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templar_x´ story of the triel against Memento and Calis as "il cattivo"

Discussion in 'Civ3 - Stories & Tales' started by templar_x, Dec 3, 2012.

  1. templar_x

    templar_x usually walks his talks

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    this story already started a little time ago, but now it needs to be transferred to civfanatics and continued here.

    if anyone is interested, here you will find how this triel thing started. use the google translater or whatever, everything is in German over there.

    in short: Memento, Calis and myself are playing it out on a standard Demigod pangaea map. Always War, no diplo!

    if anything is left unclear, ask. ;)

    t_x
     
  2. templar_x

    templar_x usually walks his talks

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    first, my teaser... this is what i just found in the last turn:



    these are Calis´ borders... do you think he will be happy to see me so soon?

    i gambled and built 2 warriors, everyone else just 1. and this 2nd warrior i sent exploring, instead of keeping him close to home for exploration and MP. soon we will see whether this pays off...

    t_x
     

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  3. templar_x

    templar_x usually walks his talks

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    and then i need some help from you, who know how the tech discount works exactly. we are playing on a standard map, on Demigod, or so Lanzelot (he handbuilt the map) said, but i cannot figure why the tech costs are as they are.

    i think i found somewhere here that the base costs of the first tier-techs should be like:
    -BW 102
    -MAS 136
    -ALPHA 170
    -POT 72
    -TW 136
    -WC 102
    -CB 72

    and at first it simply looked as if all three of us had chosen a sci/ind nation (agris were out), like Persia (mine, but nations are "hidden") or the Ottomans.

    however, the tech prices do not seem too clear to me... this is what the tech costs were in 3900bc, according to civassist:



    t_x
     

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  4. templar_x

    templar_x usually walks his talks

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    and these are the tech costs last turn:



    what do *you* see?

    t_x
     

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  5. templar_x

    templar_x usually walks his talks

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    i am close to TW... is everyone else still researching his first tech except Pottery, too? it appears to me to be like that...
    t_x
     
  6. Gabelbart

    Gabelbart Chieftain

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    Some days ago justanick postet this one at civforum:
    "Eine Standardkarte hat einen Techfaktor von 24/0,7=34,285714285714."

    I hope it will help to understand the list of beakers you´ve given above.
     
  7. justanick

    justanick Emperor

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    I did surely not mention this without the reference for demigod. Its the reason for the 0.7.
     
  8. templar_x

    templar_x usually walks his talks

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    not yet. what is the discount for each foreign civ that knows a certain technology?
    t_x
     
  9. justanick

    justanick Emperor

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  10. templar_x

    templar_x usually walks his talks

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    i give up. i had used the same numbers you guys suggest before. but they never result in those tech values that civassist shows. which is strange, because until now i had the impression that these values are indeed correct.
    t_x
     
  11. justanick

    justanick Emperor

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    Does Writing costs 274 beakers? 274 Beaker is the number i calculate. It is easy and according to your screenshot civassist appears to agree.
     
  12. templar_x

    templar_x usually walks his talks

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    civassist says, yes.

    but which formula makes BW have the value of 85, Mas 116 and Pot 58?

    t_x
     
  13. justanick

    justanick Emperor

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    civ assist does not calculate the real costs but only estimates the costs in the same way as you can do with a lot of work via changing the research slider. :gruebel:

    82 beakers is the cost of bronze working when 20% discount are applied.
     
  14. templar_x

    templar_x usually walks his talks

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    ok, maybe. but in the fist CA-picture, all the 1st tier techs seem to have the base price, except for BW and MAS. which would mean, everyone starts with a civ that is sci and ind. a combination only 2 civs do actually have, but that later.
    now, if all 3 players do start with these 2 techs, wouldnt they have to be shown with even lower values?
    t_x
     
  15. justanick

    justanick Emperor

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    I have no idea how CA works but obviosly it does not work correctly. The numbers shown make pretty much no sence.
     
  16. templar_x

    templar_x usually walks his talks

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    since only civforum-users are posting here anyway, the story will be continued on the other forum (again).
    ;)
    t_x
     
  17. ignas

    ignas kunigaikstis

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    It would be interesting to know how the situation developed..
     
  18. templar_x

    templar_x usually walks his talks

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    hi ignas! :wavey:
    you can follow the game under the link in the first post. there were only a couple of turns since though.
    t_x
     
  19. templar_x

    templar_x usually walks his talks

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    i re-counted the beakers of the techs from the old saves, in-game. this told me a totally different story! if you follow the story on civforum as well, you can see what i believe could be the civs of my opponents.

    to me this says that civassist shows nonsense numbers in PBEM-games. or at least in my win7-configuration where i could hardly make civassist run anyway...

    t_x
     
  20. Arexander

    Arexander Trucker

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    At least you got it to run. I still don't know what went wrong. I'd also like if you could at least occasionally post something about this game of yours. =)
     

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