Sword of Islam: Strategy discussion

The Khwarezmid UHV is not too difficult, but still very entertaining to do. Both UU and UP are very powerful IMO. There are different strategies to accomplish the 3 UHVs, which have a synergy like for no other civ in SoI, apart from the Ghorids, maybe. They are:
  • obtain 5 silk by 1230 - which means you'll need one small military campaign at the beginning, because you can't acquire the resources by trade and you don't have enough of them in your core area
  • never lose a city to barbs before 1350 - which essentially means you must survive the Mongol incursions between 1220 and 1250 unharmed
  • claim the title of Shahanshah - conquer the respective provinces. Basically, it's mopping up after the Mongols. If anybody can do it before 1250, that would be tremendous.
Once you spawn (and eventually change your civics), look at the starting situation. In the current version, the Samanids usually survive the 10th and early 11th century barb incursions and own up to three cities in Sogdiana. If they did keep their capital at Balkh, all of them will flip to you, which is great, for they are production powerhouses. Sometimes they move their capital to Bukhara or Samarkand, which does not flip and is your first target in this case. The city setup of the Seljuks, however, actually determines your early game strategy. At sultan difficulty and above, they have usually already found one city in Western Khorasan. If that city is Bastam, you might want to use one of your intial settlers to found Mashhad (which is better than Neyshabur in this situation because it's more easily defensible against barbs - you can bribe Alp Arslan into opening borders right away), but if they found Neyshabur or Mashhad, save the settler - you're going to take Khorasan from the Seljuks by force.

But the first thing you want to do is wipe the Samanids off the map. Your intial units will usually do for that. After that's done, build up your production capacities and economy and count your silks - you have two or three (2 near Samarkand and Balkh and 1 near Otrar or Mashhad, depending which city you found). An additional one can be obtained by conquering Kashgar, but that's ahistorical and results in a big economical and stability hit - you will take the rest from the Seljuks, because the other silk resources in your vicinity are in Eastern & Western Khorasan, Jibal and Kurdistan. Build up a decent army of trebuchets, UU lancers and archers to defend your conquered cities. If you went for Otrar earlier, you only need to secure Khorasan (except for Herat, which is only a drain) - if you didn't you need to take the fight further into Western Iran, which is quite feasible, still not advisable because all you want is to deal a quick blow to the Seljuks and get the silk before the Mongol invasion. Don't overextend. If you're lucky, the Seljuks have already overextended themselves and collapse around 1200, otherwise they succumb to the horde anyway. Make sure you have 5 silk resources hooked up before 1215 because the Mongols will most likely pillage all of your tiles.

Speaking of the Mongols, they'll fall upon you from 1217 on, so while fighting for the silk, you'll seriously need to prepare for their arrival in the mean time. You do this by researching the very useful techs of guilds (for Marksmen) and castle building. On sultan difficulty, it's possible to get both in time. But you really only need one of them. 4-5 marksmen behind castle walls hold off the onslaught comfortably. You can compensate for the lack of castles by building more marksmen or compensate for the lack of the guilds tech by putting a lot more archers into your castles. Dig in and hopefully the pillaging of the horde does not break your economy too badly. The Mongols come in two waves, hitting your core empire during the 1220s and Western Khorasan again during the 1250s. Once the Mongols are gone from Sogdiana and Eastern Khorasan, move all your excess city defenders westwards to unite with the army left from your campaign against the Seljuks. Use all of those troops in your quest for the Shahanshah title - you don't need them at home any more, but they can conquer and garrison new cities.

You don't have a time limit for the title UHV, but you may want to do it until 1370 the latest, when Timur shows up. If things go well for you, you can even make it before 1350, when the barb UHV triggers. The Mongols usually will have razed a couple of Iranian cities, so use a cavalry unit to scout ahead and build the necessary settlers in time. Sometimes Oman gets into Fars, but are not a problem to kick out. At some point you may want to switch to the empire civic and tech for civil service to maintain stabilty and economy.

Happy empire-building!

Great guide. One thing I'd add is that even though Urganj was historically the capital of the Khwarezmid empire, I don't found it right away. Instead, I wait the first couple turns (while switching civics) for the Samanid cities in Sogdiana to flip. Bukhara usually becomes the capital upon flipping, which helps a ton with maintenance costs both early on and long-term. Then I found Urganj in starting plot (1E of Camels), Khiveh 2E of the horse (more space for those Amu Darya cities to work plots as their populations can grow very high). If Otrar is not founded then I found Shymkent (NE tip of Sogdiana, 1S of Camels)- gets Silks and Gems in the fat cross along with a nice set of floodplain and hill tiles.

