Sun Pope
Warlord
Project is Currently: Balancing/Bugfixing
Hey all, this thread is for discussing the development of a CBP Extension Civ -- Sumer. Here are the specs right now (April 2016):
Spoiler for the old OP
Hey all, in case you never saw the topic in the CPP thread, I want to get started on creating some Civilisations that are made specifically for use with the Community Balance Patch. So, I thought I'd start with a familiar Civ that was cut from CivIV -- Sumeria (Funak reminded me about them, so thanks to him/her)
So the purpose of this thread is to start gathering ideas on what specifications the Civ should have. I want to hear people's opinion on everything, from what victory type/playstyle the Civ should be geared towards mechanically to even what their colour scheme should be. I'll keep an updated list of all the possibilities until I start modding (which will be either next weekend or when we reach a pretty solid consensus, whichever comes first), in which case I'll finalise the list with our decisions. For now, I'll just have some basic ideas down to get the list started. If you wish to help create the mod (either art or programming) send me a message, I'll gladly accept any assistance.
Here is a rough format of what the list will look like-
...and here are the options so far:
If you have any questions about the project in general, ask them here! http://forums.civfanatics.com/showthread.php?t=562831
Cheers,
Hey all, this thread is for discussing the development of a CBP Extension Civ -- Sumer. Here are the specs right now (April 2016):
Leader: Gilgamesh
Overall Theme: Growth, Infrastructure
Unique Ability: Dawn of Man (Cities start with extra pop scaling with era and a free worker spawns in the capital when founding cities. +2 Production for specialists)
Unique Unit: Vulture (Swordsman replacement -- doesn't use iron -- available earlier -- bonus vs melee)
Unique Building: Ziggurat (Temple replacement, Choose a Patron Deity, more below)
Start Bias: (Avoid Jungle, forest, tundra)
Border Colours: Navy blue with Pale pink trim
PATRON DEITY SYSTEM INFO COMING SOON.
Overall Theme: Growth, Infrastructure
Unique Ability: Dawn of Man (Cities start with extra pop scaling with era and a free worker spawns in the capital when founding cities. +2 Production for specialists)
Unique Unit: Vulture (Swordsman replacement -- doesn't use iron -- available earlier -- bonus vs melee)
Unique Building: Ziggurat (Temple replacement, Choose a Patron Deity, more below)
Start Bias: (Avoid Jungle, forest, tundra)
Border Colours: Navy blue with Pale pink trim
PATRON DEITY SYSTEM INFO COMING SOON.
Spoiler for the old OP
Spoiler :
Hey all, in case you never saw the topic in the CPP thread, I want to get started on creating some Civilisations that are made specifically for use with the Community Balance Patch. So, I thought I'd start with a familiar Civ that was cut from CivIV -- Sumeria (Funak reminded me about them, so thanks to him/her)
So the purpose of this thread is to start gathering ideas on what specifications the Civ should have. I want to hear people's opinion on everything, from what victory type/playstyle the Civ should be geared towards mechanically to even what their colour scheme should be. I'll keep an updated list of all the possibilities until I start modding (which will be either next weekend or when we reach a pretty solid consensus, whichever comes first), in which case I'll finalise the list with our decisions. For now, I'll just have some basic ideas down to get the list started. If you wish to help create the mod (either art or programming) send me a message, I'll gladly accept any assistance.
Here is a rough format of what the list will look like-
Option: Possibility (what it replaces/does) Final decision Option removed
...and here are the options so far:
Leader: Gilgamesh FINAL
Overall Theme: Early Growth (UA), Conquest (UU), and Faith (UB) FINAL
Unique Ability: River Valley (Something that buffs River tiles or cities on rivers), Cooperation (cities behave like a puppet would, except you still control worked tiles and production),
Dawn of Man (Cities start with extra pop scaling with era and a free worker. Your first specialist in each city provides +1 of it's normal yield, bonus and number of specialists this ability affects scales with era.) FINAL
Unique Unit: Vulture (Swordsman replacement -- doesnt use iron -- available earlier -- bonus vs melee) FINAL
Unique Building: Ziggurat (Temple replacement, Choose a Patron Deity) FINAL
Unique Improvement:Ziggurat (Faith/Food/Culture with techs)
Start Bias: River, Flood Plains, (Avoid Jungle, forest, tundra) FINAL
Border Colours:Dark Green with lighter green trim,
Navy blue with Pale pink trim FINAL
Overall Theme: Early Growth (UA), Conquest (UU), and Faith (UB) FINAL
Unique Ability:
Dawn of Man (Cities start with extra pop scaling with era and a free worker. Your first specialist in each city provides +1 of it's normal yield, bonus and number of specialists this ability affects scales with era.) FINAL
Unique Unit: Vulture (Swordsman replacement -- doesnt use iron -- available earlier -- bonus vs melee) FINAL
Unique Building: Ziggurat (Temple replacement, Choose a Patron Deity) FINAL
Unique Improvement:
Start Bias: River, Flood Plains, (Avoid Jungle, forest, tundra) FINAL
Border Colours:
Navy blue with Pale pink trim FINAL
If you have any questions about the project in general, ask them here! http://forums.civfanatics.com/showthread.php?t=562831
Cheers,
Sun Pope