The Long Freeze

On a side note: LONG = month? LOL. That's not a long break!

It is for this mod. That's why part of the complaints was releasing "buggy" versions too soon. The freeze was less than a week, just to fulfill an arbitrary goal of releasing every month. This decision is a good one for those not using the SVN.
 
The new plan will be for the eras to have 10000 turns in Eternity, 5000 in Snail, 3000 in Marathon, 2000 in Epic, and 1000 in Normal. This way games will go faster, which is a necessity for having a good possibility to get far into a game before abandoning it.

What does it mean for me doing my lets play currently on snail? If you change the amount of turns and I update to that new version while halfway through a game on snail will that effect anything? Or will it only affect those starting a new game?
 
Just wondering of ths was possible bit you could you make viewports easier to navigate. Like on the miltaryistic advisor screen you could move a box around which would show what land and how much land the viewport would be covering

I'd have loved to, but I couldn't find any way to do that (that was what I originally wanted). We have to live within the constraints of the EXE in terms of all graphics I'm afraid, and minimaps (which is what the map in the advisor is) don; have any support for that kind of thing EXCEPT for a hard0-coded box that shows the current 'view' (BtS view, NOT viewport) on a global view (which doesn't work once we distort the map to show a pseudo-map of the entire globe as we do in the advisor so it's turned off). I can think of a really really horrible way to address this (create a transparent window on top of the minimap and draw overlays on it), but it'll be a lot of work, so it's unlikely to happen anytime soon.
 
Hm, from a math perspective that makes my life a tad harder, but I suppose that would be fine. Maybe I could add a gamespeed in between the shortened Snail and Eternity. Adding gamespeeds are a pain though IIRC.

If you shorten gamespeeds, that makes it harder to colonize. Just how much are you going to shorten Snail?
 
Would you consider doing this before you start the Freeze?
 
:dubious: Please explain this?

JosEPh

Longer gamespeeds give ships more turns to move. In vanilla BTS it is extraordinarily hard to build a colonial empire on Earth maps.
 
It's been literally since Civ IV 1st came out that I've built a "Colony". I never saw the sense of Colonies. Just me.

I play many maps that require a navy to expand and explore. But I still don't see the need to build a city and then give it away as a new AI even if it's half way around the world. It stays as part of my growing Empire that stretches across multiple continents and archipelagos.

JosEPh
 
It's been literally since Civ IV 1st came out that I've built a "Colony". I never saw the sense of Colonies. Just me.

JosEPh

Colony, whats that?? jj I am like you i have never even once used it.:p
 
Since you decided to make long freeze. It is possible to also add equipment promotions lines
during this period?

Please please very much :)

That is exactly what the long freeze is NOT for. Don't worry, when they go in they'll be well thought out. However, what the freeze IS for in regards to that is to give me some time to perfect some of the systems there.
 
If we are in a Freeze why are things like changing Tribalism to only give 1 Tribe as a National One time unit being allowed? I really do not like this change. It's another attempt at limiting certain playstyles. And is wrong. Please stop doing things like this, PLease!

Gatherers can not gather grains on grass tiles Unless there is a resource there now? What are they good for now?

I thought Homelessness was moved back from game start? And Pests too? Doesn't seem to be the case, SVN 3914 loaded this morning. I've checked the SVN thread for these changes and they are Not listed.

Who's doing this?

JosEPh :mad:
 
Tribes have been national units at 1 at a time since they were introduced. You still have the option of unlimited national units which I believe removes their limit. Its also not to 'limit a player's play style' but rather to make technology improvements actually an improvement. Otherwise, little separates tribes from settlers.

The question on gatherers came up a while back as to whether they should consider grain gathering like a farm since it upgrades into one (limited to fresh water access or on a resource). I kinda preferred being able to build them on any open territory like we had it myself and if that led to it becoming a farm I saw it as an advanced player's strategic trick built into the structure of the game (I liked it in otherwords.) So I'm with you there but I could understand the rationale behind the change and it happened a while back here, not just now I don't think.

The other issues I can't comment on myself.
 
I don't have Unlimited National Unit On.