Stealing workers from your neighbors is key to get the econ going. Ensuring that your starting lancers survive and acquire much XP is also important- I used the horse archers and mercs as fodder (the horse archers usually retreat anyway). Walls + Castle + ~5 marksmen in every city hold off the Mongols easily. In my game (Sultan), I was able to get Guilds, Castle Building, Levy Armies, Crop Rotation, and Cavalry Tactics all before the Mongols came. Always kept a gold surplus to upgrade units and buy mercs (especially useful for fighting Mongols, when you really need to mop up before those guys get promoted. Crop rotation is nice since you can rush those castles by chopping forests.

I ended up using a super promoted Heavy Horse Archer (upgraded from one of my starting Horse Archers) and a super promoted lancer to kill the two Mongol generals that spawn near you (Subotai and Baiji iirc). Those two are important to kill fast as they can slaughter your troops in droves. The Mongols destroyed my infrastructure so badly (auto-pillage is rough!) that I had to drop science down to 40%, but with the help of many workers (always work in stacks of 2 unless on semidesert and floodplain tiles) I recovered. I also spawned 2 great merchants which allowed me to upgrade units quickly and run 80-100% science for a bit. I joined my first general to my army but settled them in cities afterward so I could get 11xp horsemen (especially from Samarkand, which builds them in 2 turns!). Ghulams are great units to have (I switched to Slavery for that reason + slave markets). I also recovered 4(!) relics when taking Merv from the Seljuks- Cloak of the Prophet (+2xp), Sacred Seal (+4 stability), Blessed Mantle (+1 great saint points), and the Sword of Ali (enemies +25% war weariness). Settled them all in Samarkand, which became a super city.

At this point, it's just down to becoming Shahanshah (I can probably do it by 1350) and not losing a city. I am Very Solid (+45) and I don't really see much of a threat- Ghorids are pleased with me and at war with most of India, while Abbasids are pleased and tangled up with Crusaders (same deal with Zengids). Persia is all rebel cities aside from Rayy, Qazvin, Hamadan, Bastam, Nishapur, and Herat (which I own, along with my core). I may have to found a few cities if the Mongols raze any, but otherwise I think the only one I will have to found is in Tabaristan (probably on the Caspian coast 1NE of the deer).
 
I took Persia after the Mongols killed everyone. During the Mongol onslaught, I spammed Heavy Horse Archers in all my cities. It hardly took me 30 years to get the title after 1250.
 
Just played KoJ on Sultan, it was the most fun game I have ever played :D
I got lucky with my start - the entire Levant was indie and the Abbasids were weak. Even after being very slow with my conquests, I manged to get the resources in 1260, and became a saint in 1270. Got the 5th rank, I think. Finished highest in everything on the demographics screen.
 
Samanid strategy.

-you can get the 8 provinces by just founding cities or conquering indies in your core and border provinces + conquering the Ghaznavids.
-Definitely get the provinces before the Seljuk barbs arrive.
-You can say yes to the Seljuk flip and still accomplish the "lose no cities" criteria, as well you can give your Ghaznavid conquests to them if stability is an issue
-Building strategy is easy, build a few workers, pottery workshop in Balkh to run an artist, then archer, archer, archer, archer etc. Maybe barracks and archery ranges for city garrison 2.
-Better production cities build horse archers and catapults
-No other production needed (wonders, markets), as well, no specific techs important. I played almost the whole game at 0% tech
-Culture bomb your artist and you get the culture criteria
-Station archers around bukhara, Marv, and samarqand for quarakanid invasion
-Veteran horse archers from Ghaznavid campaign to Marv and Herat to fend off Seljuk barbs
-Be nice to Seljuks and your done


It was actually pretty easy, not sure why I had trouble in the past. Probably trying to get too fancy. The key is a patient, measured expansion. make sure you can hold what you've gained before moving on
Great guides, although I took a different approach:

