Situation in Madrid wasn't great, and unfortunately it couldn't be done in 1 turn, but I built the Buddhist temple. AP-hammers, and we could use the extra

Then back to one-turning Conqs.
Took out a stray unit here and there along the way. From the previous point I pulled into the forest (defensive bonus), and some of the guys Hatty had invaded instead of attacking. I took them out next turn without losses.
Not entirely sure about this one, but carried out the below trade, including asked Genghis to stop trading with Hatty (he had 500+ gold). I hoped to break up their friendly relations. Next turn they're back to resource trading. Stupid game
With the overflow from turn 2 of the temple, we can overflow-1turn Conqs for a good while, and Madrid is back to happy cap.
The world war is no more, with peace between Brennus and
Dona... Genghis Khan. We still have the peace treaty with Brennus, though, and are friendly with Genghis, so we are fine. A few turns later Genghis DOWs Hatty-Cathy -- either of his own will, or being bribed by somebody else. I thought about bribing him on Stalin at this point, but it was too expensive for my liking.
Hatty decides to invade, or so I thought. Therefore I re-arrange the troops so we can hit her on the counter. Figured she would land on the desert hill, but she did not. Instead she went further SW, perhaps intending to invade Sury. A smaller stack was also seen east of the gems (in Portuguese borders) by the vision guy. I resisted the temptation to attack it, and moved onto the windmill hill (1N of horse) and NE of the silk. Sadly the island borders have messed up movement somewhat (the cow-iron area).
Genghis declares on Cathy-Hatty, as mentioned earlier. Loads of Golden Age triggering and ending as well. One of them because Brennus built Taj Mahal.
Here we see Hatty's stacking moving south-west. Also a glimpse of the smaller stack east of gems.
Genghis then very rudely demands free Liberalism from us. We are +12 with him, so I reject his demand. It's a monopoly tech, and I don't like giving that away. Might be useful later.
Since Hatty's stack moved SW, I spend a couple of turns to move our stack towards the east, through the awkward island borders, and take a peek into Maastrict and Hague. Both are lightly defended, but I don't fancy attacks on hill cities here, so I go for Hague with 70+% odds on the top defender.
Probably fair to say the attack went well
Sadly I stupidly lost both workers because I roaded the wrong tile and a knight happened to snipe them. Let's fix that, shall we?
With Hague gone and enough units, I can push forward and take a looksie into Utrecht, after sniping two Hatty workers of our own...

Well then....
Fair is fair, and some more units got in there, including a Musket (and I didn't have a unpromoted Conq to tailor), but we take and raze the city without losses.
Forgot to take a picture of this, but with Utrecht gone borders pushed back again, and I can take a look inside Cherokee with the vision guy. Hmmm. Not much there either. 3 vs 3.....
Wiped most of the guys on the desert hill too, but haven't taken the last treb yet as I don't want to be stuck there with a damaged unit and possibly getting farmed (though in truth it looks like Cathy is pretty spent from the earlier Hatty war).
All in all this went rather well I have to say. Unusually kind RNG. I'm used to losing heaps and heaps of 70-80% battles.
A nice point to hand over. I started with a GG + GS, and now we have another pair
Madrid became unhappy again due to war weariness, and this is the last turn we can 1-turn Conq without a chop (but both workers are dead there), or without re-arranging tiles/GPs. Steel and Cannons only 3 turns away. Probably a good time for a short cease-fire? Heal up and get out some cannons, then another round? Currently we have 20 Conqs.