Terra Mirabilis

Terra Mirabilis v2.20

Deliverator

Graphical Hackificator
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Deliverator submitted a new resource:

Terra Mirabilis - A mod that reworks Natural Wonders in Civilization VI, and adds 13 new ones that include some old fa

@Deliverator and @ChimpanG present...

TERRA MIRABILIS

A mod that reworks Natural Wonders in Civilization VI, and adds 13 new ones that include some old fan-favourites.


NEW NATURAL WONDERS

Terra Mirabilis currently introduces 13 new Natural Wonders. They are:

- Barringer Crater
- Cerro de Potosi
- Grand Mesa
- Mt. Kailash
- Krakatoa
- Lake Victoria
- Motlatse Canyon
- Old Faithful
- Rock of Gibraltar
- Salar de Uyuni
- Sinai
- Sri...

Read more about this resource...
 
NATURAL WONDER EFFECTS

BARRIER REEF
Two tile natural wonder. Yields +3 Food, +1 Gold, and +2 Science. Improved sea resources yield +1 Gold for any Civilization that owns at least one of these tiles.

BARRINGER CRATER
One tile natural wonder. Yields +3 Science and +2 Gold. Receive +20% Production toward Space Race projects in the City that owns this tile. Fishing Boats provide +1 Gold on outgoing international Trade Routes from their cities for any Civilization that owns this tile.

BIOLUMINESCENT BAY
One tile natural wonder. Yields +2 Science, +2 Culture, and +1 Gold. Fishing Boats provide +1 Gold on outgoing international Trade Routes from their cities for any Civilization that owns this tile.

CERRO DE POTOSI
One tile impassable natural wonder. Appears as a Mountain. Adjacent plots yield +1 Production and +1 Gold. International Trade Routes from the City that owns this tile yield +4 Gold.

CHOCOLATE HILLS (Gathering Storm)
Four tile natural wonder. Yields +2 Culture, +2 Production and +1 Food. Any Civilization that owns at least one of these tiles exerts +25% Tourism toward other Civilizations with whom they have a Trade Route.

CLIFFS OF DOVER
Two tile natural wonder. Appears as Cliffs. Yields +3 Culture, +1 Food, and +1 Gold. Harbors receive minor adjacency bonuses from Cliffs for any Civilization that owns at least one of these tiles.

CRATER LAKE
One tile natural wonder. Appears as a Lake and provides fresh water. Provides fresh water. Yields +4 Faith and +1 Science. May purchase any Building with Faith in the City that owns this tile.

DALLOL
One tile natural wonder. Provides +2 Science, +2 Production and +1 Gold. Grants a free copy of the Sylvite luxury resource (not tradeable), which provides +6 Amenities, to any Civilization that owns this tile.

DEAD SEA
Two tile natural wonder. Appears as a Lake. Yields +2 Faith, +2 Culture, and +1 Gold. Units may heal an additional 10 HP when Fortified for any Civilization that owns at least one of these tiles.

DELICATE ARCH (Rise and Fall)
One tile impassable natural wonder. Adjacent plots yield +1 Culture and +1 Gold. Plots are 20% cheaper to purchase for any Civilization that owns this tile.

EVEREST
Three tile impassable natural wonder. Appears as a Mountain. Adjacent plots yield +2 Faith. Religious units trained in any City that owns at least one of these tiles ignore Movement penalties on Hills and receive +1 additional spread charge.

EYE OF THE SAHARA (Rise and Fall)
Three tile natural wonder. Yields +2 Production, +2 Science, and +1 Gold. Any Civilization that owns at least one of these tiles receives +1 Era Score from Historic Moments if that Moment is usually worth at least +4 Era Score.

EYJAFJALLAJOKULL (Vikings DLC)
Two tile impassable natural wonder. Appears as a Volcano. Adjacent plots yield +1 Culture. Provides additional yields on eruption at the cost of Population and damage to infrastructure. Always active. Adjacent plots yield +1 Culture and +1 Food. Specialty Districts constructed on Tundr or Snow terrain yield +1 Food for any Civilization that owns this tile.

GALAPAGOS
Two tile impassable natural wonder. Adjacent plots yield +2 Science. Grants a free copy of the Tortoise luxury resource (not tradeable), which provides +6 Amenities, to any Civilization that owns at least one of these tiles.

GIANTS CAUSEWAY (Vikings DLC)
Two tile impassable natural wonder. Adjacent plots yield +2 Culture. Land units trained in a City that owns at least one of these tiles start with a free Promotion.