I made a massive land grab early on- settled Balkh and Bukhara (key because it gets iron and all those floodplain tiles), Marv and Samarqand flip. 3 provinces.
-Conquered Bamiyan. 4 provinces. Every city builds archer-worker-pottery workshop-slave market-market.
-Built some horse archers and hired a ton of mercs (reason why those $buildings and building improvements is so important. Attacked the rebels in persia (took Qazvin, Kerman, Esfahan, and Hamadan (I think)). That makes 3 more provinces for a total of 7 (although rebel Herat spawns, meaning you don't control Eastern Khorasan anymore, so 6). These cities have insane production capabilities and you can steal a ton of workers to help your econ. Always use workers in stacks of 2.
-Settled a city in Farghana (Khodjend I think) and Mashdad in Western Khorasan. 8 provinces before the Buyids even showed up. Sent the remnants of my army to take Herat for the heck of it, using mercs as suicides the entire time. Spammed markets, slave markets, and archers in my persian cities and sent the archers back to my core.
-Buyids showed up, flipped a city in persia (doesn't count as lost). I gave them all my other persian cities and then gave Herat to the Ghaznavids (again, gifting or ceding cities to a flip doesn't count as a loss). My economy skyrocketed (disbanded remaining mercs as well).
-Ran as many artists in Balkh as possible once I got the province goal. Great artist --> culture bomb --> second UHV.
-Walls + 4 archers in each city easily held off the Qarakhanids, with a few spare horse archers in each city to mop up. By the time the Seljuk barbs came, I had horse archers promoted anti-missile cavalry. These suckers are an absolute joke after having to deal with the Mongols as Khwarazm. Play nice with Seljuks for a bit (gift them gold, OB) and you win.

Edit: @Akbarthegreat: KoJ is very dependant on the start, I find. If Fatimids aren't alive then you should just reload. I've had some lucky loadouts for all civs I've tried (Samanids, where I got a few barb swordsmen + axemen, plus some indie units) but some others are plain garbage (I once got a Timur loadout where most of Iran and Iraq was razed).
 
My Timur was rather lame. He found most cities in sight to be rebel, and very few foreign religions to extinguish. Nevertheless, it's actually easier to win this way.

Turn culture slider to max (no techs will need to be researched--Music Theory can be traded for). Market economy and religious law again, aristocracy is optional. Samarkand builds monument and market, then Royal Mausoleum when other monuments come online and National Epic. Be sure to have a great artist to spawn in Samarkand (some cities might overtake it with priests like Otrar--so I used him for a golden age). The 2nd most productive city builds Heroic Epic and churns out troops. The most commercial city (way up north, since it's the farthest from all the other civs) builds Karimi Fundiq and Royal Mint.
If a rebel city has a foreign religion, massacre. If not, see how much infrastructure is saved--anything less than 3 buildings-->raze. (I actually razed all the Khwarezmid cities since they are tough to defend, then later on rebuilt just one for the land).
Don't need any science buildings at all.
Some safe places to found cities are the Taklamakan Desert, the mountainous land between that desert and your southern cities, and east of Otrar (can found a city without name).
As long as you get something like 8000+ culture you should win even without provoking major war with the highly cultured civs like Ajmer or Byzantines. I didn't even venture beyond Western Khorasan. The Delhi Sultanate was my friend, no war at all between the 2 of us.

Here's my human shield in 1500 (in case I didn't win, since Samarkand was defended very lightly!) So that's why Timur always collapses around that time...:D
Civ4ScreenShot0576.jpg
Another great guide. I think the general consensus is that it is a good idea to get all 3 UHVs by 1500.

Being ever the warmonger, I had different ideas. Ajmer (!) had ventured into Tocharistan and Khwarezm, capturing Kunduz and Khiveh (which was then recaptured by Barbs 1 turn into my game). The rest of the region was owned by Mongol barbs, including Mazar-i-sharif (1N of Balkh) being founded by the Samanids way back (I checked in the victory timeline screen) instead of Balkh. This whole situation had 3 implications:

1. My starting cities had few or no buildings and even fewer improvements- I was starting from scratch and my economy sucked, but I got ~12 free heavy horse archers.

2. I was at war with the entire Indian subcontinent (everybody was vassals of Ajmer, including Sindh, which found itself with possessions in the Hindu Kush!

3. I got another super stack o'death due to flip and then war with Ajmer (I got Kunduz from them, garrisoned with a ton of marksmen and elephants.

