I'm starting this thread to announce that the 3.0 development period has officially begun (meaning that any more updates to Star Trek will probably be done for 3.0 and not patched to 2.0). I'll use this thread for some updates, but some stuff like civ traits and unique wonders will probably get their own threads (as I'll be looking to the community for some design on them; some are set, some I have no idea of what I want to do). 3.0's development will probably be slower than 2.0. Hopefully it will be less chaotic as well (for 2.0 I got a lot of stuff done in the first month, then it slowed down, stopped for a little while, and then finished quickly). My first change: disabling the unit cost mod python callback (which isn't used).