I must first thank you for your suggestions about my problems. I appreciate all help as I am relatively new to this modding thing. You know, even hints that are not helpful is making me think about the way I should make my mod...
Now I'm into my 3rd attempt. First I tried to do it modular...then I tried a completely non-modular, and now I'm back at modular (with an exception for sound and diplomacy). I didn't know sound/diplomacy wouldn't work modular...but now I do know that.
#cybrxkhan: In the Civ4DiplomacyInfos.xml all leaders' diplo-tags are given as AI_DIPLO_FIRST_CONTACT_LEADER_[XXX]_1. So I changed this tag to include the [_1] ending in the Civ4DiplomacyInfos.xml as well as in the Civ4GameText.xml files for the civilizations I work on. I don't know what significance the [_1] has, but it must have some meaning?
After having changed the diplomacy-texts to non-modular, they all work. No more missing first contact texts when I try to play the game. However, all civilizations seem to not use any other custom diplo-messages. Whenever I talk to them again, they use the generic ones...can this be fixed? And how? I have checked and there are no misspellings. At least, the chance of all of them being mis-spelled by me are microscopical, even though it is possible for one or two to be wrong.
I still haven't found out why I have blank Sevopedia's for some UU's and UB's. There seems to be consistency, though. The Anglo-Saxons missed info for their UB both when I tried to do them modular, and non-modular. I still only get the button showing in the top left corner of the screen, with nothing at all for the rest...
As of now I have included six civilizations in my latest attempt. They are Minoan, Tartessos, Dahomey and Parthia from veBear, Songhai from Dacubz145 and King Solomon (Israel) from nzk13. I have tried both the Vandals and Gokturks. But either I have done something wrong (probable), or there are some faults with the files (not really probable, just marginally possible). Now, both of them work, per-see, but in the Sevopedia the page where their UU is supposed to show, only the top-left button is visible, and the rest of the page is blank. I'll kick myself hard if this is just some stupid mistake that I still haven't gotten my head around.
I will of course try more of your Civ of the Week civilizations, but it just takes a little bit longer for me to include them, due to the fact that they must be made modular by me before I can test them in my 3rd attempted mod. So I opted to do it the easy way and test it out with modular civilizations, just to see if it works. And yes, when I place sound and diplomacy-text as non-modular, the modules work out perfectly (that is, those that were modular from the creators).
And if you wondered. I have not found any mistakes in the tags. Either I'm blind, or the tags simply are correct...
Well, I hope that I can play my new mod and enjoy it with a couple of new civilizations next weekend. After I'm done including the modular civ's I want, I will once again try to make cybrxkhan's mods work for me. Wish me luck...or perhaps a better brain would do the trick...
Yours Sincerely
Kjotleik of Norway
