The Elder Scrolls IV: Oblivion

Ciceronian said:
I think you're right, kcwong, turning off the anti-alias sorted me out, thanks. :goodjob:

I too would recommend upgrading to PCI-Express, much better value for money now, but only buy one when you would be upgrading anyway.
I'm saving for a new computer. This game is one of the reasons why. ;)
 
Well I beat the game completely now to restart the game with a different character.
 
Colonel said:
Well I beat the game completely now to restart the game with a different character.

I believe I do the same when I'm completed main quest. I think I would had completed it days ago but I didn't want to shut gates, so I just started adventuring and mapping land :)
 
Colonel said:
Well I beat the game completely now to restart the game with a different character.

Congrats, and that's my biggest fear. I want my life back :p


I wonder if any of you have AF enabled in your card settings. Oblivion doesn't seem to have a setting for that, but it really looks much better when it's on :eek: (especially if you can afford a bit of AA to go with it) And not much slowdown, at least in my case I can't see much.

Also, I was pretty silly with the resolution thing. Of course there is a way to set the display to center the smaller resolution gamescreen on the panel instead of stretching it. It looks smaller but crispier. You might want to try this if you have the same problem.
 
Some more Oblivion randomness in the best style of Monty Python:

I was in some Ayelid ruins with an NPC. Never mind the details, but at one moment we were talking and he finished conversation with

"WE'LL SHOW THEM!!! :evil:"

Then he makes three steps forward, steps onto an Ayelid platform trap, gets himself smashed and impaled on the spikes :lol:. The platform comes down, and he's just standing there like a complete jerk. The platform goes up again, he gets smashed again :lol:... and again... and again, drops unconscious, gets smashed again while on the floor..... :lol: :lol: :lol:

At this point I almost stopped laughing and started to worry if he's ever going to come off of it :D . But fortunately, a few up & down trips later he did. Boy, was the convalescence spell useful afterwards. :lol:
 
I just brought the adoring fan to my house on the waterfront....then I cast soul trap on him and used the Skull of Corruption as well.He was killed by his evil clone and now his soul lies on the table of my Skingrad house,along with other daedra artifacts. :evil:
 
i played the game only 20 hours and i did no quests..none.i didnt enter any dungeon.only stealing.i am now level 10.:) 100strg 85 will,65 int ,90 end ,30 per ,45 agility ,50 speed.ehehe. and today i will start another character.i think i made lots of mistakes and it is not possible to get level 35 with that character.:(
 
RameNoodle said:
Wow. Just goes to show how bad the AI is in the game, except for the 24 hour schedules, and stuff.

You will probably regret ever saying this and sending me on this rant, but oh well :p.

First off, I really like this game. I finished the main quest yesterday and I will most likely restart it with a new character after coming back from short vacations next week. So I really do like Oblivion...

BUT...

I don't know how many of you are old enough to have played the Ultima games, and particulary I mean the Ultima VII. That's the one that really became a point of reference for me, according to which I judge all the other RPG/adventure games I play. On this scale Oblivion places much better than Morrowing but still...

So you have the much hyped AI engine that has a 24 hour cycle and makes people go to sleep at night... wow... and they also eat sometimes, and practice archery or swordplay and maybe something more... wow...

But at the same time you have to realize that the Ultima VII game I mentioned had the same and much more well over 10 year ago. AND MORE, because those people in Ultima really felt like they were having lives. Smiths didn't just stand there at the counter, they actually made swords (using tools, the bellows and a furnace). Bakers baked bread, and it wasn't just appearing out of nowhere. No, they would get flour, get water, make the dough, fire the oven, put the dough in the oven, wait a bit, and take out a loaf of bread. And you could do the same yourself BTW.

Also, Ultima had children, starting with toddlers in cribs and finishing with adolescents. And those children had their own AI patterns, they didn't work usually, but they would run around, play tag, play with toys, etc. IMHO despite all the bells and whistles of oblivion, that wourld was just much more real and fleshed out.

I daresay the 10+ years old Ultima had much better logic when it came to NPC or team members following you around. Playing Oblivion I nearly always had to look behind me if the person supposed to be following me was still following me or maybe got lost, stuck on a hillside or whatever. I actually had to revert to the last save once or twice, because I lost the person who was supposed to be following me.

Then, dungeons are really boring in Oblivion. Take the Ayelid ruins for example - you've seen one, you've seen them all the differences are really minor and are pretty much limited to variations in the twists and turns of the corridors. Same with forts, same with caves. Oh sure, one is flooded, the other is not, but there is just nothing interesting inside! A few monsters, a few chests. In Ultima many caves were just caves, but many actually had something special inside. An inhabited section where some weird society lived, a dragons' den or, for example, a giant heap of child bodies that made you go :confused: what in the world happened here???.

And so on. Chests - I may be prejudiced here because my character sucked both at alteration and at security - but comeon, here I have a wooden chest and a big effing axe in my hand... Do I really have to fumble in the lock with a frigging lockpick? In Ultima - sure enough, you could just hack a chest open.

And so on, and so on. This is not to say Oblivion is bad. Only that all those things have really been done before, and I think 10+ years is long enough time for somebody to do them better at last.

Sure, there are few things in Oblivion that were less elaborate in Ultima. Alchemy for example. Oblivion has many more ingredients and many more potion effects. Graphics - no doubt, but then again these were different times. Player stats are more elaborate, true...

But as for AI and realism, there's really nothing in this game that would not have been here 10+ years ago. And it's a shame really because with today's processing power I'm sure something interesting could be achieved. Aparently this is not what people want. Maybe for some reason people prefer ragdoll effects to elaborate NPC AI, because somehow ragdoll physics gets done, and AI doesn't... I don't know. I just hope one day I'll see something better that U.

