The new government meets your approval I hope?
And could you also answer my latest PM?
Yeah its fine. I haven't received any PM from you since Saturday

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Also the clearing up the first page might have to wait, was pretty busy today.
Since people are posting backgrounds and each aspiring for the legacy of Fallout I thought I'd expand on the timeline and descriptions:
Perhaps some depictions and clarification of background will be useful, so we're all on the same page.
Expanded back story timeline
Pre UC: Bizarre barbarian states like 'Chin', 'Amerika' and the 'Euu', form and develop space technologies, local planets of Old Sol explored via Rocket-canoe.
Equivalent: Development of farming in Egypt and the Middle East, Shang China.
First Age
UC 0: Founding of the Solar Federation and the Universal Clock (~2230 AD). Solar Federation amalgamates all Earth states into overstructure to deal with climate concerns and space threats.
Equivalent: Babylonia/Assyrian Empires
Early First Age (UC 0-300): Development of space transcending technologies, terraforming of Mars, Solar Federations creation of, war with, and evetual conquest conquest of the Jovian League.
Equivalent: Trojan War, heroic age of Greek myth, Zhou/Warring States China.
Middle First Age (UC 300-600): Exploration of nearby systems with transcend drives, scattering of the peoples, Solar Feds ossification and secret societies, heroic campaigns by Sol Fed to control local colonies after several anarchist actions using antimatter threaten inhabited worlds.
Equivalent: Alexander's conquests and Diodachi squabbles, Han Empire.
The War in Heaven/The Ravening/Close of the First Age (UC 600-800): Mass release of kinetic weapon factories, deconstructor swarms, antimatter weaponry, autowars. Destruction of life in Sol system, local colonies. Hider worlds cease electromagnetic transmissions, Line Worldships flee into deep space.
Equivalent: biblical flood, Barbarian invasions of China, post-Rome dark ages.
Second Age
The New Dawn (UC 800-1700). Demons succumb to entropy. Line Worldships develop countermeasures to the demons, return to human space, cleanse worst infections, establish commercial and social protocols known as the Commonality.
Equivalent: Migration Age, ancient myth, Hebrews being lead out of Egypt.
The Early Commonality Age (UC 1700-2100). Worldship Lines use unparalleled position to establish Root English, anti-super weapon phobia deep in all human cultures, find most Hider worlds and bring them into the main discourse. Line government model of very strong Technocratic executive with democratic trappings seen as optimal human government for survival.
Equivalent: Greek/Roman republics.
The High Commonality Age (UC 2100-2400). Expansion further into unexplored space, first discovery of non-human artifacts, human space tied into tight economic web. Pretty nice time to be alive.
Equivalent: Mythic medieval golden era of many cultures, chivalry, honour etc.
The New Empires Age (UC 2400-2673). Increasing power of planetary populations reduces then replaces Line influence, main players become multi-system polities bound by some ideology (religious, transhumanist, ecotopian, eudaimonic etc) and powerful fleets. Large scale wars over rare atom deposits, biospheres, or exotic alien finds occur, but still bound by Commonality codes to avoid excessive destruction.
Equivalent: Carolingian Empire, Islamic Caliphates, Tang China
UC 2673+ : Exotic gravity pulse from smaller black hole merging with supermassive galactic centre black hole crosses human space, all technological artifacts based on metric transformation undergo complete mass to energy conversion. 99% of humanity expires, only some ships in deep space and backwards worlds survive.
Third Age
The Dark Age/Feudal Age (UC ~3000-4500). Backwards and raw worlds redevelop civilisation, often based on Commonality radio transmissions who originators had died centuries before in the Tumult. Starships stranded by the Tumult find worlds using sublight engines, either uplift the populace or establish themselves as a ruling caste. The edicts of the Commonality and some of the ideology of the New Empires take on a semi-religious aspect. The isolation and extreme environments cause several new human subspecies to emerge/create themselves.
Equivalent: Faltering of the HRE in twelfth century, warring kingdoms period in china, barbarian migrations, Columbian exchange from the Amerindian point of view.
The Renaissance (UC 4500-4900). Redevelopment of interstellar signalling and ships kicks off a new wave of development as the scattered worlds of man find each other, and begin expanding into space once more.
Equivalent: Duh.
The Age of Revelations (UC 4900-5100). The discovery of the ruins of the god-like Priors gives humanity something of an inferiority complex, even as the looting of Ansibyl Pearls causes an explosion in societal capabilities.
Equivalent: Opium wars for china. Black ships for Japan.
The High Third Age/Kingdom Age (UC 5100-5931). Faster than light communication allows a human interstellar culture not seen before, trade flourishes, but the new capabilities allow petty realms to extend themselves to the stars on quite low technological and social platforms compared to the Solar Federation or the Second Age Empires. This leads to orgies of petty wars over the loot of alien tombs. Many turn to Hiding from the main thrust of interstellar politics, or seek solace in the ancient religions of the Second or Earlier ages. In some worlds a zenith of excellence or nadir of barbarism is reach beyond anything from the earlier ages. With the new subspecies making waves, and weaker morality, many kingdoms engineer specialised forms of humanity.
Equivalent: European opening of the world, Imperialism, new world slavery, your societies admit a direct link to this period but are slightly embarrassed by some actions done by their forefathers.
UC 5931+. A second gravity wave sweeps the human pollution from the sky, Due to a generally lower development level and density (though some regions have surpassed the Second Age), rather less proportional death results, only about 92%.
Note due to hibernation and time dilation due to starship travel your society may not have lived through every year of this timeline, but instead skipping 10-100 year chunks. The Universal Clock is calibrated via a bunch of distant pulsars, so you all have a rough idea what the year is (UC 5955, or 8185±50 AD).
