The last challenge -- Team game -- Deity trial

Yes it has been stalled because we have issues which are still waiting for input. I don't want to go down one route when we haven't yet come to an agreement.
 
obsolete, so you take then ?

If you mean missionaries (by unanswered questions): there is greater chance that Toku converts to Taoism than Hinduism, so we will have to spread it very well (possibly around 9-10 successful missionaries ~ 400-500hammers) and bribe him (don't really see what we can use for bribe. Pure gold?)
However if we gift city to Joao he'd be friendly to us, that won't totally erase war declaration, though.

After Paper: trade maps for gold and paper for compass+gold or so.
I prefer Education before philosophy unless people think we can run pacifism. I'd consider switching to caste for some turns to speed up the next great scientist.

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Side note: I looked the xml and resource don't matter for war declaration, for some reason all have zero weight. In the code the are supposed to be truly important but someone decided to cut the feature off. So it's only closeness and common tiles modified by the attitude (when picking war target and more than one is available).
 
I don't like a strict rule for playing a SG for fun. Everyone has his own real life issue, which may affect his attention on the game, hence not everyone wants to make his comments on every issue. It's the responsibility of the current player to post a clear plan and count the consensus on issues in need of discussion. Generally, 2 or 3 days of waiting for comments is enough, people are going to lose interest if waiting for too long time. 24/48 rule is a good reference, if you can't make it, tell when you can play it, or ask for a swap.
 
Well I agree we have waited long enough as well. I thought we'd have more input but apparently not.

So now... we are prepared to still go forth with ~500 hammers of missionaries? In that case, we might as well have built the Mids without any forge, Civic bonuses, or Ind trait, not even any God damned stone!

Same cost in hammers really...

I will try and get the next turnset out before morning.
 
World Breaking News ….

I was originally going to do a standard 10-turn set tonight, however I’m going to end this at the half-way point again because an important key factor has just transpired.

Anyhow, as for the set over all…

I am starving down Delhi by 1 food a turn, we have enough reserve. I am trying to get the next scientist out asap and we will have education half researched, so we can bulb it, and it looks like if we play our cards right, we may be first to education. I also self-researched sailing, but we will have to trade for compass & calendar somewhere before bulbing lib.

I was tempted to run another SE factory in our Resource City, however, I ended up whipping it down to get a settler out to the Monte-Churchil front asap. And then I was trying to re-grow, and it’s still growing, because I want to wait one more turn and then work the RICH tiles to get our last settler out the gate (for ourselves) to fill in that last little gap in the East.

I also think we STILL don’t have enough workers. Arggg. Sometimes it’s hard to guesstimate with the FW unless you use it a lot. For the few cities that are outgrowing their improvements (we are in caste now), I decided to run as a scientist instead of sh*ty tiles. Though this problem is very minimal right now so don’t worry.

Our cottage city (Vij), I built a monastery since it needs one anyway for 10% boost, and it’s closest to Japan for missionary pumping. However, Toku just recently went and switched to Free Religion! So what do you think about blowing away 500 hammers on missionaries now?

In other news, another stupid barb axeman spawned on us, but that’s ok cause now our Charriot is able to promote to level IV now.

I renegotiated trades with the Ais, and I noticed something. Toku had 11 gold a turn, but wanted our only wine. Ragnar had 6 gpt for grabs too.

So, I decided when our contract gets renewed with Churchill, we could keep the wine and use that for Tuku, THEN use our extra horse and trade that for Churchill, and THEN use our elephants to trade for Ragnar (they were still being hooked up).

Funny thing is, the ONE turn when we could finally renew our contract, was when suddenly Toku, and Ragnar has no money anymore. I still did the horses deal just in case, and what do you know, next turn we could do the deals again with Toku & Ragnar. Except Ragnar would only give us 5 gold a turn instead of 6!

Anyhow, I was hoping war-elephants would help out Monte’s power, and of course we’re putting the gold and future diplo to good use here. There is just one problem…

Stupid Monte DoWs on Churchill AGAIN. Before his partner can even get his first war-elephant out. Arghhhh!

