AOS9001
Slightly over 9000.
- Joined
- Oct 1, 2009
- Messages
- 1,169
Yes, they'll respawn after the Mongols and then collapse not long after. Sometimes they'll collapse in the classical era too.You mean they collapse independently of the Mongol conquest? Maybe it is also important to make them respawn more reliably.
The AI being cautious explains some things... but I frequently see Russian workers on the steppe right next to Keshiks teleporting in from four tiles away. The AI doesn't seem to be able to handle the steppe nomads zooming around faster than they can react. Hell, I'm a human and the steppe barbs still take me by surprise, striking deep into territory I thought safe. Instead of lowering barb pressure, would it be possible to make the barbs stay on the steppe? Say, if Russia has no cities on the Pontic or Central Asian steppe, then the barbs will not pay as much attention to them. Attempting to settle the steppe (necessary for Russia's expansion) will attract barb attention. I'm not sure if this is even possible, or what the unintended consequences for other civs would be.Yes, the AI might be part of the issue, it is generally very cautious about settling when threatened. Spain needs to be put in a position to generally be able to conquer Cordoba and actually do so before it is worth further examination. With Russia, I was initially worried about them expanding into their land too quickly, with the barbarian pressure intended to put some limits on that. I think I overdid it though. So I think the barbarian pressure should be lowered, especially between their spawn and like ~1500. Other barbarians could be limited more to when Russia is actually present in Siberia instead of crippling them before getting there.
Shaving down medieval tech costs would be a fast and easy fix, I think.I also agree that the overall tech rate should be increased, but I am unsure about the scope and the right tool to achieve it. Should it primarily target the tech rate in the medieval era? The fact that outcomes are roughly similar between 3000 BC and 600 AD starts suggests that the classical era mostly works (not accounting for those civs mentioned above). One approach could be to only look at medieval tech costs and shave e.g. an average 10-15% off their costs.
Have you looked at individual civs and their upkeep costs at all? That is the other thing I am wondering about. For the average European civ like France or HRE, how much of their income at 100% gold goes into upkeep? Is city maintenance the driving factor or inflation? I messed with both of them for a bit and I want to rule out that it's excessive costs causing the slow research.
I will definitely look into this. In the base game positive civic health was associated with Environmentalism, which is a late game civic. It's possible that the AI evaluation is programmed to emphasise this effect too much to ensure adoption of that civic. At least the evaluation should account for actual health problems - it's possible the current implementation simply assumes unhealth to be ubiquitous due to the assumed late game context. It's absolutely possible that this civic has an impact on tech rates.
Here is a Google sheets document with my survey of "relevant" (i.e. who we expect not to be falling behind) civs and their civics. Interestingly enough, it's not Caste System that's nigh ubiquitous, it's Citizenship. Perhaps Citizenship's high upkeep is playing a part in this tech lethargy in the middle ages?Actually, speaking of civics, how much Republic have you observed in medieval civilizations?
I didn't gather city maintenance or inflation data from my saves, that was too much surveying for one day. I might come back and do that later.