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Terra Mirabilis v1.20b

A mod that reworks Natural Wonders in Civilization VI, and adds 17 new ones that include some old fa

  1. Deliverator

    Deliverator Graphical Hackificator

    Joined:
    Feb 12, 2008
    Messages:
    4,007
    Location:
    London, UK
    Laurana Kanan likes this.
  2. racha

    racha Chieftain

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    Jul 27, 2013
    Messages:
    110
    Location:
    Surrounded by barbarians
    Am I the only one getting a graphical glitch with Motlatse Canyon since the last mod update? motlatse canyon.png
     
  3. Sub6

    Sub6 Chieftain

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    Aug 26, 2015
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    57
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    Japan
  4. Deliverator

    Deliverator Graphical Hackificator

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    London, UK
    Thanks @Sub6. Will include in the next update.
     
  5. Fenrisulfr

    Fenrisulfr Chieftain

    Joined:
    May 10, 2009
    Messages:
    17
    I'm having some trouble with the mod. When creating a game, it is crashing to the main menu (listing single player, multiplayer, etc.) It is the only one that is enabled, and the version is 1.0.0.216(332786).

    Any suggestions on how I can fix it?
     
  6. pokiehl

    pokiehl Chieftain

    Joined:
    Mar 5, 2017
    Messages:
    298
    Your game is not at the latest version. That's weird - both Steam and the Mac store update the game automatically so you shouldn't have an old version. Mods are always tested for the latest patch of the game.
     
  7. Laurana Kanan

    Laurana Kanan Queen's

    Joined:
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    Near the Greatest Snow on Earth
    That version is from Feb. 2018 - when R&F was first released. That's like four releases behind.
    Purchase the game? :rolleyes:
     
  8. Fenrisulfr

    Fenrisulfr Chieftain

    Joined:
    May 10, 2009
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    Thank you for your help, I will update the version and see if that does it.
     
  9. iammaxhailme

    iammaxhailme Chieftain

    Joined:
    Jun 4, 2015
    Messages:
    444
    I posted this on the steam workshop page before I realized this thread was here, but...

    any idea why the Terra Mirabilis natural wonders are not triggering Sukritact Iceland's natural wonder major adjacency bonus?

    A bit more detail here: https://forums.civfanatics.com/threads/sukritacts-civarium.600296/page-11#post-15244439

    thanks. Love this mod too! I love using natural wonders and some of the modeling (if that's the right word) on the Terra Mirabilis ones are beautiful
     
  10. Deliverator

    Deliverator Graphical Hackificator

    Joined:
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    Messages:
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    London, UK
    This looks like a LoadOrder issue. The LoadOrders specify the order in which Database changes are applied. Sukritact's Iceland has them all set to 100 but Terra Mirabilis has them all set high than that. This means that when all Modifiers for Suk's Iceland are set up the Terra Mirabilis Natural Wonders do not yet exist. I'm pretty we can bring them all down under 100 so that the Iceland abilities work with the Terra Mirabilis Natural Wonders.
     

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