What is with this idiot, he is always so suicidal and useless. Even when you TRY to save him, he insists on suicide.

After looking at ONE of the stacks from Willem this turn, and earlier ONE of the stacks from Chuchill, I have a feeling Monte’s team has a 0.1% chance to win this one, unless a miracle happens. That miracle would have to consist of somehow getting Joao to DoW on Churchill.

Maybe we can hash out some sort of bribe somehow with education when we bulb it. (I’m trying to be positive & hopeful here.) While we successfully prevented a second DoW by Monte, this unfortunately may lead to our downfall just the same.

So… EVERYONE take a VERY GOOD LOOK and decide how the f*ck are we going to save Monte’s ass from the fire this time? We may have to just accept the fact he’ll capit, and plan for that ahead of time?

Ohh yeah, stupid Monte tried to pull a dirty AP win over us, but since we only had 10 votes I still voted for them feeling safe. But be careful in the future.

I found one tiny space to settle a city for Joao if we can get there in time. All (gift) settlers are on their ways.

Nothing much else to say, but little things. Our beaver is online, and I traded maps around for some gold, and blah-blah blabety blah-blah typical deity blah-blah…..




PS. Of course we get a -1 from both Monte and Ragnar for that initial tech-trade for MC.


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Well, I guess we have to hold up gifting cities to Monty/Ragnar now.. No much point to please them and annoy Willem/Churchill in the process if they are going to be busy and vassaled.
I will look at the game tonight and start making a plan.
 
If we are no longer going to gift cities to Raggy & Monte, then immediately double-back the nearest settler home, so we don’t have to waste another 100 hammers on plugging in that middle-gap.

If we had known this ahead of time, we could have had Resource-City running as a great secondary GP farm already. Now I feel like what a waste.

Anyhow, when we gift the one city to Joao, we MAY be able to finally get them to BETRARY THEIR BEST FRIENDS. And then we MAY be able to use education for that bribe. These are big MAYBEs.

If education isn’t big enough, maybe they’ll do it for two big techs when we hit lib. At least there should be a big discount on the bribe since there is already war. And then, we could get points for accepting a demand for a FAKE-WAR. We’d be sitting in the middle without too many worries. This may even get us up to friendly.

It was mentioned earlier we may lose some tiles to Rag’s culture with his pesky city in the corner. I even chopped a forest here and there just to deny them to him, but it seems there is no need to worry. We are winning the culture battles (for now). Though maybe I should be more careful since we need to save hammers for Oxford, but it was also suggested to get those missionaries out asap, etc.

But the way things are now, I guess that whole missionary deal is off then?

We get our next scientist in 3 turns. 10 turns after that we get the next one (assuming no bright ideas on building a university in capital during that time).

There is also the question about the AP religion…On the one hand, I’d like to spread it, on the other hand, we’d then have to be very careful with the diplo-bonusing votes. But by not spreading it, we may ends up with some lame AP loss anyway. So, should this not start to be one of our next priorities?

And again, we may have to defy some Holy War declarations, and God knows what else, so spreading it around, again hurts us. So many factors to worry about here.
 
Most on my concerns, obsolete. I don't have very clear plan in the head given the current conditions.

I don't feel like settling cities for Ragnat/Monty.. In the new vision, I'd rather please Churchill/Willem (I know. I know, we are such hypocrites). They have easy civics with Willem almost surely adopting it, so possibly we can get friendly there... May be

Perhaps I should settle the silver city w/ one of the setters? That's 2 happy w/ a forge or 12+ gpt if we can sell it. The city can help growing the cottages when we whip the university as well.

Need culture: Toku w/ Sistine will be annoying, will chop the forest as priority near the copper city, we are losing it (and Toku will get the hammers instead of us)

Tech: edu and try to trade for philosophy. Do we want to please Monty and trade w/ him?
I believe we can even manually tech liberalism, provided the war is ongoing.
Just in case we win it what we take: printing press?

We need forges and universities.
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Anyways I will be *Very* glad to hear any responses... meanwhile will try to have a deep look and propose some plan.

