Revision 1276, Part 1:
(warning, huge wall of text, can't post in a single reply)
- New wonder: Jasna Gora - +8 culture, +20% defence (cannot be broken by bombardment), +2 culture from temple in all cities, free March promotion for units, +2 GPP (Great Artist)
- New wonder: Samogitian Alkas - +6 culture (some of it stays without Paganism too), +1 culture for each city if you don't have a state religion, +2 science, +1 GPP (Great Scholar)
- New wonder: Gediminas Tower - +4 culture, +30% defence, restores some of the city defences on combat victory in the city, +2 GPP (Great Engineer)
- New wonder: Grand Arsenal - +2 culture, +4 xp and +100% production speed for naval units, +3 heavily promoted Gun Galley / Galleass units appear in the city, +2 GPP (Great Engineer)
- New wonder: Galata Tower - +4 culture, +1 trade route, increases chance for company spread in all your cities, +2 GPP (Great Merchant)
- New wonder: The Doumo - +10 culture, 1 fewer temple required to build Cathedrals, +2 GPP (Great Theologian)
- New wonder: Great Mosque of Kairouan - +8 culture, +1 free priest, +1 free scholar, +50% science, +2 GPP (Great Scholar)
- New wonder: Al-Azhar University - +8 culture, -20% cost for religious technologies, +2 GPP (Great Scholar)
- New wonder: Koutoubia Mosque - +6 culture, +4 stability with the Religious Law civic, +2 GPP (Great Theologian)
- New wonder: Thomaskirche (J.S. Bach's Cathedral) - +10 culture, +1 happiness in all cities, +2 culture for each specialist in all cities, +2 GPP (Great Artist)
- New wonder: Louvre - +10 culture, +1 commerce from artists in all cities, culture boost in all cities when a GP is born, +2 GPP (Great Artist)
- New wonder: Great Lighthouse - +4 culture, preplaced in Alexandria, removed a couple centuries later, +100% trade route yield, +1 GPP (Great Merchant)
- New wonder: Borgund Stave Church - +6 culture, -40% build cost for religious buildings in all cities, +2 GPP (Great Theologian)
- New wonder: Boyana Church - +8 culture, double faith from Great Theologians, +2 GPP (Great Theologian)
- New wonder: Torre del Oro - +4 culture, chance for a small (2-3 turns) Golden Age on colony completion, +2 GPP (Great Merchant)
- New wonder: Mont Saint-Michel - +8 culture, faith from Walls and Castles, heals units +10%, +50% defence, +2 GPP (Great Engineer)
- New wonder: Saint Catherine's Monastery - +6 culture, spreads Orthodoxy, provides 2 relics, +2 GPP (Great Theologian)
- New wonder: Blue Mosque - +8 culture, reduces war weariness in all cities, -20% build cost for buildings present in the capital city, +2 GPP (Great Engineer)
- New wonder: Selimiye Mosque - +8 culture, city acts as a government center, +100% xp for new units during golden ages, +1 commerce from engineers in all cities, +2 GPP (Great Engineer)
- New wonder: Kizil Kule - +2 culture, +2 commerce from harbor in all cities, +25% defence in all coastal cities, +2 GPP (Great Spy)
- New wonder: Uraniborg - +4 culture, +200% science from great people discoveries, +1 free scholar, +2 GPP (Great Scholar)
- New wonder: Peterhof Palace - +10 culture, chance for a free specialist of the same type when a GP is born, +2 GPP (Great Artist)
- Redesigned wonder: Shrine of Uppsala - +6 culture (some of it stays without Paganism too), +1 happiness, +3 stability with Paganism, +1 GPP (Great Artist)
- Redesigned wonder: San Marco Basilica - +8 culture, +2 trade routes, +100% foreign trade route yield, +2 GPP (Great Merchant)
- Redesigned wonder: Golden Bull - +6 culture, -30% civic maintenance, +2 GPP (Great Spy)
- Redesigned wonder: Imperial Diet - +4 culture, short Golden Age for acquiring a vassal, +2 GPP (Great Spy)
- Redesigned wonder: Palazzo San Giorgio - +8 culture, can build gold more efficiently in all cities, +2 GPP (Great Merchant)
- Redesigned wonder: Notre Dame - +10 culture, reduced to +1 happiness in all cities, +20% culture in all state religion cities, +2 GPP (Great Artist)