But what I did find after another turn was that there is a 1 turn delay in the Tribe showing in the build list in the Capital city. The 2nd city build list showed Tribe the next turn. I have never seen this kind of delay before. And I play games with unlimited one time and limited national units the next. Same with the XP, one game On the next game Off.

It's not been a good week around here for me. :(

Eh! Macklin whiskey gone we go home now! :p

JosEPh
 
Here is my 2 cents worth for balancing: Please make it so that bonuses to growth and science (yes... all those little myths etc...) get added to cities for later starts so that if you start in a later era, it doesn't take forever... I honestly prefer to start with the ancient era.

On a side note: LONG = month? LOL. That's not a long break!

For us it is. We have so many people who can be very productive, a lot of improvement will happen in this Long Freeze.

What does it mean for me doing my lets play currently on snail? If you change the amount of turns and I update to that new version while halfway through a game on snail will that effect anything? Or will it only affect those starting a new game?

The turn numbers and dates should remap correctly on a modifier recalc, so long as I don't change the start date (I won't) However (and I'll explain this in more detail on Friday when I add the changes) I can't guarantee that an old game will be very balanced with the new changes. It is unfortunate, but that happened the last few times I changed Gamespeeds (last March and May), and things continued along OK. So the answer is, I don't know if it will still be balanced for existing games after the changes.

If we are in a Freeze why are things like changing Tribalism to only give 1 Tribe as a National One time unit being allowed? I really do not like this change. It's another attempt at limiting certain playstyles. And is wrong. Please stop doing things like this, PLease!

Gatherers can not gather grains on grass tiles Unless there is a resource there now? What are they good for now?

I thought Homelessness was moved back from game start? And Pests too? Doesn't seem to be the case, SVN 3914 loaded this morning. I've checked the SVN thread for these changes and they are Not listed.

Who's doing this?

JosEPh :mad:

1. Yeah, I'd like to remove the Tribe limit of 1 per civ. It is already pretty expensive, and only your Capitol will be able to produce them at first, so removing that limit shouldn't be a major issue. I'll do that tonight.

2. Wait, when did that change for Gatherers?
 
It's been literally since Civ IV 1st came out that I've built a "Colony". I never saw the sense of Colonies. Just me.

I play many maps that require a navy to expand and explore. But I still don't see the need to build a city and then give it away as a new AI even if it's half way around the world. It stays as part of my growing Empire that stretches across multiple continents and archipelagos.

JosEPh

No, not separate Civs that are your vassals, just parts of your empire that are overseas. Also, could we please remove the restriction on non-state religion spread for Divine Cult?
 
During the freeze could we work on getting the AI to be smarter in the Diplomacy screen? Their sense of value is very skewed. This seemed to be an issue even in the RoM/AND days too.

Yes, I amassed 100k by tech trading just by being the first to currency. But fixing Divine Cult is more important, in my opinion.
 
During the freeze could we work on getting the AI to be smarter in the Diplomacy screen? Their sense of value is very skewed. This seemed to be an issue even in the RoM/AND days too.

Post save games that reproduce bad trades as you see them and I'll look into them. It needs save games in which it happens though.
 
@Koshling

Well one issue is the value of resources. Since many resources do not give any benefits on them the AI values them less. However they do influence buildings and/or units. How the AI can calculate say the value of Aircraft vs Honey is a mystery. Both are buildings produced buildings but Aircraft is obviously more valuable than Honey.

How can we make the AI understand the values of building made resources?

EDIT: Note sometimes they value building made resources so little that they will give you them for free if you just ask to trade them for nothing.
 
@Koshling

Well one issue is the value of resources. Since many resources do not give any benefits on them the AI values them less. However they do influence buildings and/or units. How the AI can calculate say the value of Aircraft vs Honey is a mystery. Both are buildings produced buildings but Aircraft is obviously more valuable than Honey.

How can we make the AI understand the values of building made resources?

EDIT: Note sometimes they value building made resources so little that they will give you them for free if you just ask to trade them for nothing.

Post specific examples with a save game, plus a pointer as to what the bonus is doing to provide it's value (I'm kinda hazy on things like aircraft, since I have almost never played that far). You're probably right that the AI doesn't currently look at some indirect effects (it looks at enabled units, commerce changes on buildings from bonus, enabled buildings, but it may be missing some aspect)
 
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