The Great DoC URV challenge

^Wow, is it just me, or is the stability really harsh in that game?
Everyone is either flatlining or Unstable/Collapsing.

What? So that's not normal in your games?
I have played 3 games so far (Russia, Arabia, Prussia) and I've only seen one solid/very solid AI civilization.
 
Yeah, for whatever reason the AI seems totally incapable of handling the new stability. I was just playing a Russia game today, and literally every Civ I knew was Unstable. (me included, but that's what you get when you raze three cities)
 
What? So that's not normal in your games?
I have played 3 games so far (Russia, Arabia, Prussia) and I've only seen one solid/very solid AI civilization.

I have not actively participated in beta in the last (4/5?) revisions or so.
So I still remember some Stable+ AIs from a little while ago.
 
I wonder if the Buddhism victory is really possible. My opinion: no!:crazyeye:
 
Impossible? I think it should in theory be the easiest of any victory. Basically, you have to construct a city as far away as possible and keep the city at size 1. Indonesia is very suitable for this strategy.

EDIT: I'm going to give it a try right now. The only thing that could go wrong is accidently meeting a civilization, but the contact will probably disappear.
 
So, here we are. Unfortunately the third goal is multi-interpretable. "Have cautious or better relations with all civs" and "have no furious or annoyed relation" is quite a bit different, so I presumed it would be the second option, since it's almost impossible not to have someone hate you because of your religion, trade relationships, let alone having contact with everyone. Could someone please clarify this?

So, the setup was quite easy. See the attachment. Basically, you can guess the strategy from there, the mines are actually redundant. Delete every unit you don't need - you need some military units for happiness. Unfortunately, there is no space in the galleys for the missionary, so delete him too. He'll only give unwanted culture anyway.
 

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So, here we are. Unfortunately the third goal is multi-interpretable. "Have cautious or better relations with all civs" and "have no furious or annoyed relation" is quite a bit different, so I presumed it would be the second option, since it's almost impossible not to have someone hate you because of your religion, trade relationships, let alone having contact with everyone. Could someone please clarify this?

So, the setup was quite easy. See the attachment. Basically, you can guess the strategy from there, the mines are actually redundant. Delete every unit you don't need - you need some military units for happiness. Unfortunately, there is no space in the galleys for the missionary, so delete him too. He'll only give unwanted culture anyway.

This represented some true history: some isolated village achieved their victory in spiritual life, while no others know it. So they achieved Nirvana and the world goes on killing each other as usual.
 
I guess we all agree Buddhist URV needs some alteration.
 
If I understand the code correctly, you automatically fail if you haven't met all civs yet.
Even collapsed civs? You can capture a city in their core and liberate this city.. :confused:
It's impossible.
 
Even collapsed civs? You can capture a city in their core and liberate this city.. :confused:
It's impossible.

Nope. There is a check only living civs count.
 
I tried with Tibet in 600AD Viceroy and it is possible. All islamic civs must be destroyed. Sometimes you can reach Arabia and they only have axemen or archers defending their cities, sometimes they have pikemen which makes it nearly impossible. I used mercenaries and a lot of units. I gifted some captured cities to other civs to make them cautious, for the aproval rating I built theatres and put the culture slider up and keep the cities at a low population.
 
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