The Ancient Mediterranean MOD

hi-

first, awesome mod
but I downloaded the leader head pack but I don't know how to make it work with the TAM mod? It unzips a 'mods' folder with a couple folders 'TAM', "assets' etc behind it and finally an xml file, where do I put this?
Please be specific, I'm only as smart as a gaul
 
Just a suggestion:

How about adding the ability to build merc units from different empires depending on the areas you control.
One way to do this is to have special resources that would look simular to a goody hut/village. Each area would have its unique "village". And each "village" would count as a required resource for the said units (this would also allow you to trade the ability to build merc units if you do not control the area). This could add some flavor units with some abilities your nation may not have. Using Kaels (from FFH fame) promotion that would give them a % chance to turn barbaric and or flip sides if they loose a battle. The advantage would be unique abilities, cheep and fast units especially in a pinch.

Some example could be:

Slinger Mercs from Crete Island
Visigoth Horsemen Mercs from the black sea area
Elephant Archers Mercs from the Persian area
Axemen Mercs from the Tribal Galic areas
Greecian Naval Mercs units from well greece

etc etc etc =')
 
Hi,

Thanks for the great mod in the first place!
I've played around for a while, but there's one thing that keeps annoying gameplay, viz. the appearance of the following Python error message, each time a building is being built:
-------------------
Traceback (most recent call last):
File "CvScreensInterface", line 122, in showWonderMovie
File "CvWonderMovieScreen", line 73, in interfaceScreen​
TypeError: len() of unsized object
-------------------
No movie is being displayed after a bulding is completed.

I've tried to analyse this, but it seems that the game dll has been modded and Python receives an empty object where it expects movie information.
This is as far as I could get (but maybe I'm wrong).

Any sugestions?
Known issue?

Any help is appreciated!
 
I never got this message playing TAM so far
I suspect it could be related to a wrong installation on your PC
 
griffin,

i dont know if this applies or not, but you may check your civ4ini.file and see if python errors are toggled on. I am assuming that you have a clean install of all Civ4 official patches, and a good install of the mod as Amborx said.

I found this post earlier today browsing around, maybe it will help.

http://forums.civfanatics.com/showpost.php?p=6324492&postcount=50
 
Has anyone thought of integrating TAM with DMC ? Dale's Combat mod ?

It could be very good. :scan:
 
I started a game with this mod, playing as Rome on huge mediterranean map with 24 civs, but I was surprised that I couldn't find horses even owing the whole Italy and whole France, as sea resources except fishes. Is it intended?
 
I started a game with this mod, playing as Rome on huge mediterranean map with 24 civs, but I was surprised that I couldn't find horses even owing the whole Italy and whole France, as sea resources except fishes. Is it intended?

Snake,

Yes I am pretty sure it is intentional that Rome does not have easy access to Horses, but this response is mostly historical. Previous to now, the largest amount of Civs available was 18, and the three nearest horse resource areas was Germania, Hispania and Dacia. In the older versions it was a good balance in that Rome would expand towards one of these areas to obtain Horses.

The balance issues created by the added Civs now have to be re-evaluated, and to be honest, I have found it harder for Rome to find its Historical Destiny. Im sure it will be addresed as we move forward, remember this MOD as a BTS MOD is only in its infancy.
 
First of all, I cant understand why Rome must be without horses, horses lived in Italy as in whole Europe and cavalry was in fact an important unit in Rome army from its beginning, so there is nothing historical in giving to Rome no horses. Second, even sea resources must be different, not only fishes, I think you have to add clams and crabs near italian coasts, but probably all around, because I didnt see any clams and crabs even near France or Greece.
For what concern units, I cant understand why legionaries cant get the city attack promotion, without this their utility is none, as units stay usually in defended cities.

Thank for all, nice job!
 
First of all, I cant understand why Rome must be without horses, horses lived in Italy as in whole Europe and cavalry was in fact an important unit in Rome army from its beginning, so there is nothing historical in giving to Rome no horses. Second, even sea resources must be different, not only fishes, I think you have to add clams and crabs near italian coasts, but probably all around, because I didnt see any clams and crabs even near France or Greece.
For what concern units, I cant understand why legionaries cant get the city attack promotion, without this their utility is none, as units stay usually in defended cities.

Thank for all, nice job!

Actually the Romans did not keep many horses at all. They much preferred the mule. The advent of cavalry was late in the Republic and increased during the Empire period due to the use of auxiliaries.

I cannot think of many instances when a legion attacked an actual city. Set siege to some, but the legions were trained to meet and break an enemy in the open.
 
Actually the Romans did not keep many horses at all. They much preferred the mule. The advent of cavalry was late in the Republic and increased during the Empire period due to the use of auxiliaries.

I cannot think of many instances when a legion attacked an actual city. Set siege to some, but the legions were trained to meet and break an enemy in the open.

Maybe you are right for what concern history, but in this game you cant meet enemy army in open field, you fight only attacking cities, so a unit useless for a city attack is simply useless in this game.
 