Opening moves (lots of saving and loading, as losing as few men as possible is essential):
-Switch religion to sunni, civics to Empire, Serfdom, Theocracy, Vassalage
-Massive land grab- heavy horse archers use free barb wins to capture Urganj, Khiveh, Merv, and Nishapur. These all had barb workers, which was nice. Promote to anti-missile cavalry when possible
-All 4 siege engineers (very OP UU imo) and 4 heavy lancers go to Kashgar along with a sunni missionary and a marksman- bombard and take it. Lucky for me it had 5 workers!
-All single movement units and 3 heavy horse archers go to to block the passes leading from the Hindu Kush into Tocharistan- Ajmer, Gujurat, and Sindh all sent huge stacks but they were no match for my men on forested hills. Held the gaps for 10 turns and then made peace.
-The caravan goes ahead to meet all surviving civs- this is important because you want to trade for as many techs and gold as possible.
-Science goes to zero for now (scarily enough I was still losing 70gpt on 0% science)

Expansion:
-All conquered cities build Marksman-yam-market, courthouse once available (one of the Indian civs usually has civil service) no need for workers (despite the landscape being utterly destroyed) because the barbs and indies had so many.
-Samarkand builds cash buildings, then heroic and national epic, then culture buildings, runs an artist (one or 2 great artists are necessary depending on your luck). I settled 2 great generals there + Cloak of the Prophet, built barracks and stable, and then spammed level 3 heavy horse archers with some settlers mixed in to fill up the core area. Also built archery range and marksmen, as well as health buildings. Needless to say, I chopped all the surrounding forests. Each city in or east of W. Khorasan needs 3 marksmen and walls to survive barbs. The key here really is to get Samarkand developed ASAP so you can get a unit each turn. Check the city every few turns to make sure that you only have an artist assigned in the city.
-Merv builds tons of sunni missionaries- you want sunni in all of your own cities, plus spread to all neighbors you OB with, since high piety = more stability and you need a lot of it.
-The big army (heavy horse archers, lancers, siege engineers) goes to Iran and snags everything from the Mongols and rebels. Siege engineers get accuracy promotion asap, but are only necessary attacking cities that are on hills or have walls + castle. Heavy lancers get strength promos, heavy horse archers get either Combat I-Combat II-Skirmish (anti missile cavalry), or flanking I-III and then flank attack if possible. Capture everything required to become Shahanshah (found a city in Tabaristan if there is not one there already). Massacre all populations with a foreign religion and you'll get the 1st UHV.

Around this time Ak Koyunlu shows up. Be nice- fighting them really sucks, and there's enough Turkoman barbs to deal with as is. If you can OB with them then you could spread Sunni to all their cities and they become your bff. Key thing is to get indy Baghdad before them so you become Commander of the Faithful and can call Jihad on anybody who attacks you.

Next target is Georgia (whether they're alive or not, they've got a lot of land and culture, and you happen to need both). There's usually a bunch of size-10 Orthodox cities and a few had 1000+ culture left over. Massacre, then spread sunni. With Georgia, Armenia, Azerbaijan, Iraq, Iran, Khorasan, and your core region under control, you should easily get the 12%. All those missionaries from Merv are key since spreading Sunni to all conquered cities makes them pop a fat cross in 10 turns. I gifted a couple cities in Armenia to Ak Koyunlu since they were outside my stable provinces (technically the entire map save for Africa and some of India should be core or border provinces for Timur if those are truly determined by historical extent of the empire, but whatever). Each city builds defenses to help defend against Turkoman barbs once the buildings that help the economy are up, and Esfahan builds the Summer Palace. The main army goes back to the core provinces to prepare for the Uzbeks (with much help from our super-city of Samarkand). I culture-bombed 2 artists in Samarkand but it turned out I needed only one as I had massacred half of the map. Dealt with only one wave of Uzbek barbs and then won in 1500 (I was considering invading Hindu Kush and India if I had more time but it was not necessary).

Key here is really just playing nice with everyone and dismantling your opponents one at a time. In particular you want to avoid fighting Indian civs (they always end up teamed as vassals of Ajmer, Gujurat, or Sindh), Ak Koyunlu, and Byzantines/Ottomans (depending on which one has more land/is still around). Being friends with Ak Koyunlu is especially important as they are a nice buffer (just like in real history) between you and the powerful civs in the west of the map (Mamluks, Ottomans, Byzantines). I also became a royal saint in piety, which did wonders for my stability, likely stopped lots of people from declaring on me, and gave me that nice blessing promotion. The more cities you raze or massacre, the better.
 