Some descriptions for my own amusement.
Lantians
The Lantian people represent an 'optimised' view of ancient East Asian traits as picked by both discerning parents and a concerned government. The individuals are of average height of 59' (the government quashing individual families dreams of basketball stars in favour of reduced mass and energy requirements) with low variance and little difference between the sexes, the men compactly muscular and the women slender. Flawless slightly tan skin covers attractive (but not overwhelmingly so) features. One thing the parents did manage to sneak by the government, particularly in the insular regions of the Geashial sphere, was a kaleidoscopic range of hair and eye colouration, as well as microscale keratin adjustments that reduced skin cancer rates and create improbable natural hairstyles. Over half of the population have these cosmetic adjustments, though accumulation of culture and worth means the naturally occurring electric blue Mohawk that once was the sign of cultural rebellion now indicates members of venerable banking clans. The feline ears abomination however was thankfully eradicated at the elders behest in the early centuries of the second age. They generally wear extremely ancient clothing styles of synthsilk - robes, kimonos, and business suits.
Ik
The Ik are generally of a very dark skin and eye tone with Semitic features, generally quite tall (averaging over 6) and with full bushy beards and hairstyles. Generally wearing flowing robes in white or black over elaborately constructed waistcoats, both sexes favour sturdily constructed trousers and boots for reasons of both propriety and protection from leech-like organisms.
'Al
The 'Al are from what will come to referred to as 'cosmopolitan' stock in millennia yet to come as the earth phenotypes run together pleasingly indeterminate bone structure, dark hair, and medium olive skin tone, with a peppering of the rarer earth features like interesting eye colour, folds, or nose shape (plonk a bunch of them down on modern Earth and they'll probably be taken for Brazilian). Wearing drab black or grey jumpsuits the 'Al communicator caste is extremely skinny (as the collective song does not like wasting food resources) with buzz cut hair, and in person seem to have a still, calm, and even monkish attitude as they listen to far away voices and watch invisible internally generated displays. They are only distinguished from the drones by the latter's long and unkempt hair and control collars.
Akresians
The Akresians, designed for intimidation from the ground up are huge compared even post-terrestrial baseline humanity, averaging 8 in height and being massively built. Constructed from cosmopolitan stock they retain the olive skin and generic faces, but are completely hairless apart from the eyebrows and a shock of light brown hair on the scalp (another concession to their heat distribution problems). Sharply pointed teeth and the oddly positioned coolant veins hint at further modifications from baseline humanity. Akresian-baseline cross-breeds produce individuals very close to baseline, as the Akresian designers put a great number of copy-protection engineering in the new Akresian chromosomes. Nearly all of the Akresian dress is based on military uniforms of some type, not particularly due to choice, juts that their cultural pool not yet having had sufficient time to drift from the war machine in which it was cast.
Esani
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Gardeners
The Gardeners are another group of cosmopolitan ethnic extraction, their religo-ideology having brought in interested individuals from a host of planets. Unlike the 'Al the typical Gardener is well nourished and generally quite tall. The traditional garb of the Gardener is a flowing white robe embroidered with geometric designs in green thread plus a tough plastic apron for dirty work, but in the backstreet's of the major cities blooms of creativity can be seen among the young and hip before they are assigned their future roles. In zero-g environments where robes would be impractical the Gardeners favour simple white tunics and trousers.
Soulon
Much like the Gardeners the Soulon are cosmopolitan in appearance (indeed deriving from many of the same systems), though the commercial nature of their origin gives rather higher percentages of rare features mixed in like the odd hair colours, eyes and skull shape, including some post-terrestrial developments like grey skin colours and lack of canine teeth. Scarred and bruised by hard living, the average Soulon tunnel dweller wears pieced together clothes of durable fabrics and sports facial tattoos indicating allegiance to one powerful group or individual.
Kations
Both the Kations and the Vazan populations are derived from the Diamond Network, an empire/transhumanist ideological grouping that flourished in the last centuries of the second age (See
The New Empires Age above). Several similar such groups existed at the same time, the Network only being notable for its far flung resource extraction operations. It was these operations that allowed shards of their culture to survive the first Tumult, when most other high tech societies were by far the hardest hit; the Kations coming from a deep-space comet farm and the Vazan from a mining complex on a remote mercurian world. The Vazan and the Kations thus share the DN's founder mix of extreme northern European and northern Geashial genotypes plus alterations to be near completely lacking in skin colouration, grey/silver haired and eye coloured, sharp bone structure with pronounced cheek bones , and generally thin and long-limbed. They both have the basic Network cyber layout with an exoframe of white plastic overlaying their limbs, universal ports in the neck, an extra sensors emplaced in the hands or free moving remotes rather than changing the eyes of face (preferring to keep a set of unmodified organic binocular eyes as backups in case their implants are compromised). The Kations, having undergone further genetic modification, have almost preternaturally fine facial features and beauty, as well as freckly skin (the freckles are the results of an automatic removal of radiation induced melanomas and accumulate with age, and indeed are one of the few ways to accurately place a Kations age due to their unchanging hair and unlined faces). Their cybermodifications tend to run to more sensors than the ancestral norm, with additional alterations around the mouth, neck and back to allow the quick exchange of environmental survival modules.
Vazan
The Vazan on the other hand lack the geneline changes and are more stocky than the Kations due to favouring high gravity environments, but retain the grey hair and pale skin. Their cybermodifications tend to be much more bulky, with vastly more powerful servos for industrial work and moving around in high-g, as well as liking protective subdermal plating and powerful long range internal communicators to remain in the loop with GAIA/the demarchic process (the Kations on the other hand like their peace and quiet, using external communication systems they can ignore if they choose).