- Redesigned wonder: Kalmar Castle - +4 culture, +1 free spy, improves diplomatic relations with all historic neighbours, +2 GPP (Great Spy)
- Redesigned wonder: Sistine Chapel - +10 culture, +1 culture from state religion buildings, +1 free artist in cities with world wonders, +2 GPP (Great Artist)
- Redesigned wonder: Tomb of al-Walid - +6 culture, +100% war weariness for enemies, +50% great general generation rate, +2 GPP (Great Artist)
- Redesigned wonder: Stephansdom - +8 culture, removed war weariness reduction, builds hamlets instead of cottages, +2 GPP (Great Theologian)
- Redesigned wonder: Brandenburg Gate - +4 culture, -33% hurry production cost, +2 xp from settled great generals in all cities, +2 GPP (Great Spy)
- Redesigned wonder: Palais des Papes - +10 culture, +2 happiness, removed extra defence, extra faith from all state religion buildings, +2 GPP (Great Theologian)
- Redesigned wonder: Magellan's Voyage - +2 culture, +1 trade route for all coastal cities, +2 movement points for all naval units, +2 GPP (Great Merchant)
- Redesigned wonder: Bibliotheca Corviniana - +8 culture, grants 2 random technologies from techs already known by other civs, +25% science, +2 GPP (Great Scholar)
- Redesigned wonder: St. Basil Cathedral - +8 culture, +1 espionage from state religion buildings, -30% unit upkeep cost, +2 GPP (Great Spy)
- Redesigned wonder: Copernicus Observatory - +2 culture, only adds free specialists for towns worked by the city, +25% science, +2 GPP (Great Scholar)
- Redesigned wonder: Westminster Abbey - +8 culture, +1 happiness per city in divine monarchy, additional stability based on your civs faith, +2 GPP (Great Theologian)
- Redesigned wonder: Magna Carta - +6 culture, +2 culture from courthouse in all cities, no stability penalty for unstable civic combinations, +2 GPP (Great Spy)
- Versailles generates Great Spy (was Merchant), Topkapi Palace generates Great Spy (was Merchant), Theodosian Walls generates Great Engineer (was Theologian)
- Pressburg Castle bonus increased to 100% great general emergence inside cultural borders
- Kalmar Castle production bonus from stone halved, added bonus from marble
- L'Encyclopedie adds all techs known by at least 3 civs instead of 2
- Imperial Diet requires 12 cities, acts as a government center (like Summer Palace and Palais des Papes)
- Removed "unlocking all civics in a category" abilities from all wonders
- Kizil Kule and Torre del Oro are not coastal by default (building art reasons), they both require a Harbor instead
- Westminster Abbey, Stephansdom and San Marco Basilica require Catholicism as a state religion
- La Mezquita and Tomb of al-Walid require Islam as a state religion
- Alhambra and Gardens of Al-Andalus do not need Islam directly, but Arabic Knowledge is still a prereq
- Revised base culture bonuses for all wonders, added additional specialist places for many of them
- Added a couple new resource bonuses for wonders, modified many previous ones
- Revised tech prereqs and production costs for all wonders
- Updated wonder preferences (both old and new) for all civs
- Adjusted size of buildings and wonders in both the Civilopedia and ingame
- New art and icon for Hagia Sophia: now represents the Byzantine period (without minarets)
- New icon for St. Peter's Basilica, generic Monastery, generic Temple, generic Belfry, Mercenaries
- New button for Kalmar Castle, Pressburg Castle, Royal Dungeon, Leonardo's Workshop
- New building art for Islamic Madrassa, House of Wisdom
- Novgorod 1st UHV: needs Vologda, Rostov and Osterland provinces too
- Novgorod 3rd UHV: The Republic of Russia: Control the province of Moscow or have Muscovy as a vassal in 1478 AD (annexation of Novgorod)
- Hungary 1st UHV: Instead of biggest state in 1490 AD, control Austria, Carinthia, Moravia, Silesia, Bohemia, Dalmatia, Bosnia, Banat, Wallachia and Moldova
