The 3.0 Development Thread

deanej

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I'm starting this thread to announce that the 3.0 development period has officially begun (meaning that any more updates to Star Trek will probably be done for 3.0 and not patched to 2.0). I'll use this thread for some updates, but some stuff like civ traits and unique wonders will probably get their own threads (as I'll be looking to the community for some design on them; some are set, some I have no idea of what I want to do). 3.0's development will probably be slower than 2.0. Hopefully it will be less chaotic as well (for 2.0 I got a lot of stuff done in the first month, then it slowed down, stopped for a little while, and then finished quickly). My first change: disabling the unit cost mod python callback (which isn't used).
 
While I haven't had much time to work on it, I have updated to Random Events topic with 5 more events to the "Uncoded Events" part. I'm going to be testing some out when (if) I have time.

The first two events listed in Uncoded Events I was unable to make work. But I kept them up there in case I did something wrong.
 
So as to prevent any sort of temporal paradox, I'd recommend releasing it at some point after now but before any later version is released.
 
The biggest problem with the mod (for me) is that it doesn't feel Star Trek enough. The ships look fine, but all the improvements and techs and sound clips just detract from the experience.
 
If you want to improve the speed of Final Frontier, I imagine merging in the CAR Mod would be very helpful (in addition to disabling callbacks that can be disabled and adding other stuff to the SDK).
 
For the diplomusic for the orions, "Bound" has several tracks you could use. Otherwise "Badda-bing, Badda-bang" has several tracks that are kind of fitting with their organized crime theme.
 
Are there any scenarios planned for 3.0 yet? I know there was something about a Borg scenario somewhere.
 
Sound like cool ideas for scenarios. :goodjob:

Also I just released v1.2 of Cloaking Devices, which as far as I can tell is the "final version" of the modcomp, if you want to include it in 3.0. It doesn't add any complicated AI scripting, but adds it to all scenarios and adds a sound effect to cloaking/decloaking.
 
I have a suggestion for some leaders for existing civs for 3.0, they are also in my modmod:

Garak (Charismatic, Inquisitive) for Cardassia, as that civ really lacks an espionage-oriented leader.
Either Chang or Kor (Either could be Aggresive, Industrious or something like that) for the Klingons would be a good leader, because ATm the Klingons only have 24th century leaders.
Jaro Essa (Spiritual, Inquisitive or Protective) would be a good leader for Bajor.
Odo (Industrious, ???) as a more peaceful leader for the Dominion.
Seska (Inquisitive, Rebellious) for the Kazons.
Mirror Kira (Charismatic, ???) would be a good leader for the Klingon-Cardassian Alliance.
 
While not required, I do follow the Firaxis convention of having each leader use a unique trait combo. I also don't plan to go past three leaders per civ (I have both Akorem Laan and Jaro Essa on as Bajoran leaders on the chart right now, so one will wind up dropped). I added a couple from that list, already had a couple, and changed one of mine to one of yours. I would attach the spreadsheet I'm using, but the forum does not allow you to attach excel documents. I do still need civ colors and diplo music for some civ's so I've also put some info on that in the spoiler. For player colors my main concern is that they not be too close to the colors of other civs. Feel free to make some up, just give me the color values so I can add them.

Spoiler :
-Klingon: Chang
-Dominion: Odo
-Borg: Lore
-Cardassia: Garak
-Kazon: Seska
-Bajor: Akorem Laan or Jaro Essa
-Alliance: Kira
--
-Xindi: Degra, Dolim (Light Yellow)
-Maquis: Eddington (Light Brown)
-Orion Syndicate: Harrad-Sar (Dark Purple)
-Suliban: Silik (Pink) (use Xindi diplo)
-Voth: Gegen, Odala (???) (???)
-Species 8472: Boothby (???)(???)


Oh, also forgot: The Eugenics Wars is planned to have significant updates for 3.0.
 
One thing I'm planning for 3.0 is to change what the Barracks does. Given that every military production city is likely to have one (even with the AI), having it give city raider/garrison promotions seems to not be a great effect (just one is unbalancing/unrealistic, both cancel each other out). Any ideas on what else it could do?
 
It could give city raider promotion only but to balance it out give -1 or -2 to happiness.
 
This. That would also make the Galor a better UU.

That is true. I still think there could be a negative effect to show the effects of an increasing militaristic society has on the morale of the people.
 
Glad to hear that. I wasn't very fond of the coolest civilization in the game having a rather weak UU (Which is why I gave them moving starbases in my modmod).
 
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