The Great DoC 1.9 UHV Challenge

^ What are the Dutch tech/expansion modifiers? Their Tech modifiers should be comparable to England, and Expansion modifiers (city numbers penalty, etc.) should be comparable to Japan.

I say their Tech rate in Renaissance and Industrial eras are fine as it is.

The only reason they are OP is because they build multiple Patronage Wonders in Amsterdam. Leaning Tower is almost guaranteed. And also any combination of Versailles, Sistine Chapel, and All Saints' Church. I once saw all four of those in Amsterdam, with the Dutch leading the world in Tech. Then I dragged them into a war with Prussia and they collapsed, and Prussia became the OP one who controls OP Amsterdam.

So yeah, do something about AI Dutch Wonderspam rather than reduce their overall Tech rate. Perhaps let them spawn in 1580 instead of 1500. That will give them less access to Wonders, especially All Saints' Church.
 
So, just to get the UHV back from you, youtien. :D

Basically same strategy as last time, altough i vassalized the atztecs, and got the 7th spice from them. Europeans were really sucking in this game, no colonies,(except mine), until around 1650.
 

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^ What are the Dutch tech/expansion modifiers? Their Tech modifiers should be comparable to England, and Expansion modifiers (city numbers penalty, etc.) should be comparable to Japan.

I say their Tech rate in Renaissance and Industrial eras are fine as it is.

The only reason they are OP is because they build multiple Patronage Wonders in Amsterdam. Leaning Tower is almost guaranteed. And also any combination of Versailles, Sistine Chapel, and All Saints' Church. I once saw all four of those in Amsterdam, with the Dutch leading the world in Tech. Then I dragged them into a war with Prussia and they collapsed, and Prussia became the OP one who controls OP Amsterdam.

So yeah, do something about AI Dutch Wonderspam rather than reduce their overall Tech rate. Perhaps let them spawn in 1580 instead of 1500. That will give them less access to Wonders, especially All Saints' Church.

1580 seems reasonable, 16 turns, give them 2 more settlers, workers and ship and see.
 
Updated.

It's good to see that there's plenty of friendly competition going on.

Also, my god, youtien. That China is insane.
I haven't played for UHV with China in some time,
so I guess I should re-adjust my strat from when
I first wrote Dawn of the Middle Kingdom.

Admittedly luck has a lot to do with it though.
I can almost never pop techs from huts for the life of me.
 
Updated.

It's good to see that there's plenty of friendly competition going on.

Also, my god, youtien. That China is insane.
I haven't played for UHV with China in some time,
so I guess I should re-adjust my strat from when
I first wrote Dawn of the Middle Kingdom.

Admittedly luck has a lot to do with it though.
I can almost never pop techs from huts for the life of me.

The most important key is research alphabet first, then you can trade a few techs with Greek/Indian/Babylonian/Phenocian (but no Egypt, because Jerusalem and Babylon and Persia barbs blocks the way). Without hut popping(I did a lot of S/L), you can still bulb math with your first GS. and once Roman spawns, you are open to sell alphabet; and you should always Oracle-bulb metal casting, that guarantees you can buy monarchy from Persian.

And get classical wonders, of course. I can still do better, next time I won't raze Korea if they can vassalize and sell code of laws to me.

The hard part is get your army to India. War elephants can cross jungle, others can only go through Pagan, so I worked teas 2W of Hanoi and put 2 galleys W from Pagan(won't spawn because Hanoi culture).

Another way is through the Silk route to conquer Persia then India, but I prefer the south Silk route.
 
While I couldn't (and wouldn't, because I prefer to play more historically) keep up with that amazing China, I'd say it's pretty common to get contact with Egypt by keeping a unit in southern Greece. If they don't found Sparta you'll always meet the Egyptians that way, and even if they do you might see a ship or something eventually.
 
While I couldn't (and wouldn't, because I prefer to play more historically) keep up with that amazing China, I'd say it's pretty common to get contact with Egypt by keeping a unit in southern Greece. If they don't found Sparta you'll always meet the Egyptians that way, and even if they do you might see a ship or something eventually.

No, I long-stayed Sparta many times, but Egypt never came up, For they are 3 tiles away and could seldom expand their culture against Greeks. There's only one easier way: go with Phoenicians when they send their army near Jerusalem, then go to Arabian desert. Otherwise you have to wait Persian.

Just opened another Chinese game, this time popped only bronze working in Denmark hut. Tech path: AH-writing-alphabet-math, GS construct academy. After calender: construction - currency - horseback riding - aesthetics - literature - monotheism -theology! Yeah this time I'll found 5-6 religions: Con, Tao, Catholic(maybe Orthodoxy too), Islam, Protty. Let's see if I can do faster...
 
Done, China victory in 1080 AD , but this time I got only 21435 pts, for I got fewer techs and conquests this time.
 
Now, since almost all victories are done and I can't possibly hope to beat one of you, I'll just grab Tibet before anyone else does:

Tibet, Monarch, Epic , 600 AD start:

I forgot to take a shot of my empire :rolleyes: but I controlled Ayyuthaya, X'ian, Chengdu, Pataliputra (no way I'm going to remember the Tibetan name for it), Deli, Pagan and Llhasa (Rasa?) of course. Khmer were my vassals.

State of the empire at 1000 AD:
Spoiler :
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I sent the two Khampas to Pagan, captured it, sent them to Pataliputra and Deli, captured them, and razed the city near the Marble and the mountains in western India (because it's in the Mughal flip zone). Double holy city Pataliputra is almost essential because it can run a lot of priests for the third goal. It gets flipped by the Mughals, though.

