Team CFC: Folding@Home project

Status
Not open for further replies.
Congrats to Strider for getting on the team list! :thumbsup:

Thanks. :lol:

#145 already. How exactly do they rank that? Doesn't seem to go by WU's.
 
Thanks. :lol:

#145 already. How exactly do they rank that? Doesn't seem to go by WU's.

Points.

Each WU is worth a certain amount of points.
 
Looks like Gyathaar is back in business as well, with his PS3. That'll push us along a bit :) Anyone else got a PS3 that has time on its hands?
 
I thought that only the PS3 was equipped for folding. Can the Xbox/360 do it as well?
 
We are no longer going to be overtaken by Microsoft on the rankings.

I'm looking at the stats for PS3's and those tings can pump out WU's like no other.

Good Work All! :thumbsup:
 
Has a scientist ever come out and said "Folding@Home helped my research alot"? Ehh, my grandmother has Alzheimer's, and it is a truely horrible disease for loved ones, and not so much the actual person. I'll join, whatever I can do to help.

Oh, Wii should have this program, you can fold the proteins yourself!!!
 
Well, I finally got around to installing the SMP client... And this baby is a BEAST.
While I averaged 350 points/WU before, it's now 1,8K/WU :eek:. And in approximately the same time.
I have one problem, though. Why can't it work without an open internet connection ?
 
It's all to do with the way the four simultaneous threads communicate to share the workload. Apparently they use TCP/IP sockets running through the loopback ethernet adapter, which needs the ethernet interface to be active and to have a stable and valid IP address.

It seems the code is a tad fragile, and, if the loopback adapter fails because you pull the network cable or turn off the router and lose your IP address, the FaH code just crashes, with no thought of trying to recover and continue from a checkpoint.

The joys of beta software ... but look at that points per day performance. You'll really help to push the team effort along :thumbsup:
 
It's due to the network instability that my dual-core Mac laptop isn't part of the team. I tried, I really did, but the occasional dropped network connection, even when wired, was frustrating. When it's fixed, I'll switch the Mac over. In the meantime, I'll keep my old PC box happily folding away.
 
Well I fixed my program but I keep missing deadlines. I can't request deadlineless work because I just can't get any... and ignoring deadlines seems like cheating. I feel like I've got my comp running for plenty of time every day. WTH??
 
Well I fixed my program but I keep missing deadlines. I can't request deadlineless work because I just can't get any... and ignoring deadlines seems like cheating. I feel like I've got my comp running for plenty of time every day. WTH??

You're running the SMP client for a multi-core processor, right? I think that's what you said before. If you are, you should know that the work units for these clients are complex. Unless you allow it to run close to 24h/day, you will be missing deadlines. It's not that your machine isn't up to the task; rather, the work units are pretty demanding.
 
There are no deadline-less WUs for the SMP client. It gets WUs that are specifically defined to run on SMP. Those experiments are based on fast turn-round, and you only get about 48 hours to run them. My 4-core system manages them in under a day. But a 2-core system would have very little leeway, and must run 24x7 to achieve the targets.
 
There are no deadline-less WUs for the SMP client.
And apparently the same goes for the graphical client, because I had the same problem.
Anyway I'm gonna try "ingore deadline" and if that's cheating
DEAL WITH IT​
 
Status
Not open for further replies.
Back
Top Bottom