As the Samanids, my provinces were Ghazna, Qandahar, Sistan, E and W Khorasan, Tocharistan, Sogdiana and Farghana.

As Timur, I did almost exactly what AP did: Only Iran + Khwarezm, then turn the culture slider up. I spammed HHAs in half of my cities, with the rest making wealth.
 
I guess I'm just too much of a warmonger. If there's one thing I'm good at in Civ, it's keeping a well-oiled war machine running.

I'll try to post my thoughts on the Seljuks, Antioch, and Ghazni soon. I also just started a game as Ghor which I am really enjoying.
 
I had a crazy game as Armenia on Caliph level where I collapsed but still won. But it worked.

Settled Dvin on spot. Then settled Kars. Got the Lance relic that gives +2 exp in a city. Started teching for Cathedrals (this is a MUST). The beginning was mostly spend fighting barbs so I build one Axeman in Fars (since they were mostly Peasants and Swordsmen). Promotoed him with combat 1, then with the Melee skill after some fighting.

Next up was building my next city so I could get a cathedral. I build Manazkert. In Dvin I build Narekevank and choose a scholar. Why not artist? Because I was really worried if I could make it to Cathedrals before the time limit. Luckily I made it, just a few turns before the limit I construct my Cathedral in Dvin.

After Cathedrals I trade for techs and tech further straight for Mevlanas Tomb. This is the wonder you need!

Use my first GL for a GA. Change civics to Aristocracy and the one that gives +75% GL growth, using specialists was important for my later plan. Now I have to get control og Lesser Armenia. Easy one. I settled Kashput and Karin. Used a Great Artist in Karin to grab the Stone from the Byzantines.

Got to Mevlanas Tomb. Build it in Dvin. Then build Great Mosque, Islam will have spread to some of your cities by now. Infact build as much culture in Dvin as possible. Stopped teching. Instead I put my cultural slider to max possible without ruining my economy.

Rum was strong in my game. The Byzantines crashed with the Fourth Crusade. Rum declared war on me in 1240 and took Kharput with a MASSIVE army. However I was able to fight them off in Karin because it's settled on a hill and the Armenian UU is awesome. Kars could build them with Guerilla 1 and 7 exp. (go for Guerilla promotions and get 100% defence on hills, makes hill cities very strong!). I vasalized Georgia to drag them into the war. But they just crashed because of Mongolians. I manage to retake Kharput. Tbilisi revolts to me but is quickly destroyed by Mongolians.

Rum, combined with Mongolian barbs that now turned on me destroyed my stability.

MY EMPIRE COLLAPSED around 1260. Don't panic I still got Dvin and Phasis (which I had just recently settled). Rum is far away now, but the situation reuqires drastic measures. The Abbasids suggest I convert to Sunni, which I do (remember Byz and Georgia are gone anyway).

All I have to do is get Legendary culture in Dvin before 1330. I turn culture slider to 100% (now possible since I got no maintance in other cities). And force as many artists as possible. FInally peace with Rum (also helped by my conversion to Sunni).

Rum collapses (yay!). Abbasids collapses. Byzantines respawn and I revert to Orthodoxy. Kars flips back. Later on Gori flips. And Sivas. What? Yes Sivas was influenced by culture from Kharput, so even though I never controlled it, and even though I don't control Kharput any more, I flips to me. Nice. :cool:

Anyway I got 3 Great Artists and won by 1303. The strategy of focusing my culture in one city payed off, because after I got my second condition, I did not need to worry about other cities anymore, which made everything a whole lot easier.
 
I had a crazy game as Armenia on Caliph level where I collapsed but still won. But it worked.

Settled Dvin on spot. Then settled Kars. Got the Lance relic that gives +2 exp in a city. Started teching for Cathedrals (this is a MUST). The beginning was mostly spend fighting barbs so I build one Axeman in Fars (since they were mostly Peasants and Swordsmen). Promotoed him with combat 1, then with the Melee skill after some fighting.

Next up was building my next city so I could get a cathedral. I build Manazkert. In Dvin I build Narekevank and choose a scholar. Why not artist? Because I was really worried if I could make it to Cathedrals before the time limit. Luckily I made it, just a few turns before the limit I construct my Cathedral in Dvin.