BTW, anyone who still happens to have original Ultima VII game files can download a free Windows engine called Exult and run the game on Windows. It works briliantly.
 
Well that kind of lifeness feels to Sims-ish for me.
 
I can play it! With my old GeForce 4200 Ti, up to 1280*1024 resolution, and it runs fast enough!
Of course, I don't have teh fancy ligthing effect, no antialiasing, but it's nice to at least be able to try it!!
 
EolTheDarkElf said:
You will probably regret ever saying this and sending me on this rant, but oh well :p.

First off, I really like this game. I finished the main quest yesterday and I will most likely restart it with a new character after coming back from short vacations next week. So I really do like Oblivion...

BUT...

I don't know how many of you are old enough to have played the Ultima games, and particulary I mean the Ultima VII. That's the one that really became a point of reference for me, according to which I judge all the other RPG/adventure games I play. On this scale Oblivion places much better than Morrowing but still...

So you have the much hyped AI engine that has a 24 hour cycle and makes people go to sleep at night... wow... and they also eat sometimes, and practice archery or swordplay and maybe something more... wow...

But at the same time you have to realize that the Ultima VII game I mentioned had the same and much more well over 10 year ago. AND MORE, because those people in Ultima really felt like they were having lives. Smiths didn't just stand there at the counter, they actually made swords (using tools, the bellows and a furnace). Bakers baked bread, and it wasn't just appearing out of nowhere. No, they would get flour, get water, make the dough, fire the oven, put the dough in the oven, wait a bit, and take out a loaf of bread. And you could do the same yourself BTW.

Also, Ultima had children, starting with toddlers in cribs and finishing with adolescents. And those children had their own AI patterns, they didn't work usually, but they would run around, play tag, play with toys, etc. IMHO despite all the bells and whistles of oblivion, that wourld was just much more real and fleshed out.

I daresay the 10+ years old Ultima had much better logic when it came to NPC or team members following you around. Playing Oblivion I nearly always had to look behind me if the person supposed to be following me was still following me or maybe got lost, stuck on a hillside or whatever. I actually had to revert to the last save once or twice, because I lost the person who was supposed to be following me.

Then, dungeons are really boring in Oblivion. Take the Ayelid ruins for example - you've seen one, you've seen them all the differences are really minor and are pretty much limited to variations in the twists and turns of the corridors. Same with forts, same with caves. Oh sure, one is flooded, the other is not, but there is just nothing interesting inside! A few monsters, a few chests. In Ultima many caves were just caves, but many actually had something special inside. An inhabited section where some weird society lived, a dragons' den or, for example, a giant heap of child bodies that made you go :confused: what in the world happened here???.

And so on. Chests - I may be prejudiced here because my character sucked both at alteration and at security - but comeon, here I have a wooden chest and a big effing axe in my hand... Do I really have to fumble in the lock with a frigging lockpick? In Ultima - sure enough, you could just hack a chest open.

And so on, and so on. This is not to say Oblivion is bad. Only that all those things have really been done before, and I think 10+ years is long enough time for somebody to do them better at last.

Sure, there are few things in Oblivion that were less elaborate in Ultima. Alchemy for example. Oblivion has many more ingredients and many more potion effects. Graphics - no doubt, but then again these were different times. Player stats are more elaborate, true...

But as for AI and realism, there's really nothing in this game that would not have been here 10+ years ago. And it's a shame really because with today's processing power I'm sure something interesting could be achieved. Aparently this is not what people want. Maybe for some reason people prefer ragdoll effects to elaborate NPC AI, because somehow ragdoll physics gets done, and AI doesn't... I don't know. I just hope one day I'll see something better that U.

BTW, anyone who still happens to have original Ultima VII game files can download a free Windows engine called Exult and run the game on Windows. It works briliantly.

I gotta agree with you regarding the dungeons, ruins, forts, etc. all feeling exactly the same. The first time I stepped foot into a ruin, my heart was pumping and the adrenaline was flowing. Now I find a new ruin/fort/etc, and I get the feeling "oh, a new location....looks and feels just like the ten other ones I've cleaned out over the last few days....ho hum". I do like the fact that creatures regenerate at least, and that the loot scales. I only need 2 more Master alchemic instruments, and I plan on searching for them tonight when I get home.:scan:
 
I find this game over hyped, I never finished it, because the story was not that interesting, and the side quest were pretty boring and the dungeons where all the same. I hoped this game would be at least as good as Gothic II or much better, but it didn't turn out that way.
 
I hope that fighting would be different than it's now. It's hyper annoying trying to slay Necromancer or mage, or if you play with mage you just have to run backwards and shoot fireballs to melee enemies.
 
777 said:
I hope that fighting would be different than it's now. It's hyper annoying trying to slay Necromancer or mage, or if you play with mage you just have to run backwards and shoot fireballs to melee enemies.
And yet, I have done it for 40 hours.
 
Steph said:
I can play it! With my old GeForce 4200 Ti, up to 1280*1024 resolution, and it runs fast enough!
Of course, I don't have teh fancy ligthing effect, no antialiasing, but it's nice to at least be able to try it!!
How? I tried it and the graphics were all screwed up!
 
777 said:
I hope that fighting would be different than it's now. It's hyper annoying trying to slay Necromancer or mage, or if you play with mage you just have to run backwards and shoot fireballs to melee enemies.

It's worse when you're playing as a high elf. I have to duck behind stuff and conjure a zombie or something before I can attack.

RameNoodle said:
I have done it for 40 hours.

I had that amount of playtime a few days ago. :smug::p
 
Destruction is uber powerful,especially when maxed out.Nothing can survive 110 shock damage except the Strom Atronach.
 
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