BlueTemplar
King
- Joined
- May 14, 2006
- Messages
- 611
You haven't played Sword of the Stars, have you? Even if there's a real time component, it's still the strategic turn-based part that it the most important.Civ is last great game of the Turn based genre, and the only one this "old boy" can use his wit on instead of my slower reaction times RTS games take.
Saying that you can't have a excellent combat system with the unlimited stacked units is simply not true. SMACX is a statement to that: damage to all units on the tile when a unit on the tile is destroyed; defense, movement and sight altering terrain; unit power ignoring native life; zones of control; zoc-ignoring probes; custom units; etc...
Even with all the modding, Civ4 combat system has yet to be as good as the vanilla SMACX one...
There might be another answer to the unit carpet of doom - make the units exponentially powerful but also expensive to build.
Yes, there's one thing IMHO in common with all the recent failed sequels: greed.