@JosEPh_II
1. Apology accepted. I know you mean well. But sometimes you can get a little too grumpy.
2. Well C2C is a mixture of many things such as experimental content, player feedback, personal vision, re-balancing, unintentional bugs/errors and so on. All of which can piss off people. Even doing nothing can make people mad and there is no way to make everyone happy.
Personally I follow 3 rules of modding;
- Try to make the stuff that you always wanted to make. This is the selfish reason but the main motivational factor. Since if you are not doing what you love then why are you doing it? Not like you are getting payed.
- Try to work with the modding group since they have their own goals as well and will more likely help you with your goals if you help them with theirs. This is semi-selfish but still corporation is much more effective than working alone.
- Listen to the players. They are like free testers so take advantage of what they have to say. However, (and I have learned this the hard way) don't always jump and do what they ask. Overreaction and doing every little request can be counterproductive if 2 people have opposite views. Such as the too much gold to too little gold.
Thus you fall in the extreme category where like or not you are a minority voice. You may be one of the loudest voices but louder is not always the right voice. I have to take both my personal experiences with those that have been reported, have seen in Lets plays and other such instances. I also have to both weigh my "gut" vs feedback and ultimate goal.
I am also human and make mistakes too. I have on many occasions changes my mind after debate and convincing. Likewise I have also changed my mind based upon in game testing. However there are some issue I am suborn about and stand by.
For instance the "More is More" mantra that you really can add more detail and more stuff to the mod. that diversity and abundance can make a more deep and awesome game.
I would also like to state that the new stuff like Trade/Barter post requirements were from feedback from Praetyre. Being a modder I wanted to give him a chance. However I wanted to make sure it fit with the mod and thus went though each one one by one over the course of like 2 months. I cared that much about getting it right.
However since it has only been in place less than a month there will be bugs and errors and balance issues. This is to be excepted. This changes were not made to "stick it to you and your playing style" (unless Praetyre has a secret agenda to drive you crazy).
To some extent I blame myself for having so much abundance in my buildings. While you love to remember the buildings you hate to build I have done many of the buildings you love to build as well. All the buildings that give food or gold or hammers. Compared to RoM/AND there was only a faction of those buildings. And even then most of the non-BTS buildings in RoM/AND were in there because I asked for them.
3. Don't worry about it. I can get grumpy sometimes too.
4. Male. However I do not think it is really relevant. What did you think I was?
5. Lastly I really do want to make the game assessable for all play styles. Even your crazy and unconventional one. However I have learned that to make a good game, be it a video game, board game, role playing game or even a story, you have to put in some conflict. This means making it just hard enough your audience/player is hooked but not so much they get frustrated.
Getting the balance is hard. But I do not want to dumb down the game either. The most rewarding games I have played are not dumb down are challenging. I hate the "causal games" that are taking over video games and even Civ5 seemed to follow this trend. Since C2C is a mod I think we can avoid that since we are not trying to sell it and if your downloading the mod your probably already a civ fan.
So yeah I am hopeful to this freeze period and everything beyond. But with a team like ours and great players like you C2C will be the best Civ4 mod out there. If not the best version of the civilization series!