- Hungary 2nd UHV: previous 1st and 2nd UHV switched, deadline moved to a later date, to 1541 (conquest of Buda)
- Lithuania 1st UHV: The Last Pagan State: increased to 2500 culture
- Lithuania 2nd UHV: The Grand Duchy: Control the most territory in Europe in 1430 AD (death of Vytautas)
- Lithuania 3rd UHV: Collapse or Vassalize Muscovy, Novgorod and Prussia by 1795 AD (final partition of PLC)
- Polish 2nd UHV: changed date from 1600 AD to 1569 AD (Union of Lublin)
- Morocco 1st UHV: moved deadline later, to 1248 AD (fall of Seville)
- Burgundy 1st UHV: culture goal increased to 12000
- Moscow 2nd UHV: land percentage goal increased to 25%
- Ottoman 1st UHV: previous 1st and 2nd UHV merged, with the later deadline
- Ottoman 2nd UHV: Ottoman Superiority: Construct the Topkapi Palace, the Blue Mosque, the Selimiye Mosque and the Tomb of Al-Walid by 1616 AD (completion of the Blue Mosque)
- Ottoman 3rd UHV: Buda and Krakow also needed, along with Wien
- Byzantium 1st UHV: Justinian's Ambitions: have at least 6 cities in Italy + Dalmatia, Tripolitania, Ifriqiya in 632 AD
- Byzantium 3rd UHV: The Second Rome: previous 1st UHV condition added here
- Genoa 1st UHV: moved to an earlier date, to 1400 AD, added Thrakesion (Smyrna and Chios) and Cyprus
- Genoa 2nd UHV: previous 2nd and 3rd UHV switched, moved deadline earlier, to 1566 AD (loss of Chios)
- Genoa 3rd UHV: ensure that Bank of St. George is only spread to your cities in 1625 AD (end of Genoese banking golden age)
- Arabia 1st UHV: moved to an earlier date, to 850 AD, added Cyrenaica, Tripolitania, Ifriqiya, Sicily and Crete
- Arabia 2nd UHV: control Egypt and the Levant with being the most advanced civ in 1291 AD (more researched techs than any other civ)
- Aragon 2nd UHV: new aspect: have at least 30 trade ships (ships with at least one cargo space)
- Fixed issue where mainscreen UHV counters displayed the same static value after the deadline, they are removed upon UHV completion
- Some mainscreen UHV counters now shown and calculated even after the UHV is completed, until the UHV date (e.g. the ones ideal for UHV challenges)
- UHV update: Norway & Burgundy UHVs do not show score for unknown (or unborn) civs
- Fixed bug with the Prussian mainscreen UHV counter
- Updated the timeline of the mod, synchronized all UHV dates
- Byzantium UP: new aspect: can use the Imperialism civic without the given tech
- Polish UP: new aspect: religions are more easy to spread
- Ottoman UP: gain additional Janissary units when conquering cities with foreign religions in them
- English UP: cottages, hamlets, villages, towns get +1 hammers, workshops get +1 commerce
- Genoese UP: new aspect: increased spread chance for companies
- Scottish UP: new aspect: forts give +2 extra commerce
- Scottish UP: only cities with at least 20% own culture count - both places
- Scottish UP: interface message for the human player when an UP-triggered unit appears
- Aragonese UP: tile yields will be displayed right away, not on the next turn
- Aragonese UP bugfix: yields correctly reset for old capitals (both on conquest, and on flip, secession and capital move too)
- Aragonese UP bugfix: yields will be correctly set for the new capital (won't get a huge negative modifier)
- Scottish UP bugfix: will trigger for all players, but only on city conquest
- Burgundy, Hungary and Lithuania UP: new, proper/unique happiness modifier (and improved happiness tooltip) for civs with the Happy UPs
- Burgundy, Spain and Lithuania UP: free yields from the UPs are now properly shown in the city tooltips
- Fixed bug where the free yields from UPs were not eligible for modifiers at all
- Fixed bug where some of the UP-related free yields where not applied/calculated correctly on the main screen overall counters
- Revised UP texts, various fixes and wording improvements