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The Ancient Mediterranean MOD

Discussion in 'Civ4 - Modpacks' started by thamis, Nov 29, 2005.

  1. thamis

    thamis King of Kish

    Joined:
    Jan 21, 2002
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    1,576
    Version 1.99b is released! Check the first page of this thread for a download link.
     
  2. Seidrik_The_Gray

    Seidrik_The_Gray Seidrik The Gray

    Joined:
    Jun 26, 2006
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    1,160
    Hmmm...time to finally get my notes together about the maps :)
     
  3. DrewTate

    DrewTate Prince

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    Sep 4, 2005
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    someobdy shud make this for bts
     
  4. Shqype

    Shqype Shqyptar

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    New York + Shqypni
    Yes, we'll be releasing this for BTS!
     
  5. mice

    mice Moose

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    tundra
    Good news. I was hoping it would be included with the other fan based mods. Looking forward to it.
     
  6. thamis

    thamis King of Kish

    Joined:
    Jan 21, 2002
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    1,576
    ----------------------------------------
    TAM v2.01 (for Civ4 Vanilla v1.74)
    ----------------------------------------

    TAM SITE
    WARNING: you need a fresh installation in order to play TAM 2.01. Finish your current savegame, if you care it, before installing TAM 2.01

    Installation:
    If you have installed TAM before, delete the TAM folder from your "Firaxis Games\Sid Meier's Civilization 4\Mods" folder. Then put the downloaded TAM file into your "Firaxis Games\Sid Meier's Civilization 4" folder and extract it using WinRAR "Extract Here" command. No original CIV files will be overwritten

    Launching:
    The best way to launch the MOD is to double-click the TAM map files (marked as 2.01) in the "Firaxis Games\Sid Meier's Civilization 4\PublicMaps" folder

    TAM v2.01 features:
    -> XML improvements and fixes on civics, wonders, buildings, techtree and units
    -> Assyrian as 24th playable civ
    -> New scenario map - TAM Eastern Med - 15 Civs - Standard map
     
  7. Fiend777Fits

    Fiend777Fits Social Parasite

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    Location:
    Agrasse Knoll, Texas
    hmmm... goths in the eastern mediterranean? where exactly is their starting place going to be? also, the medians traditional capitol, ecbatana i believe, and the greater part of their lands are located east of this map. if i were making this map, i'd make it slighly bigger so as to fit the macedonians (a buffer to thracian and dacian overexpansion) and add a little more to the eastern border so as to fit the medians accurately and perhaps even the sumerians. also, a little more south would give the nubians a fairer start and the possibility of adding an arab civilization. just my opinion, though. don't get too offended. everyone working on this is doing a great job.
     
  8. ambrox62

    ambrox62 Emperor

    Joined:
    Mar 24, 2005
    Messages:
    1,294
    Creating Eastern Med map, major goals were:
    1) make a standard map (i.e. approx 3000 plots) for slow PCs (they can't play huge)
    2) setup as many different civs as possible comparing to Standard Med
    (Minoans, Thracians, Nubians, Assyrians, Goths and Medians are in)

    Some historical and geographic modifications were needed. Goths start north-east of Black Sea (just like in TAM huge map), Medians start east of Kolchis, Minoans have a sea route to Western African Coast
     
  9. thamis

    thamis King of Kish

    Joined:
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    The Ostrogoths were actually resident in the Crimea region for quite a while.
     
  10. Fiend777Fits

    Fiend777Fits Social Parasite

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    Agrasse Knoll, Texas
    the cimmerians would fit the bill for that area you have the goths starting in. they were quite influential sweeping south to whip the kolcheans and assyrians, and west into lydian lands to plunder ionian colonies and occupy sardis itself
     
  11. Zuul

    Zuul Mod lister!

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    1,117
    Location:
    Sweden
  12. Kedwinbi

    Kedwinbi Chieftain

    Joined:
    Dec 12, 2006
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    Location:
    West coast, France
    Very great mod and the bts version seems to work quite fine for me

    Except this bug concerning the huge buildings (Henge, Parthenon, etc)

    Can we expect a quick fix, or need to wait next version ? ;)
     
  13. Misanthrop

    Misanthrop Chieftain

    Joined:
    Dec 2, 2005
    Messages:
    45
    Sorry for not reading all 138 pages but... is the bug Kedwinbi obviously refers to known? Cause it pretty much spoiled my lovely game.

    Nevertheless - a really great mod of course! So, thank you very much anyway...
     
  14. Shqype

    Shqype Shqyptar

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    http://forums.civfanatics.com/forumdisplay.php?f=206

    Yes, that bug is fixed for the next version. I'm just trying to get some help in figuring out certain python infinite loops that is stopping the game dead in its tracks once you reach the last Imperial era.
     
  15. Misanthrop

    Misanthrop Chieftain

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    Dec 2, 2005
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    45
    Oh well, thanks a lot for the fast reply. I'm really looking forward to this.
    Again, great work... keep it up. :)
     
  16. Kedwinbi

    Kedwinbi Chieftain

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    West coast, France
    Great ! Thanks ;)

    Btw, as Babylonians, I was not able to build the unique gardens, only the normal ones.
     
  17. Jouda

    Jouda .

    Joined:
    Jul 10, 2005
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    101
    Location:
    Prague, Czech Republic
    Yes, that is exactly my case now. I just began a huge expansion of my mighty Roman empire once I discovered Iron Working and sent Scipio to Africa but the Earth-like cursor keeps spinning when I hit the Next turn button...:(

    ...which is too bad because this mod is simply the best:worship:
     
  18. Sisonpyh

    Sisonpyh Prince

    Joined:
    Nov 18, 2005
    Messages:
    435
    Shqype: thanks for the hard work I thought TAM was dead. :worship:

    Is Thamis back to modding again?
     
  19. Kedwinbi

    Kedwinbi Chieftain

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    West coast, France
    Up

    0.73 out => big buildings and imperial infinite loop fixed, + some other goodies ;)
     
  20. Ankenaton

    Ankenaton "The Heretic"

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    Jun 29, 2002
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    Location:
    Far Rockaway (New York City)
    TAM will never die....it will always exist because of the wonderful work of the modder's and our continued interest as fans of TAM. A shout out to Thamis and Shqype for the continued dedication to one of the best mods. Along with TR. ;)
     

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