Term 5 President's Thread

These are the numbers from the game as of the last turn, 650 BC.
At: % refers to % of research
100%- -4gpt
90% - 0gpt
80% - +2gpt
70% - +6gpt
60% - +8gpt
50% - +10gpt
40% - +13gpt
30% - +16gpt
20% - +19gpt
10% - +22gpt
0% - +23gpt

So on a 10 turn basis this is what we get using the different methods
10T @ 90% - +0g__ ; 1T @ 0%, 9T @ 100% - -13g (+13 for method 1)
10T @ 80% - +20g_ ; 2T @ 0%, 8T @ 100% - +14g (+6)
10T @ 70% - +60g_ ; 3T @ 0%, 7T @ 100% - +41g (+19)
10T @ 60% - +80g_ ; 4T @ 0%, 6T @ 100% - +68g (+12)
10T @ 50% - +100g ; 5T @ 0%, 5T @ 100% - +95g (+5)
10T @ 40% - +130g ; 6T @ 0%, 4T @ 100% - +122g (+8)
10T @ 30% - +160g ; 7T @ 0%, 3T @ 100% - +149g (+11)
10T @ 20% - +190g ; 8T @ 0%, 2T @ 100% - +176g (+14)
10T @ 10% - +220g ; 9T @ 0%, 1T @ 100% - +203g (+17)


In every instance setting the % on the slider gives more gold then switching between 0 and 100. Do your own investigations to confirm it (although for me the numbers don't lie) but make sure whatever you do the other teams don't find out. If they are doing the switching from 0 to 100 then we can gain a slight advantage
 
Turn 90 625 BC

In Aloha Today
Half Term Report - Aloha going strong!

Cities
Aloha(5) - Forge in 5, Growth Negative
Hello(4) - Settler in 4, Growth Stagnant
Hej(4) - Axeman in 4, Growth in 11


Workers
Plumber - Starts Road, Finished in 2
Builder - Finishes Road
Brick Layer - Moves 1 N

Sirians Eyes continues along planned route (see turn 88) Finds out for certain this is a dead end.


Axeman has Promotion available to take. Already has Strength 1.
Can take; Strength 2, Cover, Shock, Medic 1, Woodsman 1, City Raider 1.
Any Suggestions? My 2 cents are Shock or Medic 1 but don't have a strong opinion.

Innovia has captured the Barb city Polynesian.
Innovia has a Great Prophet (Moses) born in WheelVille. I'm guessing a Shrine will be built.

As its Half term, here's a few more screenshots.


Mathematics in 4
Research 100%, 89g -4gpt
 
We definetly need more workers and settlers. I would mass chop trees after Maths is researched.
 
Turn 91

In Aloha Today
Innovia builds Shrine

Cities
Aloha(5) - Forge in 4, Growth Negative
Hello(4) - Settler in 3, Growth Stagnant
Hej(4) - Axeman in 3, Growth in 10

Workers
Plumber - Finishes Road
Builder - Moves 2 South
Brick Layer - Starts Road, Finished in 2

Sirians Eyes continues as planned, sees nothing new
Innovia builds Kashi Vishwanath in WheelVille

Mathematics in 3
Research 100%, 85g -4gpt

Settlers and workers will be featuring heavily in builds. I would like to have all 7 of our planned core cities down before 100 and a worker per city. After that we will see how the finances are holding up.

Hopefully we can get a few tech trades with Innovia as Epsilon with Beurocracy up and running are getting a fair amount of gold coming in.
 
maybe he meant 100bc or AD???
 
I ment to say 120 :blush: or the end of term 6. From there is will depend on income and expenses on if we can support more cities. Also it was talked about after the first 7 cities we will start to tighten the spacing of cities.
 