GOBUSTAN (Gathering Storm)
Three tile natural wonder. Yields +3 Culture, +1 Production, and +1 Science. Improved sources of Oil accumulate 2 more resources per turn for any Civilization that owns at least one of these tiles.

GRAND MESA
One tile impassable natural wonder. Adjacent plots yield +1 Food and +1 Culture. Units ignore Movement penalties in Forest or Jungle for any Civilization that owns this tile.

HA LONG BAY (Indonesia Khmer DLC)
Two tile natural wonder. Yields +2 Culture, +2 Food and +1 Production. Harbors provide +2 Housing for any Civilization that owns at least one of these tiles.

IK-KIL (Gathering Storm)
One tile impassable natural wonder. Provides Fresh Water. Adjacent plots yield +1 Science, and +1 Faith. +15% Production toward Wonders for any Civilization that owns this tile.

KAILASH
One tile impassable natural wonder. Appears as a Mountain. Adjacent plots yield +1 Faith and +1 Culture. Receive +1 Culture for every foreign City that follows the Religion of the Civilization that owns this tile.

KILIMANJARO
One tile impassable natural wonder. Appears as a Volcano. Adjacent plots yield +1 Food. Provides additional yields on eruption at the cost of [ICON_Citizen] Population and damage to infrastructure. Always active.Receive +1 Population in the City that owns this tile when a Specialty District is constructed.

KRAKATOA (Gathering Storm)
One tile impassable natural wonder. Appears as a Volcano. Adjacent plots yield +1 Science. Provides additional yields on eruption at the cost of Population and damage to infrastructure. Always active. Any Civilization that owns this tile receives a free Eureka upon earning a Great Admiral.

LAKE RETBA Rise and Fall)
Two tile natural wonder. Appears as a Lake. Yields +2 Culture, +2 Gold, +1 Production. Any Civilization that owns at least one of these tiles receives +2 Gold for each unique copy of a Luxury resource that they own.

LAKE VICTORIA
Four tile natural wonder. Appears as a Lake and provides Fresh Water. Yields +3 Food and +1 Culture. Any Civilization that owns at least one of these tiles receives +15% Growth in Cities not on their original Capital's continent.

LAKES OF OUNIANGA
Two tile natural wonder. Provides fresh water. Yields +3 Food, +1 Culture, and +1 Gold. Oases provide major adjacency bonuses to Specialty Districts for any Civilization that owns at least one of these tiles.

LYSEFJORDEN (Vikings DLC)
Three tile natural wonder. Yields +2 Culture, +2 Gold, +1 Production. Naval units trained in a City that owns at least one of these tiles start with a free Promotion.

MATO TIPILA (Gathering Storm)
One tile impassable natural wonder. Adjacent plots yield +1 Faith and +1 Production. Naturalists are 50% cheaper to purchase for any Civilization that owns this tile.

MATTERHORN (Rise and Fall)
One tile impassable natural wonder. Appears as a Mountain. Adjacent plots yield +2 Culture to adjacent tiles. Land Units tile ignore Movement penalties on Hills, and receive +3 Combat Strength when fighting on them, for any Civilization that owns this tile.

MOTLATSE CANYON
Four tile impassable natural wonder. Adjacent plots yield +1 Culture and +1 Science. River tiles with Breathtaking appeal yield +1 Gold for any Civilization that owns at least one of these tiles.

MOSI-OA-TUNYA
One tile impassable natural wonder. Provides fresh water. Adjacent plots yield +2 Food. Improved bonus resources adjacent to a river provide +1 Food for the Civilization that owns this tile.

OLD FAITHFUL
One tile natural wonder. Yields +3 Science, +1 Faith, and +1 Gold. Campus districts trigger a culture bomb in any City. Double adjacency bonuses for Campus districts if their City has a National Park.

NAMIB SAND SEA
Three tile natural wonder. Yields +3 Culture and +2 Gold. Foreign Trade Routes that pass through your cities provide +1 Culture for any Civilization that owns at least one of these tiles.

PAMMUKALE (Gathering Storm)
Two tile impassable natural wonder. Provies Fresh Water. Adjacent plots yield +1 Culture and +1 Gold. Regional buildings within Entertainment Complex or Waterpark districts provide +1 Amenity to cities within range for any Civilization that owns at least one of these tiles.

PANTANAL
Four tile natural wonder. Appears as Marsh. Provides +3 Food and +2 Culture. Marsh tiles provide standard adjacency bonuses for Specialty Districts for any Civilization that owns at least one of these tiles.

