The Great DoC 1.9 UHV Challenge

@ Rev. 405
I'm surprised this wasn't done yet :p

Founded capital 1SE, warrior west to get all goody huts.
Tech path: Bronze working, AH, Writing -> Library chopped in Xi'an and 3 scientists hired, GS bulbed Maths. Meanwhile, researched other basic techs, then Calendar, Construction.
Cities were, founded in this order: Beijing (coastal), Shanghai (on the rice), Anomen, Hanoi, City on Phillipines, Shenyang (Manchuria). Conquered Korea with Cho-Ko-Nus.
Hired lots of scientists to get Calendar and Construction fast. Lots of workers are the key, I had 16 by the time Calendar was in. Once Currency is researched and land is improved (Agrarianism is great for China), research will skyrocket. Snatched Nationalism with Liberalism for an early win, other GAs were 2/3 UHV and GPs.

Empire after 2/3 UHV and end + score:

Spoiler :

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Did you move the pigs near Xi'an?
 
@ Rev. 405
I'm surprised this wasn't done yet :p

I had a game in which I popped bronze working in a hut. Maybe we should disable technology pop by hut...

I usually settle Luoyang(2e) and research the wheel - AH - writing - ALPHABET, then trade with others, and adopt pantheon to get the Oracle. build a settler at 2 or 3, settle Chengdu (2n from gold) to compensate the unhappiness under pantheon.
 
I had a game in which I popped bronze working in a hut. Maybe we should disable technology pop by hut...

I usually settle Luoyang(2e) and research the wheel - AH - writing - ALPHABET, then trade with others, and adopt pantheon to get the Oracle. build a settler at 2 or 3, settle Chengdu (2n from gold) to compensate the unhappiness under pantheon.

3rd city is Hangzhou to catch stone, 4th is always Hanoi to get ivory and copper, 5th is Taipei that build the Great Cothon (needs luck). The first GS bulb math, then research toward priesthood (Oracle), masonry (wonders), calendar, construction(Great Wall).

Another challenge is to found 6 religions - Zoroasterianism, Confucianism, Taoism, Catholicism, Islam, Protestantism, because I want Mauseleum of Mausullos... I did it once, without popping any tech.
 
Just reminding everyone that the city 2E 1S of Xian is a monster with the Great Canal. 20 riverside tiles (city tile included)? Add in Absolutism and an academy and that's more than 50 beakers.
 
America, 600 AD, E/E, SVN 405
1930 (virtual: 1912); Score: 8150

It takes a lot of effort to load up an American start I completely like (Mexico alive and Stable, Spain dead). It takes even more effort to play an American game till end game without crashing. This time I barely managed: The civs list on the bottom right disappeared right after Radio (a bug I've seen before); and then the game froze when I built my first space ship thruster in 1924 (6 turns before end game! GAH!) and I had to cut power and reboot. However, I reloaded and finished.

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With a bit of luck, my diplomacy management this game turns out to be flawless. None of my allies ever collapsed (which is impressive, as you can see above that Russia took over half the world and Netherlands took over half of Europe) or declared war on each other. My allies are:

Portugal
Netherlands
Japan
Russia
China

Pretty much a list of my favorite non-Classic civs (besides America). Except England, who died as America burst out of her chest Alien style. :sad: Sorry dear England, I'll make up to you later.

At one time I was Friendly with all of them (despite launching 6 Nukes at Turkey, Iran, Egypt and Korea), but the screenshot I took was lost in the crash, so in the above screenshot you see everyone else Friendly but Russia at Pleased. I also have Defensive Pact (except with China, as I can't sign with both China and Japan) and OB with all of them (which brings me massive Foreign Trade as usual).

Lubyanka + Scotland Yard + National Park Chicago means practically infinite Espionage. Which allowed me to steal Combustion & Flight from the Netherlands. I would have stolen Artillery too (what a useless tech), but my Vassal Mexico teched it for me (to my mild surprise). Cutting edge end game techs are Robotics - Genetics - Laser -Advanced Flight. Not my very best American game, but certainly better than average.
 
OK, you are challenging a Chinese for China. Here is my game, M/N, SVN 405:

My plan is simple: build both Verseilles and the Taj Mahal, plus 2 GP and 2/3 UHV, that'll be 4 golden ages. I want +50% GA wonder to have it all way straight to victory. I need both Catholic and Islam but I don't want to found it myself.

Founded Luoyang 2E1S, tech AH-writing-alphabet, warriors popped math(!) and horseback riding and a sum of 200+ gold in huts. 2nd city is Shanghai and 3rd is Hanoi. Research / traded polytheism before turn 75, turn to pantheon/forced labor, built the Pyramids in capital(-33% hurry cost is too good, got some luck), Oracled metal casting, then trade monarchy with Persian.

4th city: Anshan on horse, 5th: Lasa on incense, 6th: Datong on incense, this is a bit abusing the bug that the city get bonus of both plantation and slave plantation. 7th: Guangzhou, that's all for China Proper. Datong got Hinduism spread in, enabled me to build Khujaharo a bit earlier. I got all classic wonders except Sphinx, Ishtar and the Great Cothon (Sparta built it).

The first warrior went to India and fortified on Varanasi spot so that city didn't spawn, weakened upcoming Indians and made Patliputra a perfect prey to me. Conquered it in midgame, then India peacely vassalized to me (they are at fight with Persian), and my war elephant+cho-ko-nu army conquered Gwadar and Parsa(with Mauseleum of Mausollos built in, that is the most wanted wonder for me). Meanwhile, I razed Koreans and resettled Pyongyang on Deer, you won't need Levees in this game anyway.

I went on and razed Shush, Babylon was already razed. Then I ran to Byzantine capital, conquered it in turn 182-183. Settled 1e of Babylon after Arabian flipped. Razed Sur too.