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Forgot, no way to bribe Joao to war, the only hope is that they dogpile, however w/ adopting Mercantilism/Monarchy that also is low chance.
Side note: if we bribe Churchill out of the war w/ education we will get negatives from Monty for trading w/ the worst enemies, tards!
 
To be honest, when it came to wonders, I couldn't pay any notice that Toku had Cistine. Because ever since I looked at that wonder list, I was just absolutely in shock, (and still stunned) at how Willem, could blow away all those hammers on Mids, and then not even switch civics to take advantage of it this whole time.

It just defies explanation. How the f*ck could Firaxis code its AI's this bad. I just can't figure that one out...

If we really want PP that bad we can always bulb it. But I never take it with liberalism, I'd rather go Nat or something. Anyhow, since stupid Monte insists on committing suicide, I wonder if maybe its best we find a chance to DoW on him before he vassals somewhere and rape his ass with cuirassiers/cav. At least that's a bit of less land than the OTHER team will gobble up.

If we can't get Joao to dogpile on Churchil, then maybe we can stop the war with AP votes, and then when Monte re-dows AGAIN later down the road, we rush into his flank while his forces are on the other side getting butchered up. He will be willing to talk to us before he talks to Willem in that spot.
 
If we want to trade with Monty/Rag, I'd try adopting Hindu for 5 turns. I think we should have enough favorite civics modifiers with Ragnar that he'll stay pleased, opening up trades in that direction.

I'd love to trade for philosophy but I don't see what we can offer in return. Trading education for philosophy is obviously a non-starter since they'll probably go liberalism then.
 
Doh, so many unordered thoughts.

Monty/Rangar still don't have guilds. So I would not be surprised if they are cooking military tradition... (the AI is ******** and doesn't know MT is useless w/o gunpowder... I recall Monty did the same in the deity challengers SG) which mean they get either philosophy (good, we can possible trade paper for) or divine right (not good). Although divine right is an end tech and can't be selected for military tradition.
So, I don't know. If we can get philosophy I'd switch to pacifism. Nothing changes w/ Joao/Toku after we gift the city. Joao will be pleased, so will be Toku.

Actually if we get philosophy manual liberalism would be faster than bulbed one (I believe). My main concern is that if they are after MT, taking nationalism is not big deal. PP is not either but unless I can get gunpowder deal of the sleeve and getting chemistry I see nothing better.


I am pro to spread the AP religion but that could possibly win a diplo victory for Ragnar or simply we don't get +2 diplo merits. Whipping temples is a win w/ AP since we are spiritual, esp. 2 pop whips.

Trading. I can always sell the buggers (Monty) drama cheap and get fair trade... Or wait 4 turns for another vote.

That reminds me:
Where are the settlers in Monty territory heading. There is something like an island on the north/west but even a border pop would have killed it, so I don't think it'd be still available.
 
Wow, Monty/Ragnar is more aggressive than I have thought. This is a good news, we'll be free from their DOW before we get ready. Another good news is that Toku adopt FR, we are able to take the advantage of religious civics then. Indeed, we should change our original plan -- cancel the gifting of cities to Monty/Ragnar and spam Hindu to Toku as well. Yes, the plain hill site with FPs, the Silver/Fur site, and the silver site on the corner deserve to be settled with the to be enslaved settlers.

Tech path: Monotheism->Phi->Compass. Finish Edu with the next GS. Monty/Ragnar don't have Phi, right? Of course, if we can trade it from them, it's best. We can set research to 0% for a few turns. Pacifism or OR will help the GS production and infrastructure as Forges and CHs. Adopt OR next turn and Pacifism when Phi is available. I slightly prefer to bulb Lib with the 4th GS.
 
Some more issues after taking a careful look at the save.

It's not good to hire too many scientists in Delhi since the loss of those hammer tiles is 50% extra, Vijay can run 5 scientist next turn for the 4th GS, 2 FP tiles can be taken by wine city and one can be taken by the ivory city.

I don't like the fact that the wine city and Bombay are running scientists, there are 3 or 3.75 beakers only since the GPPs in these city won't be converted to a real GP. Even a forest tile is better. Bombay can take a hill tile from Delhi.

The horse city should produce Granary. Lib is a low priority building now, I'd prefer Forge, LH and CH before Lib.