PIOPIOTAHI
Three tile impassable natural wonder. Adjacent plots yield +1 Culture and +1 Gold. Amenities provided by regional buildings extend 3 tiles further for any Civilization that owns at least one of these tiles.

ROCK OF GIBRALTAR
One tile impassable natural wonder. Adjacent plots yield +1 Food and +1 Gold. Encampments and Harbors receive +2 Great Person Points of their respective type in the City that owns this tile.

RORAIMA (Rise and Fall)
Four tile impassable natural wonder. Appears as a Mountain. Adjacent plots yield +1 Faith and +1 Science. Jungle does not diminish the appeal of adjacent plots for any Civilization that owns at least one of these tiles.

SAHARA EL BEYDA (Gathering Storm)
Four tile natural wonder. Yields +3 Gold, +1 Science, and +1 Culture. Cities are immune to damage from Dust Storms for any Civilization that owns at least one of these tiles.

SALAR DE UYUNI
Four tile natural wonder. Yields +2 Science, +1 Production, and +1 Gold. Grants a free copy of the Lithium luxury resource (not tradeable), which provides +6 Amenities, to any player that owns at least one of these tiles.

SINAI
One tile impassable natural wonder. Appears as a Mountain. Adjacent plots yield +2 Faith. Holy Sites provide +1 Great Person Points toward Great Prophets for the player that owns this tile. Religious units trained in this City receive +10 Theological Combat Strength.

SRI PADA
One tile impassable natural wonder. Appears as a Mountain. Adjacent plots yield +1 Food and +1 Faith. Religious units trained in the City that owns this tile receive Culture upon converting a City to their Religion for the first time.

TORRES DEL PAINE
Two tile impassable natural wonder. Doubles the terrain yields of adjacent tiles. Any City that owns at least one of these tiles may build one extra District than the Population would normally allow.

TSINGY
One tile impassable natural wonder. Adjacent plots yield +1 Culture and +1 Science. Theater districts trigger a culture bomb in any City. Double adjacency bonuses for Theater districts if their City has a National Park.

UBSUNUR HOLLOW (Rise and Fall)
Four tile natural wonder. Appears as Marsh. Yields +2 Faith, +1 Food, and +2 Production. Any Civilization that owns at least one of these tiles receives a free Inspiration upon earning a Great General.

ULURU (Australia DLC)
One tile impassable natural wonder. Adjacent plots yield +1 Culture and +1 Faith. Specialty Districts constructed on desert terrain yield +1 Food for any Civilization that owns this tile.

VESUVIUS (Gathering Storm)
One tile impassable natural wonder. Appears as a Volcano. Adjacent plots yield +1 Production. Provides additional yields on eruption at the cost of Population and damage to infrastructure. Always active. Antiquity Sites yield +4 Culture, and Artifacts yield +2 Culture and +2 Tourism for any Civilization that owns this tile.

VREDEFORT DOME
Two tile natural wonder. Yields +2 Food, +2 Science, and +1 Culture. Farms provide +1 Food when adjacent to another Farm for any Civilization that owns at least one of these tiles.

WULINGYUAN (Indonesia Khmer DLC)
Two tile impassable natural wonder. Adjacent plots yield +2 Culture. Great Works of Writing yield +2 Culture and +50% Tourism for any Civilization that owns at least one of these tiles.

YOSEMITE
Two tile impassable natural wonder. Adjacent plots yield +1 Gold and +1 Science. Forest provides an additional +1 Appeal to adjacent plots for any Civilization that owns at least one of these tiles.

ZHANGYE DANXIA (Rise and Fall)
Three tile impassable natural wonder. Appears as a Mountain. Adjacent plots yield +2 Science. Commercial Hubs and Campus districts in a City that owns at least one of these tiles receive +2 Great Person Points of their respective type.
 
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Deliverator updated Terra Mirabilis with a new update entry:

v1.07 Update

Globals update
- A piece of code to update the Features table in conjunction with user settings was missing validation, meaning that Forest could not be planted within X number of tiles of the wonder.

Minor validation fixes
- Pantanal adjacency bonus
- Couple spelling mistakes

Read the rest of this update entry...
 
Lysefjord seems to be completely flat. Is that normal ?
 

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Naw this is not normal, and actually the second report of something like this so I think I know where to look. Thank you for the heads up!
 
Lysefjord seems to be completely flat. Is that normal ?

No this shouldn't be happening as @ChimpanG says. Lysefjord should use PLACEMENT_PIOPIOTAHI but it doesn't look like it is in this case? I've seen this happen when the TerrainElement isn't loaded or correctly referenced but I'm not sure why it would be in this case.
 