Whipped out another Khampa and a catapult, hired some mercenaries and invaded China in 1000 AD. Took Chengdu and X'ian, made peace. In case you wonder why: you can use all production to help with the spread Buddhism goal, and you don't need any techs anyway.

Got Buddhism to 30% in 1350. But before that, the Mughals spawned and immediately flipped Deli. I put 10 whipped Khampas next to Deli, refused the flip of Pataliputra, took Deli and moved all my troops out of the defection zone for 10 turns.

Last goal is rather easy, maybe make it 6 or even seven Gprophets. OTOH, that might cause problems for people who play on 3000 BC. I reached it in 1412.

I switched to City States from the beginning, although that's not necessary (I'm just addicted to City States :lol:)

I built 42 Buddhist Missionaries in total. The UP is great, by the way, nothing like any other UPs in the game.
Spoiler :
Civ4ScreenShot0023.jpg


Ended game in 1412 AD, with a score of 4739.

Spoiler :
Civ4ScreenShot0024.jpg

 

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Post some pics with the details!

Later. This time I vassalized India and Persia, Persian built MoM in Gwadar so I kept it and returned Parsa to them after they surrender. Didn't expand further this time, my elephant army stayed in Gwadar, and my core area is always busy on building. With Tibetans present, I built Lasa on incense and let it only produce workers, catapults and settlers, in 620 it flipped and soon vassalized to me.

My cities this time: Luoyang - Shanghai - Guangzhou - Hanoi - Anshan - Datong(incense) - Lasa(incense) - Patliputra - Gwadar - Qiqihaer (coal on Manchuria), that's only 9 after Lasa flipped. I settled 3 extra cities just before victory.

Tech path after turn 181: DR(Islam) - Feudalism - machinary - music - guilds - paper - printing press - banking - gunpowder - patronage.... I forgot. Bulbed democracy with liberalism. I'll try reload turn 181 savefile and do better.
 
I played the SVN-Version with the latest changes to Rome. That was lots of fun, now that you can spam Legions like no tomorrow, and even build stuff in your cities thanks to the UP.
Settled Rome (duh), Salonae 1N of the copper (mistake since its not in Greece/Anatolia) and 1 city in the middle of Iberia (very productive). Rome built Oracle for Monarchy, research was construction. I waited until Carthage grew to size 2, and captured it (and did not salt it). Next target was Greece with some fresh reinforcements from Salonae. Luckily, the Great Lighthouse was built in Constantinople, giving a huge boon to the economy. With the current UHV, however, there is no need to attack Anatolia and the Levant, perhaps they should be seperated from Greece (-> 2 cities in Anatolia/Levant). Last target was Egypt with 4 catapults + 6 Legions. The other cities were settled or captured from Celtics.
The Buildings goal wasn't too hard in the end, I didn't even have to whip. I think Walls+Pagan temples can be added. Forums might be hard if one doesn't get the Oracle/Great Lighthouse.
The barbs werent as fierce as I hoped, so this was rather easy too, you can simple produce so much legions now. Which is good for the initial conquering, but makes defending against the barbs a lot easier (also because u can move much faster). Some of the bigger Barb stacks didn't do anything (in Iberia and western France), they just stood on a tile and later flipped to the Spanish.

Anyway, the game was really fun, well done with the changes!


Empire in 50, 335, 600AD, points:

Spoiler :

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Great. I defer my thanks to iOnlySignIn who mapped out the changes in advance.
 
With Moors present, Mali UHV become a bit easier. You may either turtle at home or attempt to conquer Marrakus, which is not too difficult with only 2 archer defending.

I conquered Marrakus & Wahran this game, with La Mezquita just built in Marrakus, and Moors surrendered to me. Still need a GM to defeat Byz in gold.

City states is good for Mali. I founded Timbuktu 1w, thought of moving capital later but never did, and it grew to 12.

Mali can enslave but it's kind of useless for they can't join city nor build slave plantation. But if it can join city, my city states will become overpowered.

I researched toward printing press later but lost in race of founding Protestantism. But I switched to Catholicism earlier, which gave me 500 valuable gold before 1500, and I bought guild-optics with my tech. then, I conquered Aztecs with events and researched Astronomy, colonized NA, SA and south Africa. Time was tight so I stopped research after banking. in 1575 I only got 12000 gold and 500-600 per turn, but I got anoher GP to open GA, and my income increased to 900-1000 per turn. In 1700 I got 16300, just make.
 
Settled Karlstad (1E, can catch deer, pig and silver), Lulea, Riga(best city you can catch without being flipped). 2 longbowmen went to raze Roman Bordeaux and got 350 gold. Capital build library and research civil service.

Strategy is simple: settle Inverness on cow at the turn English flips, then settle Iceland, then Vinland. With pre-built settler and missionary and galley, I reached America in 1070. No time to get a better spot so that's it.

Researched guilds - banking - compass and no other techs. Traded with Chinese and Tibetan, Indian. Smashed everything after CS. Destroyed English completely in 900, razed Paris and got French surrendered later. The last gold came from German and Spanish - captured Vienna and La Coruna. Vikings can keep 100% research rate with raiding, nice violent UP, but AI seldom use it well.

Forgot to keep a savefile. Victory is in 1290, not 1280, and score is 12393, sorry.
 
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