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Term 7 President's Thread

Discussion in 'Team Aloha' started by Kuningas, Jan 29, 2007.

  1. robboo

    robboo Chieftain

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    4,123
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    Cajun Country
    I like killing every thing first and leaving ivory city for last.

    I sent Robi some intel that I got in email chats with one of the Piffles. I will either post it when I get home or let Robi post it.
     
  2. Love

    Love Chieftain

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    On the island of fun!
    But what if it shows up they have built like 10 longbowmans when coming back?
     
  3. BCLG100

    BCLG100 Music Master

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    16,650
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    Lahndan
    Well for a start how would they have built many units at all, it is neither a food rich (for whipping) nor a hammer rich (for production city) it is probably on worker first.

    what is worth considering is maybe blockading the city with our left over galleys?
     
  4. Love

    Love Chieftain

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    I think we shall build galleys and triborems first of all... Noo! Triborems is in warlords :wallbash:
     
  5. BCLG100

    BCLG100 Music Master

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    I can honestly say ive never heard of triborems in warlords.
     
  6. Love

    Love Chieftain

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    On the island of fun!
    Honestly? (this is growing offtopic now)
     
  7. BCLG100

    BCLG100 Music Master

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    aye there are tiremes or something similar to that...
     
  8. GeorgeOP

    GeorgeOP RF Bleachers

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    RF Bleachers
    Trebuchet? The great city killer?
     
  9. Robi D

    Robi D Minister of (Dis)Order

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    3,066
    Location:
    Adelaide, Australia
    If piffle have 10 longbowmen in the ivory city then all the better, means most of the others are empty:lol:

    Also we don't need the ivory. We are building theaters which because of the dyes give us one happy face. Islam is only a few turns away and if we really wanted to both the furs and the incense are a lot closer and safer to get to.


    I would like to see some longbowmen built to defend the cities, so we can free up the axes and maces being built for sentry duty. The warrior in Aloha can go north and check out the couple of dark areas there.

    Apart from that i'm happy. I also took some screenies for the domestic thread.

    BTW- since kuningas forgot to post the screenshot;) , i noticed in the demographics we are now 1st in both gold and production and 3rd in food
     
  10. Kuningas

    Kuningas Chieftain

    Joined:
    Aug 15, 2003
    Messages:
    2,092
    Finance
    +144 :science: 100%
    +0 :gold: 0%
    -45 :gold: Total expenses
    82 :gold: stored
    Divine Right in 3 turns (1366/1716)

    Workers
    Electrician: Build a farm, finished in 2
    Gas Fitter: N, N, NW, build a farm, finished in 5
    Builder: SE, build a farm, finished in 3
    Blumber: NW, build a farm, finished in 6
    Carpenter: NE, N, N
    Brick Layer: N,NW, build a road, finished in 2c

    Cities
    Aloha (8) worked tiles are pastured pig, coastal tile, 3 lake tiles, 2 mined hills and river grass village.
    Hello (6) worked tiles are pastured cow, 2 farmed grass, grass village, and mined copper hill.
    Hej (7) worked tiles are clams, coastal tile, pastured grass cow, pastured plains cow, 3 mined mountains. <-completed Theater. begin Lighthouse.
    Kia Ora (5) worked tiles are Dyes, Bananas, mined mountain and 2 lake tiles.
    Privet (3) worked tiles are 2 lake tiles and pastured horses.
    Guten Tag (3) worked tiles are 2 flood plains and mined copper mountain.
    Ciao (3) worked tile are 2 Dyes, plains forest .
    Konnichi wa (2) worked tiles are rice and coastal tile.

    Spoiler :
    Aloha:
    +3 food 23/36 growth in 5
    +7 hammers 102/150 Market in 4
    30 commerce
    +63 science
    +0 gold
    -2 gold Maintenance

    notes:
    +2 GM :gp: (70/100)

    Hello:
    +3 food 9/32 growth in 8
    +12 hammers 38/70 Maceman in 3
    11 commerce
    +13 science
    +0 gold
    -3 gold Maintenance

    notes:
    1 :mad: whip unhappiness (6 turns)

    Hej:
    +0 food 8/34 growth stagnated
    +18 hammers 0/60 Lighthouse in 4
    14 commerce
    +14 science
    +0 gold
    -3 gold Maintenance

    notes:
    +2 GE :gp:

    Kia Ora:
    +3 food 22/30 growth in 3
    +5 hammers 32/50 Theatre in 2
    17 commerce
    +17 science
    +0 gold
    -3 gold Maintenance

    notes:
    1 :mad: whip unhappiness (1 turns)

    Privet:
    +2 food 14/26 growth in 6
    +4 hammers 0/50 Theater in 5
    12 commerce
    +12 science
    +0 gold
    -4 gold Maintenance

    notes:
    1 :mad: whip unhappiness (9 turns)

    Guten Tag:
    +2 food 11/26 growth in 8
    +7 hammers 7/120 Forge in 16
    5 commerce
    +5 science
    +0 gold
    -4 gold Maintenance

    Ciao:
    +1 food 1/26 growth in 25
    +3 hammers 17/60 Granary in 15
    15 commerce
    +15 science
    +0 gold
    -3 gold Maintenance

    Konnichi wa:
    +2 food 4/24 growth in 7
    +1 hammers 5/60 Granary in 55
    +7 commerce
    +7 science
    +0 gold
    -3 gold Maintenance



    It's better not to have OB treaty with Epsilon. Explorer unit is coming from north.