Deliverator updated Terra Mirabilis with a new update entry:

v1.10 Update

v1.08 (included)
Enhanced support for YNAMP. Natural Wonders now appear more frequently in the 3 largest map sizes in-line with other map sizes, and users may customise this in the user settings.

Includes 'shielding' for Lake Victoria so that it retains its colour and plays nicely with Pok's fantastic new Vibrant Waters mod.

v1.09 (included)
Optimised project structure and removed redundant components to reduce file size. The mod is now over 100MB lighter.

v1.10
Various minor fixes in...

Read the rest of this update entry...
 
Lysefjord seems to be completely flat. Is that normal ?

Have you only recently purchased the Vikings Scenario Pack DLC by any chance?

Try restarting the game, reloading your save game and see if the issue persists.
 
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Just began attempting to mod the iOS version I don’t believe this particular mod is working well but I’m rather new to mods iOS really isn’t the easiest platform to learn on. I’ll try to keep notes about wat I’ve tried to do with it
 
First, I just want to say I love this mod. So awesome! Thanks for all your hard work in designing it for us. :thumbsup:

Second, in the game I'm currently playing I've discovered that five of the natural wonders are RIGHT NEXT to a City-State. Your mod description says: "City-States will now spawn 5 tiles away from a natural wonder where possible, up from the default 3 tiles." So I think this could be the result of a conflict or maybe it's just a bug. I'm also using the CIVITAS City-States Expanded mod in this game. Could that be the cause of the problem?

Here are a few screengrabs for reference...

Roraima.jpg


Wulingyuan.jpg


Causeway.jpg


Motlatse.jpg


Potosi.jpg
 
Hey @qadams thanks very much. It would appear that the global parameter that we have changed to set the distance between City-States and NWs is not 100% guaranteed unfortunately. It's kinda annoying but not really something we can force it would seem. My guess is that it kinda gets ignored when it has no other option to fit a lot of NWs and a lot of City-States on the map. In the user settings file, there is an option that will allow you tune down the number of NWs that appear on the map, and this should go some way toward fixing that. I might adjust the default NWs that appear on the map in this mod as this has happened a few times and there doesn't really seem to be another way around it.

I'm currently updating City-States Expanded at the moment and I can at least confirm that there is no issue of compatibility between the two as the number of City-States that appear is still determined by the slider on the pre-game setup. It's all to do with the reason above. Hope that helps!
 
Thanks for the reply, Chim. I appreciate it.

Now I have another question regarding the Mirabilis mod. Have you guys considered changing both the Dead Sea and Lake Retba wonders so they do not provide fresh water? They certainly don't in real life. I mean, just look at the discovery quote from Retba: "Water, water, everywhere, nor any drop to drink." Of course you could also buff them in some other way to make up for the lost benefits.
 
Thanks for the reply, Chim. I appreciate it.

Now I have another question regarding the Mirabilis mod. Have you guys considered changing both the Dead Sea and Lake Retba wonders so they do not provide fresh water? They certainly don't in real life. I mean, just look at the discovery quote from Retba: "Water, water, everywhere, nor any drop to drink." Of course you could also buff them in some other way to make up for the lost benefits.

That's already a part of this mod actually. ChimpanG and Deliverator had that change with Dead Sea and Retba in from the very first release. And they've both been buffed with the design philosophy of standardizing tile yields from NWs directly to +5 total and having ownership effects.
 
Deliverator updated Terra Mirabilis with a new update entry:

v1.15 Update

v1.11 (included)

~ Introduced translation-ready localisation files.
~ Sinai hotfix
~ Added a user setting to change EraScore pertaining to NWs.

v.1.12
~ Minor localisation fix.

v1.14

~ Japanese translation (Huge thank you to @Sub6 for this)
~ Minor rebalances.

v1.15

~ Added Chinese translation (Thank you @boynextdoor)
~ Added Spanish translation (Thank you @SeelingCat and @Ari)

Read the rest of this update entry...
 
That's already a part of this mod actually. ChimpanG and Deliverator had that change with Dead Sea and Retba in from the very first release. And they've both been buffed with the design philosophy of standardizing tile yields from NWs directly to +5 total and having ownership effects.
Are you sure it works that way? When I discovered Lake Retba, I checked it out with the Settler lens. All the hexes around the wonder are shown as bright green, indicating fresh water. It's possible, I suppose, that it's only on the display, and that if you actually found a city there, you don't get the benefits.
 
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