By 600 AD I had 10 cities, used a GS to pop compass(the first GS built academy). Used the saved research points to get feudalism - machinary - guilds - engineering, I commanded my sweet vassal Indian to research theology and drama, music for me. Switched to urbanization - scholartism.

I Researhed Patronage and opened GA. Arabs once DoWed on me and I captured Al-Quds to have it build an Islam missionary for me. Rome was holy city of both Catholicism and Orthodoxy but I didn't manage to conquer it, for my army died a bit and my expansion stability was bleeding. Constantinople was the sole city that provided me Catholic missionary.

Researched optics around 900 AD and had my caravel contact Mali, bought the precious Divine Rights for Versailles.

The rest is defend against Seljuks and reconquering - you can't collapse during GA but cities can still declare independence. In 1100, my capital is ready to build Versailles, and I could hurry it by a GE, and I already bulbed constitution via liberalism, had Hanoi building Taj Mahal, that's virtual UHV I think. 2 turns later another GP appeared and I opened another GA. I don't know how it counts but it called the game in 1150, before Mongol spawns. Score: 22485, could be higher if Byz didn't respawn (I built Notre Dame, Sistine Chapel and was building St. Basil in Constantinople...), and I didn't want to reconquer Lasa.

I also researched democracy, corporation and was going for rifling (this can destroy the world). If you are crazy enough, feel free to continue on conquest...

Sorry my screencapture was broken (couldn't capture gamescreen) so I had to catch it by camera.
 
Just reminding everyone that the city 2E 1S of Xian is a monster with the Great Canal. 20 riverside tiles (city tile included)? Add in Absolutism and an academy and that's more than 50 beakers.

That's meant to be! and it is not 20, but only 19 (Xian tile doesn't have river, although it actually has). I once built the grand canal as Russia too (Confucianism automatically spread to my cities), that was sweet.
 
That's meant to be! and it is not 20, but only 19 (Xian tile doesn't have river, although it actually has). I once built the grand canal as Russia too (Confucianism automatically spread to my cities), that was sweet.

I once built the Forbidden Palace in a city in Eastern Russia, and Himeji Castle I built in Scotland and Sparta already :D

Another pretty decent canal spot is in Manchuria, although there are probably better ones in China proper.
 
In 1100, my capital is ready to build Versailles, and I could hurry it by a GE, and I already bulbed constitution via liberalism, had Hanoi building Taj Mahal, that's virtual UHV I think. 2 turns later another GP appeared and I opened another GA. I don't know how it counts but it called the game in 1150, before Mongol spawns. Score: 22485, could be higher if Byz didn't respawn (I built Notre Dame, Sistine Chapel and was building St. Basil in Constantinople...), and I didn't want to reconquer Lasa.

It counts the total number of turns spent in a Golden Age. Since you had the Mausoleum you didn't need the full number of GAs.
 
Rolled a 3000BC start. With the new yields on city tiles, the Inca now do slightly better. Capital was founded 2W, 1 city in the south on the stone. The starting army captured Tucume and razed it. I rebuilt it on the dye 1N after Sailing was researched, to get the free harbor+terrace. All cities were equipped with walls and 3 archers/spearmen/quechas. I also built the Temple of Kukalkan for more defense. The French conquerors appeared ~1500 and were all slaughtered. 2 Great merchants (1300G each) to Tenochtitlan and the slider were enough for the 2nd goal, and nobody bothered to settle in SA except Brazil, so the game was a rather easy win.

The empire:

Spoiler :
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I once built the Forbidden Palace in a city in Eastern Russia, and Himeji Castle I built in Scotland and Sparta already :D

Another pretty decent canal spot is in Manchuria, although there are probably better ones in China proper.

Currently nobody owns Manchuria, there should be Jurchen or other hordes being rival of China. And once they conquer China, they become Chinese and their core area is counted as Chinese core area too XD
 
Currently nobody owns Manchuria, there should be Jurchen or other hordes being rival of China. And once they conquer China, they become Chinese and their core area is counted as Chinese core area too XD

Prominent independents/barbarians in that region seem a good idea to me too.
 
Leoreth should consider tweaking on tech costs because currently AI seldom has astronomy in 1500, that gives me a good chance to be tech leader before I had 10 cities.

I switched to resettlement + scholartism, got GS first to bulb printing press, got the All Saints Church, then went to liberalism, bulb replaceable parts. I thought I could be the first to discover economics too, but I lost this one. Dikes are much more important though.

2 starting settlers go to Nieuw Amsterdam and Winburg. NA built another settler to settle on marble 1S of Chicago, and I built the Leaning Tower in Amsterdam.

Teched toward rifling, and finished trading company at the same turn. Peacefully bought cities from Indonesian. Also switched to republic + forced labor at 8 cities. You really need slaves to build plantation quickly.

My 2nd, 3rd GP is merchant and prophet , settled both, then artist and engineer, tough luck, I opened a GA with them. And in 1730 I got a merchant at 45% chance, got 7 spices at the same turn.

I DoWed on France in 1715, but they had DA with Spanish and Prussians, then I faced an army. Hired 2 mercs and had 7-8 riflemen in capital. Really interesting challenge, I finally had a decent fight in any RFC game.
 
Leoreth should consider tweaking on tech costs because currently AI seldom has astronomy in 1500, that gives me a good chance to be tech leader before I had 10 cities.

Please, no lower tech cost for Europeans. Charley had Paper and Optics by 1280 AD in my last game ;) Having them place more value on Astronomy might be a good idea, although ahistorical - French, British and Dutch colonization only really started in 1600, as far as I know.

The Dutch should also get a little tech nerf, because in my last game they got to Future Tech in 1950 AD. Uh.
 
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