NedimNapoleon
Weird Little Human
Knights of Honor

Theme Song
SuperPower is a new game,very similar to IOT but in many ways very different,this is a alpha release it will only last 20 turns
House Rules
1. Do not flame, troll, or personally insult any other player.You may comment on certain things negatively, but don't take it further than that.
2. Stay on topic. Make sure all comments are relevant to the fictional world of the current gamr and have nothing to do with your personal beliefs.
3. Your posts should actually consist of something relevant to your nation and not just one-liner comments. Do not spam.
4. Long diplomatic discussions (anything over five posts) should move to Social Groups or visitor and private messaging, not the Game Thread.
5. Keep your actions realistic, and don't declare war on someone for a personal reason.
6. Do not question my authoritah!.
7. RESPECT FELLOW FORUMERS.
Game Rules
Spoiler :
Updates:They happen every 2 days or when every player posts their claims.During a turn you can spend your income,declare war invade and etc.
Map and expansion:Knights of Honor has a map of Europe,since this is an alpha its very primitive,on the maps you have your army's,fleets,resources,forts....In future SuperPower games the map will be expanded.Beginning claims are 5 normal claims 4 in war claims 1
Army & Navy: The army will be represented by an icon on the map as well as a fleet.Your army will have benefits from resources,technology and stability.Combat is very simple, you have army strength (each army has 100 army strength when created) but strength will be added by resources , and you also have army morale which will also be effected by stability.The average of both will equal the end result of the battle,province strength give you a def bonus.Example
Army 1 vs Army 2
Strength = 100 Strength= 80
Resource Bonus = 50% Resource Bonus = 50%
Def Bonus = 20%
Morale = 100 Morale =100
Stability = 50% Stability = 0%
outcome = Army 1 (100+50+20+100+50) vs Army 2 (80+40+100) = 320 vs 220
Army 1 Victory
Income: Income is calculated by this formula:
Income from province strength = P
Stability Bonus = B
Income from trade = T
Army Upkeep = A
Navy Upkeep = N
Total income = I
I=(P+B+T)-(A+N)
Technology: Will affect many sectors in the game,there is no tech tree its simply calculated by investing in it with this formula Tech investment>25 new tech lvl,
the next level is 25*4,the third is 100*4.......I encourage you to make a story line when you advance a new tech level.
Stability:Is very important,your empire can fall in to decline if it isn't maintained properly,you can get stability via resources,and victory's but you can lose stability if you don't get the resources the people want and by losing in combat
Province strength: Province Strength provides Income as before (1 point of Strength = +1 Income Per Turn), but will also provide a defensive bonus equal to 5% per Level. The cost to upgrade is the same as before, ie if you have a Level 5 province you need 5 Gold to upgrade to Level 6. UPGRADE IS LIMITED TO TWO LEVELS PER TURN AND THE MAX PROVINCE LVL IS 20
List of Resources:
Wine - increases stability by 1 point
Salt - Navy bonus 5%
Horses - Military bonus 15%
Meat - increases stability by 0.5 points
Wool - increases stability by 0.2 points
Fur - increases stability by 0.5 points
Silk - increases stability by 2 points
Stone - Military bonus 10%
Wood - Navy bonus 10%
Marble - increases stability by 0.5 points
Ink - gives 10 tech points per turn
Silver - increases stability by 1 point
Iron - Military bonus 30 %
Crops - Military bonus 10%
Paper - gives 20 tech points each turn
Alcohol - increases stability by 2 points
Map and expansion:Knights of Honor has a map of Europe,since this is an alpha its very primitive,on the maps you have your army's,fleets,resources,forts....In future SuperPower games the map will be expanded.Beginning claims are 5 normal claims 4 in war claims 1
Army & Navy: The army will be represented by an icon on the map as well as a fleet.Your army will have benefits from resources,technology and stability.Combat is very simple, you have army strength (each army has 100 army strength when created) but strength will be added by resources , and you also have army morale which will also be effected by stability.The average of both will equal the end result of the battle,province strength give you a def bonus.Example
Army 1 vs Army 2
Strength = 100 Strength= 80
Resource Bonus = 50% Resource Bonus = 50%
Def Bonus = 20%
Morale = 100 Morale =100
Stability = 50% Stability = 0%
outcome = Army 1 (100+50+20+100+50) vs Army 2 (80+40+100) = 320 vs 220
Army 1 Victory
Income: Income is calculated by this formula:
Income from province strength = P
Stability Bonus = B
Income from trade = T
Army Upkeep = A
Navy Upkeep = N
Total income = I
I=(P+B+T)-(A+N)
Technology: Will affect many sectors in the game,there is no tech tree its simply calculated by investing in it with this formula Tech investment>25 new tech lvl,
the next level is 25*4,the third is 100*4.......I encourage you to make a story line when you advance a new tech level.
Stability:Is very important,your empire can fall in to decline if it isn't maintained properly,you can get stability via resources,and victory's but you can lose stability if you don't get the resources the people want and by losing in combat
Province strength: Province Strength provides Income as before (1 point of Strength = +1 Income Per Turn), but will also provide a defensive bonus equal to 5% per Level. The cost to upgrade is the same as before, ie if you have a Level 5 province you need 5 Gold to upgrade to Level 6. UPGRADE IS LIMITED TO TWO LEVELS PER TURN AND THE MAX PROVINCE LVL IS 20
List of Resources:
Wine - increases stability by 1 point
Salt - Navy bonus 5%
Horses - Military bonus 15%
Meat - increases stability by 0.5 points
Wool - increases stability by 0.2 points
Fur - increases stability by 0.5 points
Silk - increases stability by 2 points
Stone - Military bonus 10%
Wood - Navy bonus 10%
Marble - increases stability by 0.5 points
Ink - gives 10 tech points per turn
Silver - increases stability by 1 point
Iron - Military bonus 30 %
Crops - Military bonus 10%
Paper - gives 20 tech points each turn
Alcohol - increases stability by 2 points
SIGN UP IS CLOSED I WILL ONLY TAKE RESERVES
Current players
Taillesskangaru - Al-Andalus

link16 - Roman Empire

civplayah - Italian peoples

remake20 - The Kingdom of Austria

Ravus Sol - The Kingdom of Great Britain

Omega124 - Venetian Republic

Bestrfcplayer - Kingdom of Ireland

Duke Blackstone - The Novograd Councilship

Domination3000 - The Tzardom of Russia

Duke of Britain - The Holy Roman Empire