Turn 92 575BC

In Aloha Today
*yawn* slow turn:)

Cities
Aloha(5) - Forge in 3, Growth Negative
Hello(4) - Settler in 2, Growth Stagnant
Hej(4) - Axeman in 2, Growth in 9

Worker
Plumber - Moves W, NW, NE
Builder - Starts Road, Finished in 2
Brick Layer - Finishes Road

Sirians Eyes runs into Loco's warrior Alpha Wolf. He is the one we met in the first place (unless they are all named Alpha Wolf:crazyeye:) so this means Loco arn't coming our way anytime soon


Also heres a Satellite view of our nation, with the proposed future city sites drawn in to give you all an idea of their locations relative to each other


Turns 94 and 95 will be full of action as a whole bunch of builds are finished and the Colossus will be underway:)

Mathematics in 2
Research 100%, 81g -4gpt
 
Good job Robi.

As per your other suggestion I think we should start on teh pyrmids.
 
I just realised, City 5 should be 2 squares east so it has the lake to its north and the larger one to its east and south east.
 
OK I see the horses now so that is a better location :p
 
Turn 93 550BC

In Aloha Today
Calm before the storm
Nomination Time (hint hint;) )

Cities
Aloha(5) - Forge in 2, Growth Negative
Hello(4) - Settler in 1, Growth Stagnant
Hej(4) - Axeman in 1, Growth in 8

Workers
Plumber - Starts Forest Chop, Finished in 3
Builder - Finishes Road
Brick Layer - Moves S, 2SW

Sirians Eyes moves onto hill. Reveals new terrain but nothing interesting


As you can see next turn will be busy, 2 builds and Maths finished. Hopefully BC can get a chat with Theoden soon and get a deal organised.
Also it seems someone has finally discovered Iron Working, but it wasn't Loco or Innovia. Innovia still has no other techs to offer us.

Mathematics in 1
Research 100%, 77g -4gpt
 
Ive seen theoden on once but that was on my way out the door, hopefully i should catch him today.
 
We still have a turn until nominations (yes I am paying attention this time), the constitution says during turn 94, so I will put them up in the next day or so.
 
Turn 94 525 BC

In Aloha Today
(2x + 4)*4 = 64:D

Cities
Aloha(5) - Forge in 1, Growth in 9
Hello(4) - Settler complete, Worker in 7, Growth Stagnant
Hej(4) - Axeman complete, Settler in 9, Growth Stagnant

Workers

Plumber - Forest Chopped in 2
Builder - Moves 3N, Starts Forest Chop, Finished in 3
Brick Layer - Moves SW, Starts Forest Chop, Finished in 3

Sirians Eyes moves onto the hill next door. Still nothing special to see. Will continue North out of Innovia before heading further west.


Settler has reached Aloha on the way to the Kia Ora site. I would have started the Pyramids in Hello however we need to do research Masonry first:blush:
With Maths done Sailing is up. We could do Masonry after that.

Mathematics Finished, Sailing in 4
Research changed to 90%, 73g 0gpt
 
Turn 95 500BC

In Aloha Today
Forge up and Running

Cities
Aloha(5) - Forge complete, Colossus in 9, Growth Negative
Hello(4) - Worker in 6, Growth Stagnant
Hej(4) - Settler in 5, Growth Stagnant

Workers
Plumber - Finishes Forest Chop (30H to Hej)
Builder - Forest Chop in 2
Brick Layer - Forest Chop in 2

Sirians Eyes moves north but sees nothing new. His long term survival however might be probelmatic.
On Hej's western border a barb Axeman has appeared:eek:. There is an Axeman in place to cover, and has moved to meet the barb. Our Axeman has a promotion availible, which one do we go for, Strength 1 or Woodsman 1.


Kia Ora will be founded on turn 97:)

Heres the Demographics for turn 95


Sailing in 3
Research 90%. 73g 0gpt
 
stregnth if you plan on attacking...wood I if you plan on sitting and hoping it attacks you:)


Still a bit disturbed by the 3rd in gnp...and someone pushing 2x of what we are.
 
If i take a mine off and exchange it for a lake tile we go to 2nd

I assume it Episilon at no.1 since they would have Beaurocracy. Once Colossus is done and we can start cashing in on it we will be right up there.
Once we have Beauro, we will be kicking there backsides. In the mean time it a good reason to co-op with Innovia to make up for Epsilons advantage
 
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