After Cathedrals I trade for techs and tech further straight for Mevlanas Tomb. This is the wonder you need!

Use my first GL for a GA. Change civics to Aristocracy and the one that gives +75% GL growth, using specialists was important for my later plan. Now I have to get control og Lesser Armenia. Easy one. I settled Kashput and Karin. Used a Great Artist in Karin to grab the Stone from the Byzantines.

Got to Mevlanas Tomb. Build it in Dvin. Then build Great Mosque, Islam will have spread to some of your cities by now. Infact build as much culture in Dvin as possible. Stopped teching. Instead I put my cultural slider to max possible without ruining my economy.

Rum was strong in my game. The Byzantines crashed with the Fourth Crusade. Rum declared war on me in 1240 and took Kharput with a MASSIVE army. However I was able to fight them off in Karin because it's settled on a hill and the Armenian UU is awesome. Kars could build them with Guerilla 1 and 7 exp. (go for Guerilla promotions and get 100% defence on hills, makes hill cities very strong!). I vasalized Georgia to drag them into the war. But they just crashed because of Mongolians. I manage to retake Kharput. Tbilisi revolts to me but is quickly destroyed by Mongolians.

Rum, combined with Mongolian barbs that now turned on me destroyed my stability.

MY EMPIRE COLLAPSED around 1260. Don't panic I still got Dvin and Phasis (which I had just recently settled). Rum is far away now, but the situation reuqires drastic measures. The Abbasids suggest I convert to Sunni, which I do (remember Byz and Georgia are gone anyway).

All I have to do is get Legendary culture in Dvin before 1330. I turn culture slider to 100% (now possible since I got no maintance in other cities). And force as many artists as possible. FInally peace with Rum (also helped by my conversion to Sunni).

Rum collapses (yay!). Abbasids collapses. Byzantines respawn and I revert to Orthodoxy. Kars flips back. Later on Gori flips. And Sivas. What? Yes Sivas was influenced by culture from Kharput, so even though I never controlled it, and even though I don't control Kharput any more, I flips to me. Nice. :cool:

Anyway I got 3 Great Artists and won by 1303. The strategy of focusing my culture in one city payed off, because after I got my second condition, I did not need to worry about other cities anymore, which made everything a whole lot easier.

Armenia should rush Abbasids with horse archers. Settle on horse, build & hire 3-4 horse archers, go to Iraq, attack Baghdad, or you can wait for Buyids.
 
Armenia max strategy:

1. Settle capital on horse, Manazkert on pig, this saves you 12 work turns. Capital build barracks then horse archer, Manazkert build settler.

2. Send an archer to Qazvin, you can capture a worker there. Hire horse archer or build on your own, conquer it, it has silk and cotton and is a decent city, but let it build units only, for it will flip to Seljuks.

3. Settle your 3rd city in Azerbijan, build road first so you won't lose health.

4. Gather 3-4 horse archers and capture workers near Mosul.
5. Capture Samarra.
6. Capture Baghdad after the Buyids.
7. Wipe out Abbasids or get some techs from them before they collapse.
8. Play at will. With 2 Sunni wonders built in Iraq, it is very easy to win.
 
I capture Qazvin's worker with javelinman (usually worked on sheep hill) at start and trying capture Tartus with merc HA.
2youtien, what city in Azerbijan you prefer?
 
I capture Qazvin's worker with javelinman (usually worked on sheep hill) at start and trying capture Tartus with merc HA.
2youtien, what city in Azerbijan you prefer?

N from dye, 2S from apple, that city is only for catching resource (salt, dye), you can forget it too.

Just completed a virtual UHV in 1171, can be faster if I put more on culture slider. Check the savefile.

In this game, my capital built a horse archer from start, Manazkert built worker - barracks - horse archer - missionary - tannery - heroic epic and became my army center. Hired 3 horse archers and conquer Qazvin (with 1 HA and 1 archer), Mosul (marble and 3 workers!) and Samarra very early. I even captured Baghdad on my own (without Buyids).

I sticked with 10 cities for a period: Capital, Manazkert, Qazvin, Mosul, Samarra, Baghdad, Kufah, Wasit, Abadan, Damascus. Then I founded Kars, then I expanded a bit, but not much, for I had already won many domination games. You can skip Lesser Armenia until 1200 or capture a city from indy or Rum.