Maybe you are right for what concern history, but in this game you cant meet enemy army in open field, you fight only attacking cities, so a unit useless for a city attack is simply useless in this game.

That is not actually an accurate statement. You can fight invading armies in the open field, you may not choose to, and that is a tactical/strategic choice.
The use of catapults and other siege weapons in conjunction with other units works best. The game is actually built around the Combined Arms Concept of warfare. A full scale army should have mini-stacks of all types of units.
Siege Weapons, ie: catapults
Defensive Counter-Attacks on your invasion force, ie: Spearmen/Armored Spearmen
Skirmishers for wearing down Defensive units, ie: Javelineers/Armored Javelineers
Mele Assult Units for breaching cities and major offenses, Ie: Swordsman, Axemen
Cavalary type units for Offensive counter assults on your invading army

other strategies could include, setting up central response forces in likely attack areas to counter-attack invasion forces before they get to your cities.

The legionere accompanied with the right support force can dominate the world.....
 
I agree that all units should have city attack available, its supposed to represent training they recieve right?

As to the open field thing, I often fight units in the open field, especially on the defensive or defending stacks while advancing.

Also, I would point out that cities in civ, like everything else, are abstract. Therefore, the open fields surrounding a city or near a city would be part of a civ city based on scale. So a city battle could be in the streets and it could be in the open, but for civ purposes it in the city.

However, because distances are so short between cities you really do need city attack because that is where the battles occur. Without zone of control and greater distances, there is little or no manuevering of armies and few battles in the open.
 
I agree that all units should have city attack available, its supposed to represent training they recieve right?

As to the open field thing, I often fight units in the open field, especially on the defensive or defending stacks while advancing.

Also, I would point out that cities in civ, like everything else, are abstract. Therefore, the open fields surrounding a city or near a city would be part of a civ city based on scale. So a city battle could be in the streets and it could be in the open, but for civ purposes it in the city.

However, because distances are so short between cities you really do need city attack because that is where the battles occur. Without zone of control and greater distances, there is little or no manuevering of armies and few battles in the open.

I totally agree, open fields battle are extremely rare in this game and an advanced unit as legionary, without city attack promotions is really useless. For what concern units for a city attack I remind you that catapults are available late in the game, before you can only bombard cities with rams or siege towers and when you have to use units as javelineers and axemen you lose a lot of them before to win a battle and this makes pratically impossible to organize a long war, when you are lucky you can get 1-2 cities before to stop waiting for reinforcements. It looks a nonsense to me, have the possibility to get an avanced unit as legionary and not the possibility to train them for a city attack. For what concern your phrase: if legionaries could attack cities Rome will rule the world I want to remind you that it's what happened in the history :-)
 
I'm not sure what you are talking about Snake, I found horses just west of the Alps.

horsieszb6.jpg
 
I'm not sure what you are talking about Snake, I found horses just west of the Alps.

horsieszb6.jpg

Not in my world map. Maybe I have a wrong one, the one I downloaded has no horses in whole Italy and France, the closer is in Spain or Germany. This means Rome cant get horses. I thought, ok, maybe because Rome later cant built legionary, then I found legionary are totally useless because they cant attack cities where most of battle occur. In my opinion things must be balanced in a better way. The game is great of course, one of the best mod for Civ4, but there is still something to do.
Another point are upgrades. For example, I lost a wonder race and I got some money, around 300 gp. The I upgrade my units, for example, my warriors to axemen and with the money I got for an almost complete wonder I can upgrade a couple of warriors. An upgrade means you give to a unit a better equipment, why has to cost so much? I understand it in Vanilla game, when you upgrade for example an archer to rifleman, weapons are changing, you have to train your units, etc., but here to upgrade for example an archer to a bowman you have simply to upgrade your weapon with a better one so it must be not so expensive. That's my 2 cents.
 
First of all, I cant understand why Rome must be without horses, horses lived in Italy as in whole Europe and cavalry was in fact an important unit in Rome army from its beginning, so there is nothing historical in giving to Rome no horses. Second, even sea resources must be different, not only fishes, I think you have to add clams and crabs near italian coasts, but probably all around, because I didnt see any clams and crabs even near France or Greece.
For what concern units, I cant understand why legionaries cant get the city attack promotion, without this their utility is none, as units stay usually in defended cities.

Thank for all, nice job!

Snake,

The Romans did have the Equites class going back to their pre-history, but they were not a significant part of their forces during their growth/expansion/empire phase.

Practically all Important Roman cavalry came from client kingdoms, although there was always some Romans.

Until about 50 years ago, most military historians believed writers like Caesar who basically viewed their client cavalry was as likely to desert in battle and joint he other side than help. However, more modern historians just don't believe the ancient writers, feeling that the Romans needed to have more of a cavalry presence than is often ascribed.

Nonetheless, for a game like Civ, the 'basic' system works that a Civ either has the resource or it doesn't; if it has it, there is unlimited builds allowed or otherwise none are allowed. Clearly, the Romans are more realistic to be without horses that with them. Of course, a computer game like Rome: total war can present it more accurately, and a Board Game like Imperium Romanum II has a tremendously realistic system.
 
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