    Galley leaves Piffle's cultural borders.


    Loco has built the Parthenon.


    Demographics


    Satellite view
     
  11. robboo

    robboo Chieftain

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    explorer from the north...dropped off by a boat or do you think it ran down a land bridge.

    no open borders is probably a good idea.
     
  12. Robi D

    Robi D Minister of (Dis)Order

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    It couldn't be a land bridge, could it?

    Regardless we don't need the open borders from them anyway. Like i mentioned eariler build some longbows and free up some units to go have a look at that last part of our peninsular i don't what any surprises later on.

    While i think of it, should we offer to sell dye to piffle for some gold back, since they don't have anything to offer us happiness wise.
     
  13. Kuningas

    Kuningas Chieftain

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    I think they have dropped explorer of a galley/caravel. That also means they get Navigation movement bonus soon.
     
  14. robboo

    robboo Chieftain

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    4,123
    Location:
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    no happiness to piffle will be better dont you think? Or should we let them then have a happiness problem once we attack.
     
  15. Robi D

    Robi D Minister of (Dis)Order

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    I was thinking 15gpt for the dyes. We can justify the higher price due to the lack of happiness around. I guess we could be haggled down to 12 or something.

    Anyway the main thing for the short term now is to upgrade and reinforce the military, it has been neglected up to now and its time to make it a priority
     
  16. BCLG100

    BCLG100 Music Master

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    thats 2 messages written to piffle so far- neither sent both up for consideration :)
     
  17. Robi D

    Robi D Minister of (Dis)Order

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    Go ahead and send it. I don't think we have anything to lose from it. 15gpt would be very handy and if they reject it then no harm done.
     
  18. Kuningas

    Kuningas Chieftain

    Joined:
    Aug 15, 2003
    Messages:
    2,092
    Finance
    +112 :science: 80%
    +29 :gold: 20%
    -45 :gold: Total expenses
    37 :gold: stored
    Divine Right in 2 turns (1511/1716)

    Workers
    Electrician: Build a farm, finished
    Gas Fitter: build a farm, finished in 2
    Builder: build a farm, finished in 2
    Blumber: build a farm, finished in 5
    Carpenter: N,NE,N
    Brick Layer: build a road, finished

    Cities
    Aloha (8) worked tiles are pastured pig, coastal tile, 3 lake tiles, 2 mined hills and river grass village.
    Hello (6) worked tiles are pastured cow, 2 farmed grass, grass village, and mined copper hill.
    Hej (7) worked tiles are clams, coastal tile, pastured grass cow, pastured plains cow, 3 mined mountains. <-completed Theater. begin Lighthouse.
    Kia Ora (5) worked tiles are Dyes, Bananas, mined mountain and 2 lake tiles.
    Privet (3) worked tiles are 2 lake tiles and pastured horses.
    Guten Tag (3) worked tiles are 2 flood plains and mined copper mountain.
    Ciao (3) worked tile are 2 Dyes, plains forest .
    Konnichi wa (2) worked tiles are rice and lake tile.

    Spoiler :
    Aloha:
    +3 food 26/36 growth in 4
    +7 hammers 114/150 Market in 3
    30 commerce
    +50 science
    +11 gold
    -2 gold Maintenance

    notes:
    +2 GM :gp: (72/100)

    Hello:
    +3 food 12/32 growth in 7
    +12 hammers 53/70 Maceman in 2
    11 commerce
    +8 science
    +3 gold
    -3 gold Maintenance

    notes:
    1 :mad: whip unhappiness (5 turns)

    Hej:
    +0 food 8/34 growth stagnated
    +18 hammers 21/60 Lighthouse in 3
    14 commerce
    +11 science
    +3 gold
    -3 gold Maintenance

    notes:
    +2 GE :gp: (8/100)

    Kia Ora:
    +3 food 25/30 growth in 2
    +5 hammers 42/50 Theatre in 1
    17 commerce
    +13 science
    +4 gold
    -3 gold Maintenance

    Privet:
    +2 food 16/26 growth in 5
    +4 hammers 20/50 Theater in 4
    12 commerce
    +9 science
    +3 gold
    -4 gold Maintenance

    notes:
    1 :mad: whip unhappiness (8 turns)

    Guten Tag:
    +2 food 13/26 growth in 7
    +7 hammers 16/120 Forge in 15
    5 commerce
    +4 science
    +1 gold
    -4 gold Maintenance

    Ciao:
    +1 food 2/26 growth in 24
    +3 hammers 20/60 Granary in 14
    15 commerce
    +12 science
    +3 gold
    -3 gold Maintenance

    Konnichi wa:
    +4 food 12/24 growth in 3
    +1 hammers 6/60 Granary in 54
    +7 commerce
    +5 science
    +2 gold
    -3 gold maintence



    Warrior is toasted.


     
  19. BCLG100

    BCLG100 Music Master

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    Where are we going to put our free missionary?
     
  20. Robi D

    Robi D Minister of (Dis)Order

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    Location:
    Adelaide, Australia
    The warrior has served us well, who knows he might survive.

    As for the missionary, he should go where we can build a monastary quickly and spread the faith. Don't know which city yet i would need to have a look

    The demographics look really good now :)
     

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