A golden age and chronology of a bitter end
So it was left in my hands to handle the great war... or in the hideous explosions of the human genius: the nuclear bombs. As previous note the game offers a totally amazing and unbalanced feature in the human hands, yes nukes and gifting of the latter.
I promptly tipped 2 of them to Willem and 2 to Churchill..
Here is the result (notice to quick work of the operator catching the nukes before the impact)
The effect was swift and altered the balance. After irradiating their lands Willem and Churchill had peace.
There would be 10 more years to stamp the beginning of the end, marked by the birth of Plato a greatest mind... who granted the Indian people their 3rd golden age (but they never built the fabled Taj Mahal)
The moron Tokudawa founded the Mining Inc(orporated) but he didn't expect the phantom (!?) menace on his east border...
An assembled the greater (yet, far from all) part of the military looked like that.
Not very impressive but there are some jets/bombers and more ground troops around.
It was time to strike, virtually all of the Tokudawa military was packed in a small area (even the hill deployed more than a dozen of paratroopers fit perfectly) , oustanding for the ultimate backstabbing device... and the outcome was ugly:
The heavily damaged troops were slaughtered mercilessly in front of the a great composure of the Christ the Redeemer...ahh the irony.
And the statue help the Indian people proclaim Gandhi the new dictator and they hail the nation utmost... Police state+nationhood for the never ending happiness of the war and astounding production of the Indian war machine. And here comes a glimpse of so-a-heavy force for death creation (
obsolete, this one is for you):
There was only one slight challenge before the Indian warriors. Joao had nukes but he was a fool too... Indeed the nukes were out of the striking distance which could possibly mean an end of many brave souls...
...So the handling was sort of elegant and marked most of the campaign: air support + spies(heck it's almost 1k EP per turn, must burn, right?), gunships and paratroopers. For most of the part tanks were not very efficient however there were some nukes left... and they exploded.
Talking about the espionage... Indian spies are always online:
but back to the explosions:
Bring the cavalry (erm, the gunships) and mop the defenseless... brutal.
The last touch, jump from the sky (on 3: for god and country.. and Gandhi.. ermmm roland).
...to be continued...