Tech path: 0%(merc) - religious philosophy - mosaic art - religious archtecture - crucible steel - education (bulb by GS from the House of Wisdom in Damascus) - algebra(first) - engineering - guilds - economics (partially bulb by 2 GS) - finery forge - mechanical engineering (best tech in this mod) - music theory - paper (Shamahneh) - stop.

Byz was friendly to me and became a great trade partner. Seljuks was my vassal after I retook Qazvin and razed Hamadan & Ravy. Fatimids also traded some tech with me. I wiped out PoA, made peace with KoJ and got crop rotation from them.

I got a sweet random event at start - all archery units promoted to combat I, that enhanced my UU a lot. Combat I and Guerilla III for lv 3 unit, too good.
 

Attachments

Max Fatimids strategy:

0. Switch to aristocracy - slavery - OR. Switch to Sunni if it become more popular in your cities.

1. Found Cairo 1SE from spawning point -- you can catch 4 foods and 5 hills this way. Build worker - granary.

2. Found Aswan on hemp - it has access to stone and can grow up to 13. Build worker and one javelinman, then Spiral minaret if not built yet.

3. Found Duba on camel, Hejaz - access to pearl, clam, dates and horse, you really need that horse. Build worker - 2 catapults to bombard Medinah. Remember to have 1 citizen to let culture grow.

4. 3 Berber cavalry to rush Damascus. Capture Sur too if possible. Make peace with Abbasids afterwards.

5. Gather remaining cavalry and merc mounted units to rush Baghdad (likely under Buyids control) and Iraq.

6. Capture Jerusalem. Jerusalem build missionary or worker only. Generate a great saint before KoJ comes.

7. Gather siege and infantry units to conquer Medinah, you need marble for Al-Azhar.

8. Research education - crucible steel - engineering (trade silk from Seljuks to build Kutlug-Timur) - algebra (bulb by GS from the House of Wisdom in Baghdad or Damascus) - guilds - economics (partially bulb by 2 GS), enter the Mongol invasion era!

9. Remember to send a unit to squat Akka and Sinai so there won't be indy city spawn.

10. Found Dumyat & Asyut and other cities around Levant after the Mongol invasion era.

11. Play at will. How fast can you finish the tech tree?
 
youtien, city placement in Levant: Damascus, Sur, Kudus and Hama? Or save Antioh, Homs and Tarabulus?
 
youtien, city placement in Levant: Damascus, Sur, Kudus and Hama? Or save Antioh, Homs and Tarabulus?

Squat Homs! Send a unit to prevent its spawn. Well this is more like cheating.

Raze Tarabulus before PoA comes, leave Antioch to them. Rebuild Tarabulus on citrus grassland later.

You need a city in Transjordan for UHV, I recommend the northmost horse tile - shares barley with Sur, has 2 cottage grasslands and many hills, it will be a decent mid-size city.
 
Just finished Ak Koyunlu, now I've finished all UHVs in sultan level.

Founded capital 1NE. Captured Edessa and Antioch before flipping. Iraq was under Fatimids and Yemeni control, Fatimids was still the largest power. Traded techs, Rushed Iraq and made peace, moved capital to Baghdad. The rest is easy. Gifted cities to Safavids before flipping. After you've built infrastructure, it is fairly easy.
 
Squat Homs! Send a unit to prevent its spawn. Well this is more like cheating.
Raze Tarabulus before PoA comes, leave Antioch to them. Rebuild Tarabulus on citrus grassland later.
You need a city in Transjordan for UHV, I recommend the northmost horse tile - shares barley with Sur, has 2 cottage grasslands and many hills, it will be a decent mid-size city.
youtien, thanks for the discussion.
More intresting city placement in N.Levant for domination game;) Transjordan is a terrible province, only stone for later game when stone it exhausted near Aswan and Bagdad. In domination victory B'ir look preferable than Al-Karak.
 
adhiraj.bose, in this thread
Friends: agreed orth AI's queries(gifting tech and money, declare war, stop trade), trying convert to orth crusaders and peace vassalased them.
100 piety: spread orth, build churches and monasteries, massacre shia and sunni, dont raze cities with orth and dont declare war to orth civs
4 cathedral: easy with Great Engineer
 
Back
Top Bottom