The top left map shows the core areas of each state and their typical maximum extent. The top right map shows a fairly balanced arrangement of the states. The bottom left shows the states when Manidev is more powerful. The bottom right shows the states when Shayod is more powerful. Ardias varies between these three states somewhat frequently, with little emerging pattern.
SHAYOD / NPC
Progression: Low Imperial / Developed engineering and monumental architecture.
Development: Developing /
Government: 125,000 / Imperial / Highly centralized despotism
Military: Strong / Nonexistent
Vitality: Strong / Strong
Society: Thoroughly stratified, the Badhin of Shayod is above all. Even the priesthood lives in his shadow, and in fear. Most everyone else falls in a bottom tier and have barely more freedom than slaves.
Values:
Tenets: Loyalty, Strength, Honor, Birth (viewed as the victory of the god of life Veno over the otherworldly goddess Toba)
The Badhins of Shayod have not come from a constant dynasty. Instead, the nation rises and falls with new rulers taking up the mantle. The city itself is easily the largest in all of Ardias, and one of the largest in the known world. Highly religious, the hundreds of shrines to Veno dot the skyline of the city of Shayod, massive ziggurats with no rival in the nearby nations. The Badhin is able to press a huge percentage of his population into military service, allowing a disproportionately strong army. Shayods chief nemeses are Manidev to the north and Tanilak further still.
MANIDEV / NPC
Progression: Low Imperial / Developed engineering and monumental architecture.
Development: Developing /
Government: 50,000 / Imperial / Highly centralized despotism
Military: Above Average / Nonexistent
Vitality: Strong / Average
Society: Stratified, the Badhin of Manidev is above all. Even the priesthood lives in his shadow, and in fear. Most everyone else falls in a bottom tier and have barely more freedom than slaves.
Values:
Tenets: Loyalty, Strength, Honor, Birth (viewed as the victory of the god of life Veno over the otherworldly goddess Toba)
Manidev is much less powerful than Shayod, but has managed to retain its identity despite that. Something of a buffer between Tanilak and Shayod, it is a small state which controls all the trade up and down the Oridev River. Revenue from this has allowed it to often achieve independence from Shayod, and occasionally even conquer that larger city, though more often Manidev is the junior partner in empire.
VIDUL / NPC
Progression: High Tribal / Organized military, strong fortifications
Development: Undeveloped /
Government: 25,000 / Tribal / Highly centralized despotism
Military: Weak / Nonexistent
Vitality: Weak / Strong
Society: Vidul is one of the less developed nations of the Ardias, and thus, herders still have the ability to escape the wrath of the Badhin simply by leaving his Irads. Therefore, the ruler is unable to exert much leverage on his people; most potential wealth and military potential is lost. The Badhin organizes royal hunts, which involve transplanting the entire court to different Irads, forcing minor lords to shoulder the burden of feeding them from time to time, which reduces expenses.
Values:
Tenets: Strength, Honor, Birth (viewed as the victory of the god of life Veno over the otherworldly goddess Toba)
Vidul is the southern state in a triad of itself, Negul, and Yalir, all fighting over a central common point. Typically it rises and falls with the tides of the Oridev Valley. When either Shayod or Manidev is strong, Negul is subsumed, and both Vidul and Yalir benefit. When the valley states are equal, Negul grows strong, and Vidul and Yalir recede. Being the deepest in the Ardias homeland of Veda, it is the most traditional state.
NEGUL / NPC
Progression: High Tribal / Organized military, strong fortifications, organized government
Development: Undeveloped /
Government: 35,000 / Tribal / Highly centralized despotism
Military: Average / Nonexistent
Vitality: Average / Average
Society: Negul is fairly remote, and thus herders still have the right to escape into exile when they irk a Badhin. However, this right is rapidly eroding. With more traction, the Badhin is easily able to press his citizens into military service and handing over more of their income.
Values:
Tenets: Loyalty, Strength, Honor, Birth (viewed as the victory of the god of life Veno over the otherworldly goddess Toba)
Negul is the western state in a triad of itself, Vidul, and Yalir, all fighting over a central common point. Typically it rises and falls with the tides of the Oridev Valley. When either Shayod or Manidev is strong, Negul is subsumed, and both Vidul and Yalir benefit. When the valley states are equal, Negul grows strong, and Vidul and Yalir recede. Being close to the Oridev Valley, and often conquered by the nations there, it is heavily influenced by them.
YALIR / NPC
Progression: High Tribal / Organized military, strong fortifications
Development: Undeveloped /
Government: 25,000 / Tribal / Highly centralized despotism
Military: Weak / Nonexistent
Vitality: Weak / Average
Society: Yalir is one of the less developed nations of the Ardias, and thus, herders still have the ability to escape the wrath of the Badhin simply by leaving his Irads. Therefore, the ruler is unable to exert much leverage on his people; most potential wealth and military potential is lost. However, he reserves the right to take half of loot gained on campaigns, which helps boost revenues considerably.
Values:
Tenets: Strength, Honor, Birth (viewed as the victory of the god of life Veno over the otherworldly goddess Toba), War
Yalir is the eastern state in a triad of itself, Negul, and Vidul, all fighting over a central common point. Typically it rises and falls with the tides of the Oridev Valley. When either Shayod or Manidev is strong, Negul is subsumed, and both Vidul and Yalir benefit. When the valley states are equal, Negul grows strong, and Vidul and Yalir recede. Yalir is the state most influenced by the Godans, and thus places a heavier emphasis on warring and plundering.
KITHIRAD / NPC
Progression: High Tribal / Organized military, exceptionally strong fortifications, organized government
Development: Undeveloped /
Government: 45,000 / Tribal / Highly centralized despotism
Military: Average / Nonexistent
Vitality: Average / Average
Society: Kithirad is close to the influence of the Oridev, but also somewhat close to the heartland. Consequently, the Badhin of Kithirad exerts fairly strict control over his nation; it is gradually becoming more of a genuine Kingdom.
Values:
Tenets: Loyalty, Strength, Honor, Birth (viewed as the victory of the god of life Veno over the otherworldly goddess Toba)
Kithirad is locked in a deadly struggle with Tobadul to its immediate east. The weaker of the two states, Kithirad has been forced to fight for its life against stronger neighbors, which has made its Irads some of the strongest in all Ardias. Meanwhile, its art is beginning to show definite signs of influence by the Bessarion state of Shathok.
TOBADUL / NPC
Progression: Low Imperial /
Development: Undeveloped /
Government: 50,000 / Imperial / Highly centralized despotism
Military: Average / Nonexistent
Vitality: Average / Strong
Society: Tobadul has created its own strain of culture, far away from the influence of the Oridev or the three Vedic states. Here, in the high, dark forests of these hills, the Ardias have crafted a culture which worships Toba more than it does Vedo (their local name for Veno). Thus, the witches have more influence than they normally would have, which has, in turn, eroded the kings influence. The state is more centralized than it would otherwise be, though there is a good deal of social mobility outside the witch caste.
Values:
Tenets: Loyalty, Strength, Honor, Piety
Locked in a deadly struggle with Kithirad to the west, Tobadul is the southernmost offshoot of the Ardias people, and has a few unusual traits. Most notable is their veneration of Toba over Vedo, as they view Toba to be the one who guides a soul through the maze of death to be reborn rather than the other peoples view of her as an active barrier to rebirth. Slightly less notable is the lack of many stone structures that other Ardian states have. With a fierce and slightly wild army, they have managed to have a stable existence despite many nearby enemies.
I have not decided which state I will take. Therefore, anyone who wants should feel free to take one.