World Breaking News
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I was originally going to do a standard 10-turn set tonight, however Im going to end this at the half-way point again because an important key factor has just transpired.
Anyhow, as for the set over all
I am starving down Delhi by 1 food a turn, we have enough reserve. I am trying to get the next scientist out asap and we will have education half researched, so we can bulb it, and it looks like if we play our cards right, we may be first to education. I also self-researched sailing, but we will have to trade for compass & calendar somewhere before bulbing lib.
I was tempted to run another SE factory in our Resource City, however, I ended up whipping it down to get a settler out to the Monte-Churchil front asap. And then I was trying to re-grow, and its still growing, because I want to wait one more turn and then work the RICH tiles to get our last settler out the gate (for ourselves) to fill in that last little gap in the East.
I also think we STILL dont have enough workers. Arggg. Sometimes its hard to guesstimate with the FW unless you use it a lot. For the few cities that are outgrowing their improvements (we are in caste now), I decided to run as a scientist instead of sh*ty tiles. Though this problem is very minimal right now so dont worry.
Our cottage city (Vij), I built a monastery since it needs one anyway for 10% boost, and its closest to Japan for missionary pumping. However, Toku just recently went and switched to Free Religion! So what do you think about blowing away 500 hammers on missionaries now?
In other news, another stupid barb axeman spawned on us, but thats ok cause now our Charriot is able to promote to level IV now.
I renegotiated trades with the Ais, and I noticed something. Toku had 11 gold a turn, but wanted our only wine. Ragnar had 6 gpt for grabs too.
So, I decided when our contract gets renewed with Churchill, we could keep the wine and use that for Tuku, THEN use our extra horse and trade that for Churchill, and THEN use our elephants to trade for Ragnar (they were still being hooked up).
Funny thing is, the ONE turn when we could finally renew our contract, was when suddenly Toku, and Ragnar has no money anymore. I still did the horses deal just in case, and what do you know, next turn we could do the deals again with Toku & Ragnar. Except Ragnar would only give us 5 gold a turn instead of 6!
Anyhow, I was hoping war-elephants would help out Montes power, and of course were putting the gold and future diplo to good use here. There is just one problem
Stupid Monte DoWs on Churchill AGAIN. Before his partner can even get his first war-elephant out. Arghhhh!
What is with this idiot, he is always so suicidal and useless. Even when you TRY to save him, he insists on suicide.
After looking at ONE of the stacks from Willem this turn, and earlier ONE of the stacks from Chuchill, I have a feeling Montes team has a 0.1% chance to win this one, unless a miracle happens. That miracle would have to consist of somehow getting Joao to DoW on Churchill.
Maybe we can hash out some sort of bribe somehow with education when we bulb it. (Im trying to be positive & hopeful here.) While we successfully prevented a second DoW by Monte, this unfortunately may lead to our downfall just the same.
So
EVERYONE take a VERY GOOD LOOK and decide how the f*ck are we going to save Montes ass from the fire this time? We may have to just accept the fact hell capit, and plan for that ahead of time?
Ohh yeah, stupid Monte tried to pull a dirty AP win over us, but since we only had 10 votes I still voted for them feeling safe. But be careful in the future.
I found one tiny space to settle a city for Joao if we can get there in time. All (gift) settlers are on their ways.
Nothing much else to say, but little things. Our beaver is online, and I traded maps around for some gold, and blah-blah blabety blah-blah typical deity blah-blah
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PS. Of course we get a -1 from both Monte and Ragnar for that initial tech-trade for MC.