AI civs, research Computers, then Fission (building SETI and the UN), and then research Nuclear Power and the Laser, using Computers and Fission to trade for AI techs. I accomplished the first part, but the looming cultural victory forced me to rely on the AI civs to do more research than I originally planned. I had to drag them into the Modern Era, practically giving them certain Techs, just to have a chance at the Spaceship. (Next time, I might restrict my cultural improvements earlier.) I spied on the Iroqouis (my largest competitor) and they had completed 0 ss components, so the Spaceship victory would have been mine, also.

I traded early and often. I kept all the AI civs gracious to me most of the game. My late Golden Age (triggered by building Hoover's Dam) was used to churn out 20 Infantry. These became Mech Inf later on, which is a pretty sizeable defensive force. (I continued the game until I'd finished the spaceship; the Germans, who were Gracious to me and who had just signed a 20 turn trade, attacked me with about 10 mech inf and modern armor. They all died.) I'd built the UN to prevent it from being used by one of the other civs. For kicks and grins I went back to a turn when a UN vote was held and said "Yes" to the vote; I would have won a diplomatic victory by a 4-2 vote.

So, I say OCC Rocks!

A question about OCC: how about archipelago games and resources on adjacent islands? Would it be permissable to build a city just to build the harbor to ship the resource to you? Perhaps you could set the one population point as an entertainer, and set production to Wealth after building the harbor, just to reduce any other effect of the city on your game.
 
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