Terra Mirabilis

Terra Mirabilis v2.20

I had still the builder lag, but with the Unit.Panel.lua fix it has simply disappeared :D
Also, keep going with you amzing mods !
 
I really love the natural wonders, but this mod modify too many things for me. Any planes to only release the natural wonders?
 
@Zyxpsilon Thanks for replying. I know that there is a user setting file, and I read the instructions, but the settings is for me confusing, so instead of messing up I did not change anything. So that's why I hoped for a release of the natural wonders alone.
 
Hi! I noticed that, when Terra Mirabilis is enabled, Granada's Alcazar tile improvement no longer gets the "+ 1/2 the appeal as science" that was added in Gathering Storm (or even later, in a recent patch... not sure). Not just the effect is gone, the Civpedia entry and the Citystate description of it also dropped that line... Can anyone else confirm this? Any suggestions on how to fix it?
 
Hi. Thanks for the great mod!
I noticed that among NW there is only one wonder in Russia. For such a vast territory, this is clearly not enough. May I ask to add a few, for example:

Lake Baikal
https://en.wikipedia.org/wiki/Lake_Baikal
http://whc.unesco.org/en/list/754

Putorana Plateau
https://en.wikipedia.org/wiki/Putorana_Plateau
http://whc.unesco.org/en/list/1234

Golden Mountains of Altai
https://sacredland.org/golden-mountains-russia/
http://whc.unesco.org/en/list/768

Koyashskoe Salt Lake
https://www.atlasobscura.com/places/koyashskoe-salt-lake
 
Deliverator submitted a new resource:

Terra Mirabilis - A mod that reworks Natural Wonders in Civilization VI, and adds 13 new ones that include some old fa



Read more about this resource...

I just had the most terrible experience where my mod folder got deleted and I thought I got everything back, go to load up a map and wonders are missing. I had forgotten I was using this mod, and the wonders were just "in the game" as far as I was aware. Searched online and thought I was losing my mind because wonders I knew existed had no entries on the regular civ wiki. I kept searching for "natural wonders mod" and your mod wasn't standing out in the google searches at all. It wasn't until I finally googled specifically for Bioluminescent Bay that I found my way back to this mod, which I had forgotten was a mod in the first place.

So long story short, your mod is so good that I wasn't even sure it was a mod, and briefly considered that I had slipped into a parallel universe.
 
I downloaded it from Steam using steamworkshopdownloader.io on March 1st, 2021.

So like in TM_Globals_XP1 there's this code:
Code:
    DELETE FROM MomentIllustrations
    WHERE GameDataType = (SELECT Setting FROM TM_UserSettings WHERE Section = 'DISABLED' AND Setting IN (SELECT FeatureType FROM TM_Validation));

But as far as I can tell the Era Score section of TM_UserSettings has a section value of 'NULL' not 'DISABLED' so the values aren't being updated in the game's tables.

I downloaded the version from the external link provided with this thread and it's very different from what downloaded from steamworkshopdownloader.io so maybe there's the problem.
And yes, in the modinfo file this line is different:
Code:
<Mod id="74c5c3d9-5408-4315-9e0a-b0c369f82bcd" version="3">
^^^download form CivFanatics
Code:
<Mod id="74c5c3d9-5408-4315-9e0a-b0c369f82bcd" version="1">
^^^download from steamworkshopdownloader.io
 
Last edited:
@Laurana Kanan
The version downloaded directly from the link included in this thread isn't working with the Natural Wonder Picker, none of the Terra Mirabilis natural wonders are showing up in the picker list. According to the filename of the zip file downloaded, it is version 2.20.

The version I downloaded using steamworkshopdownloader.io also has a TM_Version.sql file that isn't included with the version downloaded directly from this site. According to this file the version being downloaded from Steam is version 2.21.3
Code:
-----------------------------------------------
-- Version
-----------------------------------------------

INSERT INTO GlobalParameters
        (Name,                                Value    )
VALUES    ('TERRA_MIRABILIS_VERSION_MAJOR',    2        ),
        ('TERRA_MIRABILIS_VERSION_MINOR',    21        ),
        ('TERRA_MIRABILIS_VERSION_PATCH',    3        );
/*

-----------------------------------------------
-- VERSION 2.21.3
-----------------------------------------------

To answer the original question, I'm using version 2.21.3 of Terra Mirabilis and the user settings I set in the TM_Usersettings.sql don't seem to be taking effect. If I download version 2.20 from the link provided in this thread the new natural wonders aren't showing up in the natural wonder picker. I'm really unsure now what is the most up-to-date version.
 
Yeah, I don't think the version SQL has been updated in a bit. The most recent version is 2.21.7, updated on 08/29/20, and that's the one on Steam & Deliv's Github. The version here on CFC hasn't been updated since 2019, so it's way outdated and shouldn't be used.
To answer the original question, I'm using version 2.21.3 of Terra Mirabilis and the user settings I set in the TM_Usersettings.sql don't seem to be taking effect.
I last played with TM last October and it worked fine. What specifically doesn't seem to be working? Are you seeing any errors in your logs? Are the TM Wonders at least appearing in your game?
 
Yeah, I don't think the version SQL has been updated in a bit. The most recent version is 2.21.7, updated on 08/29/20, and that's the one on Steam & Deliv's Github. The version here on CFC hasn't been updated since 2019, so it's way outdated and shouldn't be used.

I last played with TM last October and it worked fine. What specifically doesn't seem to be working? Are you seeing any errors in your logs? Are the TM Wonders at least appearing in your game?

What grabbed my interest was the adjacency bonuses for specialty districts next to Natural Wonders. They were getting the default TM bonuses even when I selected 'no' in the user settings file. My work around was to comment out the SQL implementing the change to adjacency bonuses in the mod. I am seeing all the TM wonders appearing in my games.
 
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