Bloody Hill will take forever to grow if we don't start to irrigate those green tile, CH is a good build now.

We need a few more workers for our going to be 13-city empire.

Edit: Do we want to OB with Willem/Churchill?
 
Yes, it was a hard decision to drop out the hammer heavy tiles to run the specs in Delhi. But since we wanted universities ASAP, and actually liberalism asap, etc, I decided to go the latter.

I am not so sure about Vija running so many scientists. That is going to be the oxford city isn't it? We need to get infrastructure like forges, etc. It will take forever to get those science buildings if we wait till the last minute. We don't even have stone for the Oxford, and each turn that goes by that city loses a free 100% bonus of those cotts.

I also don't like the fact Bombay and Wine city are running scientist here or there either, this is precisely why I said I believe we probably need even more workers.

As for OB, I would have done so at the start, but it was mentioned earlier that doing so may cause Monte to demand we cut all deals with Churchhil.
 
I am not too thrilled over the idea of Monte vassaling to Willem. This gives great expectation of us dying, either to Willem’s future cultural victory, or their next war-target in line after Monte. Or even better yet, they’ll spiral away on the space-race.

I think we should possibly bribe one of them to make peace with the other at some point. Possibly soon? The more we stall, the more likely it is that Willem’s team will gain more and more territory.

It would be nice to get Monte’s team stabilized, and we can try to work on getting them some more power, so they can actually manage to somehow go on the bloody damn offensive (real offensive here) vs. Willem at some point.

I’d say there seems to be sufficient hatred amongst them at this point, where we don’t have to worry TOO much about us on Monte’s target-list (famouse last words).

Anyhow, I would like to see another SCOUT squeezed in somewhere, so we can get a better picture of what’s going on at the hot-zone. Though… I think I can guess. Monte will probably park what’s left of his pitiful stack right in front of Willem’s stack and it will be all gone in a couple turns. And then we’ll get nothing but notices of cities falling.
 
hello, I had (am having) some personal issues, plus the router motherboard (i think) got busted, hence I am sorry for the delay.

Hopefully I can move on in the next 2 days...
 
(I am sorry for so late semi-plan; I had close to zero motivation to play and even less time last few days)

Quite ready to play:
few questions before:

Tech mono: switch next turn. Hire 5 scientists in the copper/academy city. That would be the next scientists after bulbing education. Which reminds me: we need some more beakers to education to bulb it, i.e. great scientists will be less than 1900 beakers (if I count population correctly).
Anyways in 3 turns we can have it.

Provided I can trade for philosophy in 5 turns can switch to pacifism.
Settle the hill next to the desert floodplains and the silver, south of the cottage-ex-barb city on the tundra/riverside tile.

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So questions:
* Do we want to trade education and manually research liberalism if we have pacifism?
* Do we want to trade both w/ Monty/Ragnar (will get some bonus points in 4 to allow that) and Willem/Churchill? (I'd say yes - however we won't get Churchill/Willem to friendly, if so)
* Do we want to stop the war: since I don't think Ragnar/Monty will have stand a chance we will get penalty from them for trading to Willem/Churchill and we won't get anything back (I guess I will have to give education to end the war). I do not support the idea myself, since nothing prevents them to consider new war anywhere they please and we just feed them tech and worsen our relation to the nuts.
* (Edit). Shall I trade edu if anyone (esp. Joao) is researching it... and esp. to them. That's a very tricky case since we might possibly lose liberalism but otherwise we can lose some good trades. I'd like to trade edu for gunpowder + anything but most likely gunpowder would be monopoly or so.

(to be continue, need a break, doh)
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continued:

Spreading AP religion. We have cheap temples and that's +1happy +2 hammers (and +1 happy w/ Free religion which we might need at some point). We won't be able to vote for diplo victory, though. Of course, it can help stopping the war. Since I won't be able to use slavery to whip, it will take time and the only city able to produce missionaries would be the barb/cottage one.
I prefer to spread the religion.

Delhi goes w/ university->forge after the scientist. The other citiesg go on w/ forget as soon as I can see fit.
 
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