slaze
Deity
Any chance an Advanced Start ALC is coming any time soon?
That would be a masochistic win to me...Try a HUGE map a see how fast you can get a domination win at marathon speed.
I have played marathon speed since CIV IV came out and I get plenty of space/diplo/cultural wins. Try a HUGE map a see how fast you can get a domination win at marathon speed.
Then again, I really don't know any better, as I do not play epic or standard unless I try to poorly shadow an ALC game.
I'm okay with that! Frankly, for the Lincoln game up next, I am in favor of any change in the setup that would make it more likely to advance to the era of the American UU and UB, and have those two things make a difference.Re general ALC game settings:
There's something to be said for playing with the low sea level setting on a standard map size with 2 extra civs! This is what I do, and the end games are always far more interesting.
- a playstyle that Blake, the AI designer, use to advocate as the best setup.
I'll have to think some more about PAs--maybe play a couple of off-line games with them.Re Permanent alliances:
All existing tech is immediately shared and the price of new tech is raised 50% for the two civs in a PA. So if you pick a poor partner, research rate can actually do down. It definitely comes with some risks but two AI civs together can become quite formiddable.
In my game it was Toku and Pacal - Pacal brought Toku into the modern age with his tech, and Toku brought the military. Turned out to be quite a scary combo.
Re general ALC game settings:
There's something to be said for playing with the low sea level setting on a standard map size with 2 extra civs! This is what I do, and the end games are always far more interesting.
- a playstyle that Blake, the AI designer, use to advocate as the best setup.
( underlined is mine )Bump for Hammurabi - going to take him on in Immortal? He has a nice early UU (at least, my lowly Monarch player likes it vs axe spammers) and the Garden, which adds health to the Colosseum, always a good thing in the endgame. Construction, already a priority, is enhanced and Archery provides a cheap, powerful unit. Hammy has excellent traits for expansionistic warring, with Aggressive providing cheap barracks/good initial promotions and Organized allowing cheap courthouses and factories to help defray the cost of a large empire and increase its production. I don't know what map type to suggest for him, except that avoiding isolation would be a good thing in order to use his Aggressive trait at all.